ruci
Rust Universal Chess Interface.
This crate parses and creates UCI messages.
It follows the UCI protocol and uses shakmaty for relevant types.
The UCI protocol is the most widely used way for GUI's to communicate with engines and vice versa.
#![no_std] compatible, unless you enable the engine-connection feature.
See the examples for a demo on how to send and receive messages.
Comparison
There's two other crates that I'm aware of which serve a similar purpose. Keep in mind that this is a shallow comparison, I haven't looked extensively and I am not an expert.
vampirc-uci:- Doesn't use
shakmaty, which AFAIK is the go-to chess crate now. - Doesn't separate the two types of messages (engine, GUI) and specific messages. It just has one big enum which mostly uses enum fields for message data. This is really inconvenient because you can't represent specific messages, only the whole
Messageenum. - Doesn't provide IO communication with an engine.
- More dependencies;
pestandchrono.rucionly has shakmaty and two macros, which don't get included in the final binary. - Not
#![no_std]compatible. - More tests, but I don't know about the coverage.
- Doesn't use
shakmaty-uci: this library is based on/inspired byvampirc-uci, so all of the above bullet points apply, except:- Uses
shakmaty. - Uses
nominstead ofpestand doesn't usechrono. - Is
#![no_std]compatible.
- Uses
ruci might also faster since it doesn't use a parsing library, but I'm not making any claims or showing results because I only have some
toy benchmarks (but yes, they do technically favor ruci).
Feature flags
engine-connection: enables a structs to manage the IO when it comes to working with a UCI engine. Note that this will addtokioas a dependency.serde: enablesSerializeandDeserializefor most types. All the implementations are derived with no parameters.