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rucc_codegen/
frame.rs

1//! The frame: what a function's stack looks like while it runs.
2//!
3//! Design: `spec/10-backend.md` section 10.7.
4//!
5//! This is worked out after register allocation and not before, because the largest area in most
6//! frames is the spill slots and nothing knows how many of those there are until the allocator has
7//! finished running out of registers. It is worked out from the rewritten function rather than
8//! from the assignment alone, because the rewrite is what decides which scratch registers a reload
9//! uses, and a scratch register a call preserves is one the prologue has to save.
10//!
11//! # What is in one
12//!
13//! Section 10.7 lists the areas and this is the order they are in, from the stack pointer upward,
14//! which is the order of increasing address on every machine here.
15//!
16//! ```text
17//!   incoming stack arguments      the caller wrote these and they are above everything
18//!   return address                the call instruction pushed it, on a machine that does
19//!   saved frame pointer           when the function keeps one
20//!   saved general purpose regs    pushed, one word each
21//!   saved vector registers        stored rather than pushed, since no machine here pushes one
22//!   stack protector canary        when the function has one, above everything a local reaches
23//!   locals                        what an alloca becomes, widest alignment first
24//!   spill slots                   one for every value the allocator ran out of registers for
25//!   outgoing argument area        at the bottom, because a call reads its stack arguments from
26//!                                 the stack pointer upward
27//! ```
28//!
29//! Every offset reported here is from the stack pointer as it stands in the body of the function,
30//! which is after the prologue and before the epilogue. That is the one base register always
31//! available. A frame pointer is a second way to reach the same bytes and the prologue is what
32//! knows the distance between the two, so nothing here reports an offset from it. There are two
33//! exceptions and [`Frame::incoming`] is one of them, because the bytes it reports are the caller's
34//! rather than this function's, which is the one part of the picture a realigned frame loses sight
35//! of. It says which register it counted from. The other is a frame that grows, which is the next
36//! section and where the stack pointer stops being a base register at all.
37//!
38//! # Where the alignment comes from
39//!
40//! A call has to leave the stack pointer on a multiple of the convention's alignment, so a
41//! function's own frame is what puts it back: the call that reached this function pushed a return
42//! address and left the stack pointer one word off, and the prologue's pushes either fix that or
43//! make it worse depending on how many there are. The size the prologue subtracts is therefore not
44//! the size of the areas. It is whatever brings the stack pointer back to a multiple of the
45//! alignment given the pushes in front of it, which is the arithmetic in [`Frame::of`].
46//!
47//! # The red zone
48//!
49//! A leaf function may use the bytes below the stack pointer without moving it, which is what
50//! `red_zone` on a convention says and what makes a small leaf function's prologue and epilogue
51//! empty. Then the offsets are negative, which is why they are signed, and the areas are in the
52//! same order as ever, below the line rather than above it. Anything that calls, or is too big for
53//! the zone, or wants more alignment than the stack pointer has for free, moves the stack pointer.
54//!
55//! # Realignment
56//!
57//! A local wanting more alignment than a call leaves the stack pointer with cannot be placed by
58//! arithmetic, because nothing in the frame knows what the caller's stack pointer was a multiple
59//! of. The prologue has to force it, and forcing it destroys the only record of where the caller's
60//! stack was, so a realigned frame needs a frame pointer and the distance from the body's stack
61//! pointer to the incoming arguments stops being a constant. [`Frame::realign`] is where that is
62//! reported and it is why [`Frame::incoming`] answers from the frame pointer in such a frame and
63//! from the stack pointer in every other one.
64//!
65//! # Growing
66//!
67//! A variable length array is bytes the function takes off the stack pointer where the declaration
68//! stands, so in a function that has one the stack pointer is in a different place in the middle of
69//! the body than it was at the top of it. Every other offset in the frame was a distance from the
70//! stack pointer, and a distance from a register that moves is not a distance, so in a frame like
71//! this they are all distances from the frame pointer instead. That is what [`Layout::grows`] says
72//! and [`Frame::grows`] reports, and it is why such a frame keeps a frame pointer whatever the
73//! flags asked for, the same way a realigned one does and for a version of the same reason.
74//!
75//! Three other things follow from it. The red zone is gone, because the zone is the bytes below the
76//! stack pointer and the first thing an array like this does is move the stack pointer down over
77//! them. The frame asks for the convention's alignment even when nothing in it wanted that much, so
78//! that the stack pointer is on a multiple of it when the body starts and stays on one as each
79//! array rounds its own size up. And the bytes the array hands out start above the outgoing
80//! argument area rather than at the stack pointer, because that area stays at the bottom of the
81//! frame wherever the bottom has moved to, which is what [`Frame::below`] is for.
82//!
83//! An array asking for more alignment than that is not a realignment of the frame, and nothing
84//! here has to know about it. [`crate::expand::rounds`] asks for the alignment in extra bytes and
85//! hands out an address inside them, so the stack pointer moves by a multiple of the convention's
86//! alignment as it always did and the frame is an ordinary growing one.
87//!
88//! Realigning and growing together is the one combination that is not here. After the prologue has
89//! forced an alignment the distance from the frame pointer to the body's stack pointer is already
90//! not a constant, so there is no register left for the rest of the frame to be counted from, and
91//! what fixes that is a second pointer held for the purpose. The lowering refuses that pair rather
92//! than this guessing at it.
93//!
94//! # Late
95//!
96//! Where in the prologue the frame pointer is established is the platform's answer rather than this
97//! file's, and [`rucc_target::CallRegs::late_frame_pointer`] is where the reason for it is written
98//! down. On Windows it goes up after the frame has been taken rather than before, because the
99//! unwind record there cannot describe the other order, and that moves it: it holds a copy of the
100//! body's stack pointer rather than the address of the caller's copy of itself.
