#![allow(dead_code)]
use std::{
fmt::Display,
ops::{Add, AddAssign, Div, DivAssign, Index, IndexMut, Mul, MulAssign, Sub, SubAssign},
};
use crate::algebra::{vec3d, Mat2d, Mat3f, Mat4d, Vec3d};
#[derive(Clone, Copy, PartialEq, Debug)]
pub struct Mat3d {
x_axis: Vec3d,
y_axis: Vec3d,
z_axis: Vec3d,
}
pub fn mat3d(
m00: f64,
m01: f64,
m02: f64,
m10: f64,
m11: f64,
m12: f64,
m20: f64,
m21: f64,
m22: f64,
) -> Mat3d {
Mat3d::from_array([m00, m01, m02, m10, m11, m12, m20, m21, m22])
}
impl Display for Mat3d {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let (m00, m01, m02) = self.x_axis.to_tuple();
let (m10, m11, m12) = self.y_axis.to_tuple();
let (m20, m21, m22) = self.z_axis.to_tuple();
write!(
f,
"Mat3d({}, {}, {} | {}, {}, {} | {}, {}, {})",
m00, m01, m02, m10, m11, m12, m20, m21, m22
)
}
}
impl Default for Mat3d {
fn default() -> Self {
Self {
x_axis: Vec3d::default(),
y_axis: Vec3d::default(),
z_axis: Vec3d::default(),
}
}
}
impl Add<Mat3d> for Mat3d {
type Output = Mat3d;
fn add(self, rhs: Mat3d) -> Self::Output {
Mat3d::new(
self.x_axis + rhs.x_axis,
self.y_axis + rhs.y_axis,
self.z_axis + rhs.z_axis,
)
}
}
impl Add<f64> for Mat3d {
type Output = Mat3d;
fn add(self, rhs: f64) -> Self::Output {
Mat3d::new(self.x_axis + rhs, self.y_axis + rhs, self.z_axis + rhs)
}
}
impl Add<Mat3d> for f64 {
type Output = Mat3d;
fn add(self, rhs: Mat3d) -> Self::Output {
Mat3d::new(self + rhs.x_axis, self + rhs.y_axis, self + rhs.z_axis)
}
}
impl AddAssign<Mat3d> for Mat3d {
fn add_assign(&mut self, rhs: Mat3d) {
*self = *self + rhs;
}
}
impl AddAssign<f64> for Mat3d {
fn add_assign(&mut self, rhs: f64) {
*self = *self + rhs;
}
}
impl Sub<Mat3d> for Mat3d {
type Output = Mat3d;
fn sub(self, rhs: Mat3d) -> Self::Output {
Mat3d::new(
self.x_axis - rhs.x_axis,
self.y_axis - rhs.y_axis,
self.z_axis - rhs.z_axis,
)
}
}
impl Sub<f64> for Mat3d {
type Output = Mat3d;
fn sub(self, rhs: f64) -> Self::Output {
Mat3d::new(self.x_axis - rhs, self.y_axis - rhs, self.z_axis - rhs)
}
}
impl Sub<Mat3d> for f64 {
type Output = Mat3d;
fn sub(self, rhs: Mat3d) -> Self::Output {
Mat3d::new(self - rhs.x_axis, self - rhs.y_axis, self - rhs.z_axis)
}
}
impl SubAssign<Mat3d> for Mat3d {
fn sub_assign(&mut self, rhs: Mat3d) {
*self = *self - rhs;
}
}
impl SubAssign<f64> for Mat3d {
fn sub_assign(&mut self, rhs: f64) {
*self = *self - rhs;
}
}
impl Mul<Mat3d> for Mat3d {
type Output = Mat3d;
fn mul(self, rhs: Mat3d) -> Self::Output {
let m00 = self.x_axis.dot(vec3d(rhs[0][0], rhs[1][0], rhs[2][0]));
let m01 = self.x_axis.dot(vec3d(rhs[0][1], rhs[1][1], rhs[2][1]));
let m02 = self.x_axis.dot(vec3d(rhs[0][2], rhs[1][2], rhs[2][2]));
let m10 = self.y_axis.dot(vec3d(rhs[0][0], rhs[1][0], rhs[2][0]));
let m11 = self.y_axis.dot(vec3d(rhs[0][1], rhs[1][1], rhs[2][1]));
let m12 = self.y_axis.dot(vec3d(rhs[0][2], rhs[1][2], rhs[2][2]));
let m20 = self.z_axis.dot(vec3d(rhs[0][0], rhs[1][0], rhs[2][0]));
let m21 = self.z_axis.dot(vec3d(rhs[0][1], rhs[1][1], rhs[2][1]));
