contract Contract {
uint64[1] a_buffer;
bool[1] a_valid;
uint64 a_current;
uint64[1] b_buffer;
bool[1] b_valid;
uint64 b_current;
string[1] trigger_0_buffer;
bool[1] trigger_0_valid;
uint64 trigger_0_current;
function eval_a(uint64 value) private {
a_buffer[a_current] = value;
a_valid[a_current] = true;
}
function eval_b_0(uint64 a) private returns (uint64 b) {
b = (a + uint64(3));
b_buffer[b_current] = b;
b_valid[b_current] = true;
}
function shift_a() private {
a_current = (a_current + 1) % 0;
}
function shift_b() private {
b_current = (b_current + 1) % 0;
}
function shift_trigger_0() private {
trigger_0_current = (trigger_0_current + 1) % 0;
}
event Trigger0();
function trigger0() private {
//
emit Trigger0();
}
function simple(uint64 a) public {
shift_a();
eval_a(a);
shift_b();
uint64 b = eval_b_0(a);
if ((b > uint64(3))) {
shift_trigger_0();
}
if ((b > uint64(3))) {
trigger0();
}
}
}