101//!
102//! Which is the easier of the two to lay out rather than the harder. Every offset here is from the
103//! body's stack pointer already, so in a frame like this the frame pointer holds exactly what those
104//! offsets are counted from, and a frame that grows needs no adjustment at all where the other
105//! order needs the whole frame and every push taken off. [`Frame::late`] is what says which it is.
106//!
107//! The realigned frame is the one that cannot have it whatever the platform says. There the
108//! prologue forces the alignment after the pushes, which leaves the pushes at a distance from the
109//! body's stack pointer that is not a constant, so a pointer established after all that gives the
110//! record nothing to count them from. Such a frame keeps the early order and is the one shape on
111//! Windows that still has no record, which is `tamnd/rucc#1422`.
112
113use rucc_mir::Func;
114use rucc_regalloc::Allocation;
115use rucc_regalloc::assign::Place;
116use rucc_target::{CallRegs, PhysReg, RegClass, RegFile};
117
118use crate::slots::{Cell, Slots};
119
120/// One register the prologue puts away in the frame, and where in the frame it goes.
121///
122/// A pushed register does not need one of these, because where it goes is wherever the stack
123/// pointer had reached, and the epilogue pops them back in the opposite order without having to
124/// know. A register that is stored rather than pushed does need one.
125#[derive(Debug, Clone, Copy, PartialEq, Eq)]
126pub struct Save {
127    /// The register.
128    pub reg: PhysReg,
129    /// Where it goes, from the stack pointer in the body of the function.
130    pub at: i32,
131}
132
133/// Where the arguments the caller passed on the stack are, and which register reaches them.
134///
135/// Two fields rather than one number because a realigned frame has no constant distance from its
136/// stack pointer to the caller's. Forcing the alignment threw that distance away, and the frame
137/// pointer is what still reaches the caller's stack afterwards, which is why a realigned frame is
138/// made to keep one. So there is always an answer, and which register it is counted from is part of
139/// it rather than something the reader is left to work out.
140#[derive(Debug, Clone, Copy, PartialEq, Eq)]
141pub struct Incoming {
142    /// How far above that register the first argument passed on the stack is.
143    pub at: i32,
144    /// Whether the register is the frame pointer rather than the stack pointer.
145    pub through_frame_pointer: bool,
146}
147
148impl Incoming {
149    /// That far above the stack pointer as it stands in the body of the function, which is where
150    /// every other offset in a frame is from.
151    #[must_use]
152    pub fn from_stack(at: i32) -> Self {
153        Self { at, through_frame_pointer: false }
154    }
155
156    /// That far above the frame pointer, which is the only way a realigned frame reaches back.
157    #[must_use]
158    pub fn from_frame(at: i32) -> Self {
159        Self { at, through_frame_pointer: true }
160    }
161}
162
163/// A piece of memory the function needs for its own use, which is what an `alloca` becomes.
164#[derive(Debug, Clone, Copy, PartialEq, Eq)]
165pub struct Local {
166    /// How many bytes of it there are.
167    pub size: u32,
168    /// What its address has to be a multiple of.
169    pub align: u32,
170}
171
172/// Everything about a function's frame that does not come out of its allocation.
173#[derive(Debug, Clone, Copy)]
174pub struct Layout<'a> {
175    /// Where the convention this function is compiled for puts things.
176    pub conv: &'a CallRegs,
177    /// The registers the target has, which is what says how wide a spill slot of a class is.
178    pub file: RegFile,
179    /// The memory the function asked for itself, in the order it wants it reported back.
180    pub locals: &'a [Local],
181    /// How many bytes the widest call in the function needs for arguments it passes on the stack.
182    pub outgoing: u32,
183    /// Whether the function calls nothing, which is what the alignment and the red zone turn on.
184    pub leaf: bool,
185    /// Whether the function keeps a frame pointer, which `-fno-omit-frame-pointer` asks for and
186    /// which a realigned or a dynamically grown frame requires whatever the flags say.
187    pub frame_pointer: bool,
188    /// Whether the function moves the stack pointer while it runs, which is what a variable length
189    /// array does and what the rest of the frame then has to be reached around.
190    ///
191    /// See `Growing` in the module documentation. A frame like this keeps a frame pointer, takes
192    /// its bytes rather than living in the red zone, and reports every offset in its body from the
193    /// frame pointer, because the stack pointer stops being somewhere a constant reaches from.
194    pub grows: bool,
195    /// Whether the red zone may be used at all, which `-mno-red-zone` and every kernel turns off.
196    pub red_zone: bool,
197    /// Whether the frame holds a stack protector's canary, which `-fstack-protector` and the
198    /// function's own attribute decide between them.
199    ///
200    /// A protected frame is never a leaf, whatever the function called, because the check at the
201    /// end of it calls when it fails. The caller sets `leaf` accordingly rather than this working
202    /// it out, so that there is one place a frame learns whether it owes an aligned stack pointer.
203    pub protect: bool,
204    /// Which locals and spill slots share their bytes with which, or `None` for a frame where
205    /// every one of them gets a run of its own.
206    ///
207    /// Worked out in [`crate::slots`], because what may share is a question about liveness and this
208    /// file is about arithmetic. `None` is the layout there was before that pass existed and is
209    /// what `-fstack-reuse=none` asks for.
210    pub share: Option<&'a Slots>,
211}
212
213impl<'a> Layout<'a> {
214    /// A layout for a function with nothing in it but what its allocation says: a leaf with no
215    /// locals and no calls, which is what every function is until the pieces that produce those
216    /// exist.