let m22 = self.z_axis.dot(vec3d(rhs[0][2], rhs[1][2], rhs[2][2]));
Mat3d::new(
vec3d(m00, m01, m02),
vec3d(m10, m11, m12),
vec3d(m20, m21, m22),
)
}
}
impl Mul<Vec3d> for Mat3d {
type Output = Vec3d;
fn mul(self, rhs: Vec3d) -> Self::Output {
let v0 = self.x_axis.dot(rhs);
let v1 = self.y_axis.dot(rhs);
let v2 = self.z_axis.dot(rhs);
vec3d(v0, v1, v2)
}
}
impl Mul<f64> for Mat3d {
type Output = Mat3d;
fn mul(self, rhs: f64) -> Self::Output {
Mat3d::new(self.x_axis * rhs, self.y_axis * rhs, self.z_axis * rhs)
}
}
impl Mul<Mat3d> for f64 {
type Output = Mat3d;
fn mul(self, rhs: Mat3d) -> Self::Output {
Mat3d::new(self * rhs.x_axis, self * rhs.y_axis, self * rhs.z_axis)
}
}
impl MulAssign<Mat3d> for Mat3d {
fn mul_assign(&mut self, rhs: Mat3d) {
*self = *self * rhs;
}
}
impl MulAssign<f64> for Mat3d {
fn mul_assign(&mut self, rhs: f64) {
*self = *self * rhs;
}
}
impl Div<f64> for Mat3d {
type Output = Mat3d;
fn div(self, rhs: f64) -> Self::Output {
Mat3d::new(self.x_axis / rhs, self.y_axis / rhs, self.z_axis / rhs)
}
}
impl DivAssign<f64> for Mat3d {
fn div_assign(&mut self, rhs: f64) {
*self = *self / rhs;
}
}
impl Index<usize> for Mat3d {
type Output = Vec3d;
fn index(&self, index: usize) -> &Self::Output {
match index {
0 => &self.x_axis,
1 => &self.y_axis,
2 => &self.z_axis,
_ => panic!("`rmath::algebra::Mat3d::index`: index out of bounds."),
}
}
}
impl IndexMut<usize> for Mat3d {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
match index {
0 => &mut self.x_axis,
1 => &mut self.y_axis,
2 => &mut self.z_axis,
_ => panic!("`rmath::algebra::Mat3d::index_mut`: index out of bounds."),
}
}
}
impl Mat3d {
pub fn new(x_axis: Vec3d, y_axis: Vec3d, z_axis: Vec3d) -> Self {
Self {
x_axis,
y_axis,
z_axis,
}
}
pub fn zero() -> Self {
Self::new(
vec3d(0.0, 0.0, 0.0),
vec3d(0.0, 0.0, 0.0),
vec3d(0.0, 0.0, 0.0),
)
}
pub fn identity() -> Self {
Self::new(
vec3d(1.0, 0.0, 0.0),
vec3d(0.0, 1.0, 0.0),
vec3d(0.0, 0.0, 1.0),
)
}
}
impl Mat3d {
pub fn col(&self, index: usize) -> Vec3d {
match index {
0 => vec3d(self[0][0], self[1][0], self[2][0]),
1 => vec3d(self[0][1], self[1][1], self[2][1]),
2 => vec3d(self[0][2], self[1][2], self[2][2]),
_ => panic!("`rmath::algebra::Mat3d::col`: index out of bounds."),
}
}
pub fn row(&self, index: usize) -> Vec3d {
match index {
0 => self.x_axis,
1 => self.y_axis,
2 => self.z_axis,
_ => panic!("`rmath::algebra::Mat3d::row`: index out of bounds."),
}
}
pub fn is_nan(&self) -> bool {
self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
}
pub fn is_infinite(&self) -> bool {
self.x_axis.is_infinite() || self.y_axis.is_infinite() || self.z_axis.is_infinite()
}
pub fn is_finite(&self) -> bool {
self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
}
pub fn transpose(&self) -> Self {
let (m00, m01, m02) = self.x_axis.to_tuple();
let (m10, m11, m12) = self.y_axis.to_tuple();
let (m20, m21, m22) = self.z_axis.to_tuple();
Self::new(
vec3d(m00, m10, m20),
vec3d(m01, m11, m21),
