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use crate::Game;
use std::fmt::{self, Debug, Formatter};
use std::ops::Range;
#[derive(Clone, PartialEq, Eq)]
pub struct Node {
player: bool,
fitness: i8,
children: &'static [Node],
}
impl Debug for Node {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
f.debug_struct("Node")
.field("player", &self.player)
.field("fitness", &self.fitness)
.finish()
}
}
impl Game for Node {
type Player = bool;
type Action = usize;
type Fitness = i8;
type Actions = Range<usize>;
fn actions(&self, player: &Self::Player) -> (bool, Self::Actions) {
(*player == self.player, 0..self.children.len())
}
fn execute(&mut self, action: &Self::Action, _: &Self::Player) -> Self::Fitness {
*self = self.children[*action].clone();
self.fitness
}
fn look_ahead(&self, action: &Self::Action, _: &Self::Player) -> Self::Fitness {
self.children[*action].fitness
}
}
impl Node {
pub const fn root() -> Self {
Self::new(true, 0)
}
pub const fn new(player: bool, fitness: i8) -> Self {
const EMPTY_ARR: &[Node] = &[];
Self {
player,
fitness,
children: EMPTY_ARR,
}
}
pub const fn children(self, children: &'static [Node]) -> Self {
Self { children, ..self }
}
}