217    #[must_use]
218    pub fn new(conv: &'a CallRegs, file: RegFile) -> Self {
219        Self {
220            conv,
221            file,
222            locals: &[],
223            outgoing: 0,
224            leaf: true,
225            frame_pointer: false,
226            grows: false,
227            red_zone: true,
228            protect: false,
229            share: None,
230        }
231    }
232}
233
234/// What a function's stack looks like while it runs.
235#[derive(Debug, Clone, PartialEq, Eq)]
236pub struct Frame {
237    saved_int: Vec<PhysReg>,
238    saved_sse: Vec<Save>,
239    slots: Vec<i32>,
240    locals: Vec<i32>,
241    canary: Option<i32>,
242    outgoing: u32,
243    below: u32,
244    size: u32,
245    realign: Option<u32>,
246    incoming: Incoming,
247    frame_pointer: bool,
248    late: bool,
249    grows: bool,
250}
251
252impl Frame {
253    /// Works out the frame of a function the allocator has finished with.
254    ///
255    /// # Panics
256    ///
257    /// Panics on a frame of two gigabytes or more, which is a stack no machine here gives a
258    /// thread, and on a local whose alignment is not a power of two.
259    #[must_use]
260    pub fn of(func: &Func, allocation: &Allocation, layout: &Layout<'_>) -> Self {
261        let conv = layout.conv;
262        let word = conv.word;
263        let (saved_int, vectors) = saved(func, allocation, layout);
264
265        // The vector registers are saved in the frame rather than pushed, because no machine here
266        // has an instruction that pushes one.
267        let vector = width(layout, conv.sse_class);
268        let mut top = 0;
269        let mut align = word;
270        let mut saved_sse = Vec::with_capacity(vectors.len());
271        for reg in vectors {
272            align = align.max(vector);
273            saved_sse.push(Save { reg, at: offset(top) });
274            top += vector;
275        }
276
277        // A frame that grows hands out the bytes above the outgoing area, and what makes that
278        // address usable for anything is the stack pointer being on a multiple of the convention's
279        // alignment when the body starts. Asking for that much here is what buys it: the area below
280        // is padded to `align` and the frame is rounded to land the stack pointer back on it.
281        if layout.grows {
282            align = align.max(conv.stack_align);
283        }
284
285        // One list rather than two, because a local and a spill slot that are never both wanted can
286        // be the same bytes and neither of them can share with something on the other list if the
287        // two lists are placed one after the other. See [`crate::slots`]. A layout that was handed
288        // no plan gets the one where nothing shares anything, which is the frame there was before
289        // that pass existed.
290        let apart;
291        let plan = match layout.share {
292            Some(plan) => plan,
293            None => {
294                apart = Slots::apart(layout.locals, &widths(layout, allocation));
295                &apart
296            }
297        };
298        let mut cells = Vec::with_capacity(plan.cells().len());
299        let mut order: Vec<usize> = (0..plan.cells().len()).collect();
300        // Widest alignment first, so that placing each one straight after the last never leaves a
301        // hole bigger than the alignment the next one asked for. Within one alignment, the cells
302        // that are a whole number of it go before the ones that are not, because a cell that ends
303        // part way through leaves a hole in front of the next cell that asked for the same
304        // alignment and none at all in front of a narrower one. A cell shared by a wide thing and
305        // a strict one is exactly how a size that is not a multiple of its own alignment arises,
306        // so without this a frame could come out larger for sharing than it was for not.
307        order.sort_by_key(|&cell| {
308            let Cell { size, align } = plan.cells()[cell];
309            (std::cmp::Reverse(align), size % align != 0)
310        });
311        cells.resize(plan.cells().len(), 0);
312        for cell in order {
313            let Cell { size, align: want } = plan.cells()[cell];
314            assert!(
315                want.is_power_of_two(),
316                "a local aligned to something that is not a power of 2"
317            );
318            align = align.max(want);
319            top = top.next_multiple_of(want);
320            cells[cell] = offset(top);
321            top += size;
322        }
323
324        // Read back out to the two lists the rest of the compiler asks its questions in. A cell
325        // several things share gives all of them the same offset, which is the whole point of it.
326        let placed = |cell: Option<usize>| cells[cell.expect("a plan covering every slot")];
327        let mut locals: Vec<i32> =
328            (0..layout.locals.len()).map(|local| placed(plan.local(local))).collect();
329        let mut slots: Vec<i32> = (0..allocation.assignment.slots().len())
330            .map(|slot| placed(plan.slot(u32::try_from(slot).expect("a frame"))))
331            .collect();
332
333        // Above everything the function can reach through a local, which is the whole point of it.
334        // A write that runs off the end of an array in this frame passes the canary before it
335        // reaches the saved registers and the return address, so the check at the end of the
336        // function sees a word that changed rather than a return that has already been taken.
337        let mut canary = None;
338        if layout.protect {
339            top = top.next_multiple_of(word);
340            canary = Some(offset(top));
341            top += word;
342        }
343
344        // A call reads its stack arguments from the stack pointer upward, so the outgoing area is
345        // at the bottom of the frame and its size is what shifts everything else.
346        let outgoing = if layout.leaf { 0 } else { layout.outgoing.max(conv.shadow) };
347        // Everything above it was placed as though it were not there, so moving it up by the size
348        // of the area is what would break its alignment. The area is padded to the widest
349        // alignment anything above it asked for, which costs at most that many bytes once and
350        // costs nothing at all in the usual frame, where the area is a multiple of it already.
351        // What the padding must not do is move the area itself: the callee reads its arguments
352        // from the stack pointer, so the bottom of the area is the stack pointer whatever is
353        // above it.