vec3d(m02, m12, m22),
)
}
pub fn determinant(&self) -> f64 {
let (m00, m01, m02) = self.x_axis.to_tuple();
let (m10, m11, m12) = self.y_axis.to_tuple();
let (m20, m21, m22) = self.z_axis.to_tuple();
m00 * m11 * m22 + m01 * m12 * m20 + m02 * m10 * m21
- m00 * m12 * m21
- m01 * m10 * m22
- m02 * m11 * m20
}
pub fn inverse(&self) -> Self {
let det = self.determinant();
ruby_assert!(!(det.abs() < f64::EPSILON));
let inv_det = det.recip();
let (m00, m01, m02) = self.x_axis.to_tuple();
let (m10, m11, m12) = self.y_axis.to_tuple();
let (m20, m21, m22) = self.z_axis.to_tuple();
let a00 = m11 * m22 - m12 * m21;
let a01 = -(m10 * m22 - m12 * m20);
let a02 = m10 * m21 - m11 * m20;
let a10 = -(m01 * m22 - m02 * m21);
let a11 = m00 * m22 - m02 * m20;
let a12 = -(m00 * m21 - m01 * m20);
let a20 = m01 * m12 - m02 * m11;
let a21 = -(m00 * m12 - m02 * m10);
let a22 = m00 * m11 - m01 * m10;
Self::new(
vec3d(a00, a10, a20),
vec3d(a01, a11, a21),
vec3d(a02, a12, a22),
)
.mul(inv_det)
}
pub fn try_inverse(&self) -> Option<Self> {
let det = self.determinant();
if det.abs() < f64::EPSILON {
return None;
}
let inv_det = det.recip();
let (m00, m01, m02) = self.x_axis.to_tuple();
let (m10, m11, m12) = self.y_axis.to_tuple();
let (m20, m21, m22) = self.z_axis.to_tuple();
let a00 = m11 * m22 - m12 * m21;
let a01 = -(m10 * m22 - m12 * m20);
let a02 = m10 * m21 - m11 * m20;
let a10 = -(m01 * m22 - m02 * m21);
let a11 = m00 * m22 - m02 * m20;
let a12 = -(m00 * m21 - m01 * m20);
let a20 = m01 * m12 - m02 * m11;
let a21 = -(m00 * m12 - m02 * m10);
let a22 = m00 * m11 - m01 * m10;
Some(
Self::new(
vec3d(a00, a10, a20),
vec3d(a01, a11, a21),
vec3d(a02, a12, a22),
)
.mul(inv_det),
)
}
}
impl From<Mat2d> for Mat3d {
fn from(m: Mat2d) -> Self {
mat3d(m[0][0], m[0][1], 0.0, m[1][0], m[1][1], 0.0, 0.0, 0.0, 1.0)
}
}
impl From<Mat4d> for Mat3d {
fn from(m: Mat4d) -> Self {
mat3d(
m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2],
)
}
}
impl Mat3d {
pub fn from_array(m: [f64; 9]) -> Self {
Self::new(
vec3d(m[0], m[1], m[2]),
vec3d(m[3], m[4], m[5]),
vec3d(m[6], m[7], m[8]),
)
}
pub fn from_array_2d(m: [[f64; 3]; 3]) -> Self {
Self::new(
vec3d(m[0][0], m[0][1], m[0][2]),
vec3d(m[1][0], m[1][1], m[1][2]),
vec3d(m[2][0], m[2][1], m[2][2]),
)
}
pub fn from_diagonal(diagonal: Vec3d) -> Self {
Self::new(
vec3d(diagonal.x(), 0.0, 0.0),
vec3d(0.0, diagonal.y(), 0.0),
vec3d(0.0, 0.0, diagonal.z()),
)
}
}
impl Mat3d {
pub fn to_array(self) -> [f64; 9] {
[
self[0][0], self[0][1], self[0][2], self[1][0], self[1][1], self[1][2], self[2][0],
self[2][1], self[2][2],
]
}
pub fn to_array_2d(self) -> [[f64; 3]; 3] {
[
[self[0][0], self[0][1], self[0][2]],
[self[1][0], self[1][1], self[1][2]],
[self[2][0], self[2][1], self[2][2]],
]
}
pub fn to_mat2d(self) -> Mat2d {
Mat2d::from(self)
}
pub fn to_mat4d(self) -> Mat4d {
Mat4d::from(self)
}
pub fn to_mat3f(self) -> Mat3f {
Mat3f::new(
self.x_axis.to_vec3f(),
self.y_axis.to_vec3f(),
self.z_axis.to_vec3f(),
)
}
}