use rui::*;
fn main() {
rui(canvas(|_, rect, vger| {
vger.translate(rect.center() - LocalPoint::zero());
let paint = vger.linear_gradient(
[-100.0, -100.0],
[100.0, 100.0],
AZURE_HIGHLIGHT,
RED_HIGHLIGHT,
0.0,
);
let radius = 100.0;
vger.fill_circle(LocalPoint::zero(), radius, paint);
}));
}