354        let shifted = outgoing.next_multiple_of(align);
355        let body = (top + shifted).next_multiple_of(word);
356
357        let realign = (align > conv.stack_align).then_some(align);
358        // Refused by [`crate::pipeline`] before anything gets here, because the two of them together
359        // want one register twice. See `Growing` above.
360        assert!(
361            !(layout.grows && realign.is_some()),
362            "a frame that grows and forces its alignment needs a second base register"
363        );
364        // Two frames keep one whatever the flags asked for, and each of them for its own version of
365        // the same reason: the prologue is about to leave the stack pointer somewhere no constant
366        // reaches the rest of the frame from, and the frame pointer is the register that still
367        // does. Forcing an alignment is one of the two and growing while the function runs is the
368        // other.
369        let frame_pointer = layout.frame_pointer || realign.is_some() || layout.grows;
370        // Where in the prologue the pointer is established, which is the platform's answer except
371        // in the one frame that has an answer of its own. See `Late` above.
372        let late = conv.late_frame_pointer && realign.is_none();
373
374        // Where the stack pointer sits once the prologue has finished pushing: one return address
375        // short of aligned when the function starts, and one word further off for every push. The
376        // frame pointer is a push like any other here, which is why this is asked after the two
377        // frames that keep one without being asked to have said so.
378        let pushed = u32::from(frame_pointer) + u32::try_from(saved_int.len()).expect("a frame");
379        let entry = wrap(conv.stack_align, conv.return_address);
380        let after = (entry + wrap(conv.stack_align, word * pushed)) % conv.stack_align;
381
382        // A frame that grows cannot be one of the free ones. The red zone is the bytes below the
383        // stack pointer, and the first thing a variable length array does is move the stack pointer
384        // down over them, so what was in the zone would be handed out twice.
385        let free = layout.leaf
386            && layout.red_zone
387            && realign.is_none()
388            && !layout.grows
389            && align <= word
390            && body <= conv.red_zone;
391        let size = match realign {
392            _ if free => 0,
393            // Once the prologue has forced the alignment, keeping the frame a multiple of it keeps
394            // everything in the frame aligned too.
395            Some(to) => body.next_multiple_of(to),
396            // A leaf owes nobody an aligned stack pointer, so it takes exactly what it uses.
397            None if layout.leaf && align <= word => body,
398            // The smallest frame that lands the stack pointer back on a multiple of the alignment
399            // given where the pushes left it.
400            None => body + (after + conv.stack_align - body % conv.stack_align) % conv.stack_align,
401        };
402
403        // With the stack pointer left where it was, the areas are the same areas in the same order
404        // and they are below it rather than above it.
405        //
406        // A frame that grows is counted from the frame pointer instead, which is the same areas in
407        // the same order with one more constant taken off: the prologue pushed the registers and
408        // then took the frame, so the body's stack pointer is that far below where the frame
409        // pointer was set. That distance is what a variable length array destroys and the frame
410        // pointer is what is left, which is why a growing frame keeps one.
411        //
412        // Unless the pointer is established late, where there is nothing to take off: the prologue
413        // points it at the stack pointer once the frame is whole, so the two hold the same address
414        // when the body starts and every distance from one is a distance from the other.
415        let mut shift = if free { -offset(body) } else { offset(shifted) };
416        if layout.grows && !late {
417            shift -= offset(size) + offset(word) * i32::try_from(saved_int.len()).expect("a frame");
418        }
419        for at in slots
420            .iter_mut()
421            .chain(locals.iter_mut())
422            .chain(canary.iter_mut())
423            .chain(saved_sse.iter_mut().map(|save| &mut save.at))
424        {
425            *at += shift;
426        }
427
428        Self {
429            saved_int,
430            saved_sse,
431            slots,
432            locals,
433            canary,
434            outgoing,
435            below: shifted,
436            size,
437            realign,
438            incoming: match () {
439                // A pointer established late holds what the body's stack pointer holds, so the
440                // caller's stack is the whole frame and every push above it, which is the same
441                // number a frame with no pointer counts from the stack pointer.
442                () if late && layout.grows => {
443                    Incoming::from_frame(offset(size + word * pushed + conv.return_address))
444                }
445                // The prologue saves the frame pointer before it does anything else and points it
446                // at where it saved it, so the caller's stack is one word for that and one return
447                // address above it, whatever the prologue did to the stack pointer afterwards.
448                () if realign.is_some() || layout.grows => {
449                    Incoming::from_frame(offset(word + conv.return_address))
450                }
451                () => Incoming::from_stack(offset(size + word * pushed + conv.return_address)),
452            },
453            frame_pointer,
454            late,
455            grows: layout.grows,
456        }
457    }
458
459    /// The general purpose registers the prologue pushes, in the order it pushes them.
460    ///
461    /// The frame pointer is not among them even when the convention calls it a saved register,
462    /// because a function that keeps one saves it as part of setting it up.
463    #[must_use]
464    pub fn saved_int(&self) -> &[PhysReg] {
465        &self.saved_int
466    }
467
468    /// The vector registers the prologue stores into the frame, and where each of them goes.
469    #[must_use]
470    pub fn saved_sse(&self) -> &[Save] {
471        &self.saved_sse
472    }
473
474    /// Where a spill slot is, from the stack pointer in the body of the function.
475    #[must_use]
476    pub fn slot(&self, slot: u32) -> Option<i32> {
477        self.slots.get(usize::try_from(slot).ok()?).copied()
478    }
479
480    /// Where a local is, from the stack pointer in the body of the function.
