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use crate::*;

pub struct AnimView<V, F> {
    child: V,
    func: F,
}

impl<V, F> AnimView<V, F>
where
    V: View,
    F: Fn(&mut Context, f32) + 'static,
{
    pub fn new(child: V, func: F) -> Self {
        Self { child, func }
    }
}

impl<V, F> View for AnimView<V, F>
where
    V: View,
    F: Fn(&mut Context, f32) + 'static,
{
    fn print(&self, id: ViewId, cx: &mut Context) {
        self.child.print(id.child(&0), cx);
    }

    fn process(&self, event: &Event, id: ViewId, cx: &mut Context, vger: &mut Vger) {
        if let Event::Anim = event {
            (self.func)(cx, 1.0 / 60.0) // XXX: assume 60fps for now.
        }

        self.child.process(event, id.child(&0), cx, vger);
    }

    fn draw(&self, id: ViewId, cx: &mut Context, vger: &mut Vger) {
        self.child.draw(id.child(&0), cx, vger);
    }

    fn layout(&self, id: ViewId, sz: LocalSize, cx: &mut Context, vger: &mut Vger) -> LocalSize {
        let child_size = self.child.layout(id.child(&0), sz, cx, vger);

        cx.layout.insert(
            id,
            LayoutBox {
                rect: LocalRect::new(LocalPoint::zero(), child_size),
                offset: LocalOffset::zero(),
            },
        );

        child_size
    }

    fn dirty(&self, id: ViewId, xform: LocalToWorld, cx: &mut Context) {
        self.child.dirty(id.child(&0), xform, cx);
    }

    fn hittest(
        &self,
        id: ViewId,
        pt: LocalPoint,
        cx: &mut Context,
        vger: &mut Vger,
    ) -> Option<ViewId> {
        self.child.hittest(id.child(&0), pt, cx, vger)
    }

    fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
        self.child.commands(id.child(&0), cx, cmds);
    }

    fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
        map.push(id);
        self.child.gc(id.child(&0), cx, map);
    }

    fn access(
        &self,
        id: ViewId,
        cx: &mut Context,
        nodes: &mut Vec<accesskit::Node>,
    ) -> Option<accesskit::NodeId> {
        self.child.access(id.child(&0), cx, nodes)
    }
}

impl<V, F> private::Sealed for AnimView<V, F> {}