#[repr(C)]pub struct b3VisualShapeData {
pub m_objectUniqueId: c_int,
pub m_linkIndex: c_int,
pub m_visualGeometryType: c_int,
pub m_dimensions: [f64; 3],
pub m_meshAssetFileName: [c_char; 1024],
pub m_localVisualFrame: [f64; 7],
pub m_rgbaColor: [f64; 4],
pub m_tinyRendererTextureId: c_int,
pub m_textureUniqueId: c_int,
pub m_openglTextureId: c_int,
}Fields§
§m_objectUniqueId: c_int§m_linkIndex: c_int§m_visualGeometryType: c_int§m_dimensions: [f64; 3]§m_meshAssetFileName: [c_char; 1024]§m_localVisualFrame: [f64; 7]§m_rgbaColor: [f64; 4]§m_tinyRendererTextureId: c_int§m_textureUniqueId: c_int§m_openglTextureId: c_intTrait Implementations§
Source§impl Clone for b3VisualShapeData
impl Clone for b3VisualShapeData
Source§fn clone(&self) -> b3VisualShapeData
fn clone(&self) -> b3VisualShapeData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for b3VisualShapeData
impl Default for b3VisualShapeData
impl Copy for b3VisualShapeData
Auto Trait Implementations§
impl Freeze for b3VisualShapeData
impl RefUnwindSafe for b3VisualShapeData
impl Send for b3VisualShapeData
impl Sync for b3VisualShapeData
impl Unpin for b3VisualShapeData
impl UnwindSafe for b3VisualShapeData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more