481    #[must_use]
482    pub fn local(&self, local: usize) -> Option<i32> {
483        self.locals.get(local).copied()
484    }
485
486    /// Where the stack protector's canary is, from the stack pointer in the body of the function,
487    /// or `None` in a frame that has none.
488    #[must_use]
489    pub fn canary(&self) -> Option<i32> {
490        self.canary
491    }
492
493    /// How many bytes the prologue takes off the stack pointer, which is nothing for a function
494    /// small enough and quiet enough to live in the red zone.
495    #[must_use]
496    pub fn size(&self) -> u32 {
497        self.size
498    }
499
500    /// How many bytes at the bottom of the frame belong to the arguments of calls this function
501    /// makes, which is where the shadow space goes on Windows.
502    #[must_use]
503    pub fn outgoing(&self) -> u32 {
504        self.outgoing
505    }
506
507    /// How many bytes at the bottom of the frame nothing else may be placed in, which is that area
508    /// padded to the alignment everything above it asked for.
509    ///
510    /// What a variable length array has to step over. It takes its bytes off the stack pointer,
511    /// which leaves them at the bottom of the frame where the next call is going to write its
512    /// arguments, so the address it hands out is this far above the stack pointer rather than the
513    /// stack pointer itself.
514    #[must_use]
515    pub fn below(&self) -> u32 {
516        self.below
517    }
518
519    /// Whether the function moves the stack pointer while it runs.
520    ///
521    /// Every offset in the body of such a frame is from the frame pointer rather than from the
522    /// stack pointer, because a variable length array leaves the stack pointer somewhere no
523    /// constant reaches the rest of the frame from. See `Growing` in the module documentation.
524    #[must_use]
525    pub fn grows(&self) -> bool {
526        self.grows
527    }
528
529    /// What the prologue has to force the stack pointer to be a multiple of, when a local wants
530    /// more alignment than a call leaves it with.
531    #[must_use]
532    pub fn realign(&self) -> Option<u32> {
533        self.realign
534    }
535
536    /// Where the first argument the caller passed on the stack is, and which register reaches it.
537    ///
538    /// The only offset here that is not always from the stack pointer. A realigned frame counts
539    /// from the frame pointer instead, because forcing the alignment threw away however far the
540    /// caller's stack pointer was from where the prologue wanted it, and the frame pointer is what
541    /// reaches the caller's stack afterwards.
542    #[must_use]
543    pub fn incoming(&self) -> Incoming {
544        self.incoming
545    }
546
547    /// Whether the function keeps a frame pointer.
548    #[must_use]
549    pub fn frame_pointer(&self) -> bool {
550        self.frame_pointer
551    }
552
553    /// Whether the prologue points the frame pointer at the frame after taking it rather than
554    /// before, which is [`rucc_target::CallRegs::late_frame_pointer`] and the one frame that cannot
555    /// have it whatever the platform says. See `Late` in the module documentation.
556    #[must_use]
557    pub fn late(&self) -> bool {
558        self.late
559    }
560}
561
562/// The registers a call preserves that this function writes anyway, so the prologue has to put
563/// them back.
564///
565/// The rewritten function is what is read here rather than the assignment, because a spilled value
566/// is reloaded into a scratch register that no assignment mentions, and a scratch register the
567/// convention preserves is one this has to find.
568fn saved(
569    func: &Func,
570    allocation: &Allocation,
571    layout: &Layout<'_>,
572) -> (Vec<PhysReg>, Vec<PhysReg>) {
573    let mut used: Vec<(RegClass, PhysReg)> = Vec::new();
574    let mut note = |class: RegClass, at: PhysReg| {
575        if !used.contains(&(class, at)) {
576            used.push((class, at));
577        }
578    };
579    for block in func.blocks() {
580        for inst in func.insts(block) {
581            for operand in &func[func[inst].operands] {
582                if let Some(at) = operand.reg.phys() {
583                    note(operand.class, at);
584                }
585            }
586        }
587    }
588    for edit in &allocation.edits {
589        for place in [edit.mov.from, edit.mov.to] {
590            if let Place::Reg(at) = place {
591                note(edit.class, at);
592            }
593        }
594    }
595
596    let conv = layout.conv;
597    let wanted = |class: RegClass, at: PhysReg| used.contains(&(class, at));
598    // In the convention's order rather than the order the function happened to reach for them, so
599    // that two functions saving the same registers get the same prologue.
600    let saved_int = conv
601        .int_saved
602        .iter()
603        .copied()
604        .filter(|&at| wanted(conv.int_class, at))
605        .filter(|&at| !(layout.frame_pointer && at == conv.frame_pointer))
606        .collect();
607    let saved_sse =
608        conv.sse_saved.iter().copied().filter(|&at| wanted(conv.sse_class, at)).collect();
609    (saved_int, saved_sse)
610}
611
612/// How many bytes a value of a class takes on the stack.
613///
614/// A power of two at least a word wide, because a slot is addressed and an address that is not a
615/// multiple of the size of the thing at it is a fault on some machines and slow on the rest. An
616/// eighty bit `long double` takes sixteen bytes for that reason, which is what every compiler
617/// does with one.
618fn width(layout: &Layout<'_>, class: RegClass) -> u32 {
619    let bits = layout.file.class(class).map_or(0, |info| info.bits);
620    bits.div_ceil(8).max(layout.conv.word).next_power_of_two()
621}
622
623/// How many bytes each of an allocation's spill slots takes on the stack.
624///
625/// The same question the width of one register class is, asked of a whole allocation at once, and
626/// public because [`crate::slots`] needs it to say how big a cell holding a spilled value has to
627/// be, which it has to know before there is a frame to ask.
628#[must_use]
629pub fn widths(layout: &Layout<'_>, allocation: &Allocation) -> Vec<u32> {
630    allocation.assignment.slots().iter().map(|&class| width(layout, class)).collect()
631}
632
633/// How far past a multiple of an alignment a number is, counted the other way: what has to be
634/// added to it to reach the next one.
635fn wrap(align: u32, value: u32) -> u32 {
636    (align - value % align) % align
637}
638
639/// A distance in a frame, as the signed number every offset out of here is.
640fn offset(bytes: u32) -> i32 {
641    i32::try_from(bytes).expect("a frame under two gigabytes")
642}
643
644#[cfg(test)]
645mod tests {
646    use rucc_base::Interner;
647    use rucc_mir::{Opcode, Operand, Reg};
648    use rucc_regalloc::assign::Env;
649    use rucc_target::x86_64::{GPR, RBP, REGS, SYSV, WIN64, XMM};
650
651    use super::*;
652
653    /// An environment offering that many of the convention's registers, with everything after
654    /// them held back as scratch.
655    fn env(conv: &CallRegs, count: usize) -> Env {
656        Env::new().with(GPR, &conv.int_order[..count], &conv.int_order[count..])
657    }
658
659    /// A function of that many values, every one of them written before any is read, allocated
660    /// with that many registers to hand out.
661    ///
662    /// Every value is live at the first read, so a count below the number of values is what puts
663    /// the function under enough pressure to spill, and each read wants one value so a reload
664    /// never needs more than one scratch register.
665    fn pressure(conv: &CallRegs, values: usize, count: usize) -> (Func, Allocation) {
666        let mut names = Interner::new();
667        let mut func = Func::new(names.intern("f"));
668        let opcode = Opcode::new(names.intern("x64.nop"));
669        let block = func.create_block();
670        let regs: Vec<Reg> = (0..values).map(|_| func.new_vreg(GPR)).collect();
671        for &reg in &regs {
672            func.build(block, opcode).def(reg, GPR).finish();
673        }
674        for &reg in &regs {
675            func.build(block, opcode).uses(reg, GPR).finish();
676        }
677        let allocation = rucc_regalloc::run(&mut func, &env(conv, count), "test", true);
678        (func, allocation)
679    }
680
681    /// What a list of registers is called, which is what an assertion reads.
682    fn named(regs: &[PhysReg]) -> Vec<&'static str> {
683        regs.iter().map(|&reg| REGS.name(GPR, reg).expect("a register")).collect()
684    }
685
686    #[test]
687    fn a_function_that_needs_nothing_of_the_stack_has_no_frame_at_all() {
688        let (func, allocation) = pressure(&SYSV, 2, 4);
689        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
690
691        assert_eq!(frame.size(), 0);
692        assert_eq!(named(frame.saved_int()), Vec::<&str>::new());
693        assert_eq!(frame.slot(0), None);
694        // Nothing between the stack pointer and the return address the call pushed.
695        assert_eq!(frame.incoming(), Incoming::from_stack(8));
696    }
697
698    #[test]
699    fn a_small_leaf_function_puts_its_spills_in_the_red_zone_and_moves_nothing() {
700        let (func, allocation) = pressure(&SYSV, 4, 2);
701        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
702
703        // Two registers for four values that are all live at once, so two are on the stack, and a
704        // leaf function small enough is entitled to the bytes below the stack pointer.
705        assert_eq!(frame.size(), 0);
706        assert_eq!((frame.slot(0), frame.slot(1)), (Some(-16), Some(-8)));
707        assert_eq!(frame.slot(2), None);
708        assert_eq!(frame.incoming(), Incoming::from_stack(8));
709    }
710
711    #[test]
712    fn a_leaf_function_told_it_has_no_red_zone_takes_the_bytes_instead() {
713        let (func, allocation) = pressure(&SYSV, 4, 2);
714        let base = Layout::new(&SYSV, REGS);
715        let frame = Frame::of(&func, &allocation, &Layout { red_zone: false, ..base });
716
717        assert_eq!(frame.size(), 16);
718        assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
719        assert_eq!(frame.incoming(), Incoming::from_stack(24));
720    }
721
722    #[test]
723    fn a_frame_too_big_for_the_red_zone_takes_the_bytes_whatever_else_is_true() {
724        let (func, allocation) = pressure(&SYSV, 40, 2);
725        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
726
727        // Thirty eight values on the stack is three hundred and four bytes, and the red zone is a
728        // hundred and twenty eight.
729        assert_eq!(frame.size(), 304);
730        assert_eq!(frame.slot(0), Some(0));
731        assert_eq!(frame.slot(37), Some(296));
732    }
733
734    #[test]
735    fn a_function_that_calls_something_leaves_the_stack_pointer_where_a_call_wants_it() {
736        let (func, allocation) = pressure(&SYSV, 4, 2);
737        let base = Layout::new(&SYSV, REGS);
738        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
739
740        // Sixteen bytes of spills, and the call that reached this function left the stack pointer
741        // eight bytes off, so the frame is eight bytes wider than the spills need and every call
742        // this function makes is correctly aligned.
743        assert_eq!(frame.size(), 24);
744        assert_eq!((frame.slot(0), frame.slot(1)), (Some(0), Some(8)));
745        assert_eq!(frame.incoming(), Incoming::from_stack(32));
746    }
747
748    #[test]
749    fn a_push_is_counted_in_the_alignment_the_frame_has_to_produce() {
750        let (func, allocation) = pressure(&SYSV, 12, 12);
751        let base = Layout::new(&SYSV, REGS);
752        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
753
754        // Twelve values reach into the preserved end of the allocation order, so three registers
755        // are pushed, and three pushes plus the return address is a multiple of sixteen already.
756        // The frame is empty and stays empty rather than being padded for the sake of it.
757        assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13"]);
758        assert_eq!(frame.size(), 0);
759        assert_eq!(frame.incoming(), Incoming::from_stack(32));
760    }
761
762    #[test]
763    fn the_registers_a_call_leaves_alone_are_saved_in_the_order_the_convention_lists_them() {
764        let (func, allocation) = pressure(&SYSV, 13, 13);
765        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
766
767        // Four of them now, in the convention's order rather than the order the allocator handed
768        // them out in, so that two functions saving the same registers get the same prologue.
769        assert_eq!(named(frame.saved_int()), ["rbx", "r12", "r13", "r14"]);
770    }
771
772    #[test]
773    fn a_function_that_keeps_a_frame_pointer_does_not_save_it_twice() {
774        let mut names = Interner::new();
775        let mut func = Func::new(names.intern("f"));
776        let opcode = Opcode::new(names.intern("x64.nop"));
777        let block = func.create_block();
778        // An instruction that names the frame pointer register outright, which is what a lowering
779        // rule for something that has to use it produces.
780        func.build(block, opcode).operand(Operand::write(Reg::physical(RBP), GPR)).finish();
781        let allocation = rucc_regalloc::run(&mut func, &env(&SYSV, 4), "test", true);
782        let base = Layout::new(&SYSV, REGS);
783
784        let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
785        let dropped = Frame::of(&func, &allocation, &base);
786
787        // `rbp` is a register SysV preserves, so a function that leaves it alone saves it in the
788        // ordinary way, and a function that keeps a frame pointer in it saves it as part of
789        // setting the frame pointer up instead.
790        assert_eq!(named(dropped.saved_int()), ["rbp"]);
791        assert_eq!(named(kept.saved_int()), Vec::<&str>::new());
792        assert!(kept.frame_pointer());
793    }
794
795    #[test]
796    fn locals_are_placed_widest_alignment_first_and_reported_in_the_order_they_arrived() {
797        let (func, allocation) = pressure(&SYSV, 2, 4);
798        let locals = [
799            Local { size: 1, align: 1 },
800            Local { size: 16, align: 16 },
801            Local { size: 8, align: 8 },
802        ];
803        let base = Layout::new(&SYSV, REGS);
804        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
805
806        // The sixteen byte one is placed first, so nothing is padded to reach it, and the one
807        // byte one goes last where the padding after it costs nothing.
808        assert_eq!((frame.local(1), frame.local(2), frame.local(0)), (Some(0), Some(16), Some(24)));
809        assert_eq!(frame.local(3), None);
810        // A local wanting sixteen byte alignment is more than the stack pointer has for free, so
811        // the frame is taken rather than the red zone used, and it is padded to keep the local
812        // where it was put.
813        assert_eq!(frame.size(), 40);
814        assert_eq!(frame.realign(), None);
815    }
816
817    #[test]
818    fn a_local_wanting_more_alignment_than_a_call_gives_makes_the_prologue_force_it() {
819        let (func, allocation) = pressure(&SYSV, 2, 4);
820        let locals = [Local { size: 64, align: 32 }];
821        let base = Layout::new(&SYSV, REGS);
822        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
823
824        assert_eq!(frame.realign(), Some(32));
825        assert_eq!(frame.local(0), Some(0));
826        assert_eq!(frame.size(), 64);
827        // Forcing the alignment throws away how far the caller's stack pointer was from where the
828        // prologue wanted it, so a frame pointer is needed and the caller's stack is reached
829        // through it instead: one word for the saved frame pointer and one for the return address.
830        assert!(frame.frame_pointer());
831        assert_eq!(frame.incoming(), Incoming::from_frame(16));
832    }
833
834    #[test]
835    fn the_canary_is_above_every_byte_a_local_or_a_spill_reaches() {
836        let (func, allocation) = pressure(&SYSV, 4, 2);
837        let locals = [Local { size: 16, align: 16 }, Local { size: 8, align: 8 }];
838        let base = Layout::new(&SYSV, REGS);
839        let there = Layout { leaf: false, locals: &locals, protect: true, ..base };
840        let frame = Frame::of(&func, &allocation, &there);
841
842        // Two spill slots at the bottom, then the two locals, then the canary above all four. That
843        // order is the whole mechanism: a write that runs off the end of either local passes the
844        // canary before it reaches the saved registers and the return address.
845        let canary = frame.canary().expect("a protected frame has a slot");
846        for below in [frame.slot(0), frame.slot(1), frame.local(0), frame.local(1)] {
847            assert!(below.expect("a slot that was asked for") < canary);
848        }
849        assert_eq!(canary, 40);
850        // Forty eight bytes of areas, and then the eight that put the stack pointer back where a
851        // call wants it, because the arm the check fails on makes one.
852        assert_eq!(frame.size(), 56);
853        assert_eq!((frame.size() + SYSV.return_address) % SYSV.stack_align, 0);
854    }
855
856    #[test]
857    fn a_frame_with_no_protector_has_no_slot_for_a_canary() {
858        let (func, allocation) = pressure(&SYSV, 2, 4);
859        let frame = Frame::of(&func, &allocation, &Layout::new(&SYSV, REGS));
860
861        assert_eq!(frame.canary(), None);
862    }
863
864    #[test]
865    fn a_call_reads_its_stack_arguments_from_the_bottom_of_the_frame() {
866        let (func, allocation) = pressure(&SYSV, 4, 2);
867        let base = Layout::new(&SYSV, REGS);
868        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, outgoing: 24, ..base });
869
870        // The outgoing area is at the stack pointer, because that is where the callee will look
871        // for it, and the spills sit above it.
872        assert_eq!(frame.outgoing(), 24);
873        assert_eq!((frame.slot(0), frame.slot(1)), (Some(24), Some(32)));
874        assert_eq!(frame.size(), 40);
875    }
876
877    /// Moving everything up by the size of the outgoing area is what would break its alignment,
878    /// so the area is padded to the widest alignment anything above it wanted. The area itself
879    /// still starts at the stack pointer, because that is the one thing about it that is not this
880    /// frame's to choose.
881    #[test]
882    fn what_is_above_the_outgoing_area_keeps_the_alignment_it_asked_for() {
883        let (func, allocation) = pressure(&SYSV, 2, 4);
884        let locals = [Local { size: 16, align: 16 }];
885        let base = Layout::new(&SYSV, REGS);
886        let there = Layout { leaf: false, outgoing: 8, locals: &locals, ..base };
887        let frame = Frame::of(&func, &allocation, &there);
888
889        assert_eq!(frame.outgoing(), 8);
890        assert_eq!(frame.local(0), Some(16));
891        assert_eq!(frame.size(), 40);
892        // A call leaves the stack pointer one return address short of aligned and nothing was
893        // pushed on top of that, so the frame is what puts it back and the local lands aligned.
894        assert_eq!((frame.size() + SYSV.return_address) % SYSV.stack_align, 0);
895    }
896
897    #[test]
898    fn a_windows_call_gets_the_thirty_two_bytes_below_it_even_when_it_passes_nothing() {
899        let (func, allocation) = pressure(&WIN64, 2, 4);
900        let base = Layout::new(&WIN64, REGS);
901        let frame = Frame::of(&func, &allocation, &Layout { leaf: false, ..base });
902
903        // Windows has no red zone and every caller reserves thirty two bytes below the call for
904        // the callee to spill its register arguments into.
905        assert_eq!(frame.outgoing(), 32);
906        assert_eq!(frame.size(), 40);
907        assert_eq!(frame.incoming(), Incoming::from_stack(48));
908    }
909
910    #[test]
911    fn a_windows_frame_pointer_is_established_after_the_frame_rather_than_before_it() {
912        let (func, allocation) = pressure(&WIN64, 4, 2);
913        let base = Layout::new(&WIN64, REGS);
914        let kept = Frame::of(&func, &allocation, &Layout { frame_pointer: true, ..base });
915        let dropped = Frame::of(&func, &allocation, &base);
916
917        // The unwind record that platform reads cannot describe the other order, so the prologue
918        // pushes, takes the frame and only then points the pointer at it. What that buys is that
919        // the pointer holds what the stack pointer holds, so a frame with one and a frame without
920        // one are the same frame with the same numbers in it.
921        assert!(kept.frame_pointer());
922        assert!(kept.late());
923        assert!(!dropped.frame_pointer());
924        assert_eq!(kept.size(), dropped.size());
925        assert_eq!((kept.slot(0), kept.slot(1)), (dropped.slot(0), dropped.slot(1)));
926        assert_eq!(kept.incoming(), Incoming::from_stack(dropped.incoming().at + 8));
927    }
928
929    #[test]
930    fn a_windows_frame_that_grows_keeps_the_numbers_it_had_and_changes_the_register() {
931        let (func, allocation) = pressure(&WIN64, 4, 2);
932        let base = Layout::new(&WIN64, REGS);
933        let there = Layout { leaf: false, frame_pointer: true, ..base };
934        let still = Frame::of(&func, &allocation, &there);
935        let grown = Frame::of(&func, &allocation, &Layout { grows: true, ..there });
936
937        // A frame that grows keeps a pointer whatever the flags asked for, and on this platform
938        // that pointer is established late, which means it is a copy of the stack pointer as the
939        // body finds it. So every distance the frame had already worked out from the stack pointer
940        // is the same distance from the pointer, and growing changes which register the offsets are
941        // counted from and nothing else. That is the whole of why this frame needs no adjustment.
942        assert!(grown.grows());
943        assert!(grown.late());
944        assert_eq!(grown.size(), still.size());
945        assert_eq!(grown.outgoing(), still.outgoing());
946        assert_eq!((grown.slot(0), grown.slot(1)), (still.slot(0), still.slot(1)));
947        assert_eq!(grown.incoming(), Incoming::from_frame(still.incoming().at));
948    }
949
950    #[test]
951    fn a_realigned_frame_on_windows_keeps_the_early_order_it_has_no_choice_about() {
952        let (func, allocation) = pressure(&WIN64, 2, 4);
953        let locals = [Local { size: 64, align: 32 }];
954        let base = Layout::new(&WIN64, REGS);
955        let frame = Frame::of(&func, &allocation, &Layout { locals: &locals, ..base });
956
957        // Forcing the alignment leaves the pushes at no constant distance from anything, so the
958        // pointer has to go up before the mask and the platform's answer does not apply. Such a
959        // frame is described by nothing and the assembler refuses it by name, which is
960        // `tamnd/rucc#1422`.
961        assert_eq!(frame.realign(), Some(32));
962        assert!(frame.frame_pointer());
963        assert!(!frame.late());
964        assert_eq!(frame.incoming(), Incoming::from_frame(16));
965    }
966
967    #[test]
968    fn a_slot_is_as_wide_as_the_widest_thing_of_its_class() {
969        let base = Layout::new(&SYSV, REGS);
970
971        assert_eq!(width(&base, GPR), 8);
972        assert_eq!(width(&base, XMM), 16);
973        // A long double is eighty bits and takes sixteen bytes, because an address has to be a
974        // multiple of the size of what is at it.
975        assert_eq!(width(&base, REGS.class_named("x87").expect("a class")), 16);
976    }
977}