rtlibs-tui 0.1.5

rtools library: ratatui widgets
Documentation
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use super::{ListEvent, ListItem};

use ratatui::widgets::ListState as RatatuiListState;

#[derive(Debug)]
pub struct ListState<T>
where
    T: ListItem,
{
    pub(crate) title: Option<String>,
    pub(crate) items: Vec<T>,
    pub(crate) filter: Option<String>,
    pub(crate) tab_value: usize,
    pub(crate) state: RatatuiListState,
    pub(crate) scrollbar: bool,
}

impl<T> Default for ListState<T>
where
    T: ListItem,
{
    fn default() -> Self
    {
        Self::new()
    }
}

impl<T> ListState<T>
where
    T: ListItem,
{
    pub fn new() -> Self
    {
        Self {
            title: None,
            items: vec![],
            filter: None,
            tab_value: 20,
            state: RatatuiListState::default(),
            scrollbar: false,
        }
    }

    pub fn set_scrollbar(
        &mut self,
        value: bool,
    )
    {
        self.scrollbar = value;
    }

    pub fn with_scrollbar(mut self) -> Self
    {
        self.set_scrollbar(true);
        self
    }

    pub fn has_scrollbar(&self) -> bool
    {
        self.scrollbar
    }

    pub fn set_title<S>(
        &mut self,
        title: S,
    ) where
        S: AsRef<str>,
    {
        self.title = Some(
            title
                .as_ref()
                .to_string(),
        );
    }

    pub fn with_title<S>(
        mut self,
        title: S,
    ) -> Self
    where
        S: AsRef<str>,
    {
        self.set_title(title);
        self
    }

    pub fn has_title(&self) -> bool
    {
        self.title
            .is_some()
    }

    pub fn title(&self) -> &Option<String>
    {
        &self.title
    }

    pub fn add_item(
        &mut self,
        item: T,
    )
    {
        self.items
            .push(item);
        self.items
            .sort_by(T::sort_by);
    }

    pub fn add_items(
        &mut self,
        items: Vec<T>,
    )
    {
        for item in items
        {
            self.items
                .push(item);
        }
        self.items
            .sort_by(T::sort_by);
    }

    pub fn with_items(
        mut self,
        items: Vec<T>,
    ) -> Self
    {
        self.add_items(items);
        self
    }

    pub fn remove_item(
        &mut self,
        item: &T,
    ) -> bool
    {
        if let Some(index) = self
            .items
            .iter()
            .position(
                |a| {
                    std::ptr::eq(
                        a, item,
                    )
                },
            )
        {
            self.items
                .remove(index);
            true
        }
        else
        {
            false
        }
    }

    pub fn items(&self) -> &Vec<T>
    {
        &self.items
    }

    pub fn items_mut(&mut self) -> &mut Vec<T>
    {
        &mut self.items
    }

    pub fn filtered_items(&self) -> Vec<&T>
    {
        self.items
            .iter()
            .filter(
                |i| {
                    i.filter(
                        self.filter
                            .as_ref(),
                    )
                },
            )
            .collect::<Vec<_>>()
    }

    pub fn set_filter<S>(
        &mut self,
        filter: S,
    ) where
        S: AsRef<str>,
    {
        self.filter = Some(
            filter
                .as_ref()
                .to_string(),
        );
    }

    pub fn with_filter<S>(
        mut self,
        filter: S,
    ) -> Self
    where
        S: AsRef<str>,
    {
        self.set_filter(filter);
        self
    }

    pub fn with_optional_filter<S>(
        mut self,
        filter: Option<S>,
    ) -> Self
    where
        S: AsRef<str>,
    {
        if let Some(filter) = filter
        {
            self.set_filter(filter);
        }
        self
    }

    pub fn clear_filter(&mut self)
    {
        self.filter = None;
    }

    pub fn has_filter(&self) -> bool
    {
        self.filter
            .is_some()
    }

    pub fn filter(&self) -> &Option<String>
    {
        &self.filter
    }

    pub fn set_tab_value(
        &mut self,
        value: usize,
    )
    {
        self.tab_value = value;
    }

    pub fn with_tab_value(
        mut self,
        value: usize,
    ) -> Self
    {
        self.set_tab_value(value);
        self
    }

    pub fn tab_value(&self) -> usize
    {
        self.tab_value
    }

    pub fn select_next(&mut self)
    {
        self.state
            .select_next();
    }

    pub(crate) fn select_next_tab(&mut self)
    {
        let start = self
            .state
            .selected()
            .unwrap_or(0);

        self.state
            .select(Some(start + self.tab_value));
    }

    pub fn select_previous(&mut self)
    {
        self.state
            .select_previous();
    }

    pub(crate) fn select_previous_tab(&mut self)
    {
        let start = self
            .state
            .selected()
            .unwrap_or(0);

        self.state
            .select(Some(start.saturating_sub(self.tab_value)));
    }

    pub fn select_first(&mut self)
    {
        self.state
            .select_first();
    }

    pub fn select_last(&mut self)
    {
        self.state
            .select_last();
    }

    pub fn clear_selection(&mut self)
    {
        self.state
            .select(None);
    }

    pub fn clear(&mut self)
    {
        self.items
            .clear();
        self.state
            .select(None);
    }

    pub fn has_selection(&self) -> bool
    {
        self.state
            .selected()
            .is_some()
    }

    pub fn get_selected(&mut self) -> Option<&mut T>
    {
        self.state
            .selected()
            .and_then(
                |index| {
                    self.items
                        .iter_mut()
                        .filter(
                            |i| {
                                i.filter(
                                    self.filter
                                        .clone(),
                                )
                            },
                        )
                        .nth(index)
                },
            )
    }

    pub(crate) fn return_selected(&mut self) -> ListEvent<T>
    {
        if let Some(selected) = self.get_selected()
        {
            ListEvent::Select(selected)
        }
        else
        {
            ListEvent::Handled
        }
    }

    // #[allow(dead_code)]
    // pub fn set_highlight_symbol<S>(&mut self, symbol: S)
    // where
    //     S: AsRef<str>,
    // {
    //     self.style
    //         .highlight_symbol = symbol
    //         .as_ref()
    //         .to_string();
    // }

    // #[allow(dead_code)]
    // pub fn with_highlight_symbol<S>(mut self, symbol: S) -> Self
    // where
    //     S: AsRef<str>,
    // {
    //     self.set_highlight_symbol(symbol);
    //     self
    // }

    // #[allow(dead_code)]
    // pub fn set_background(&mut self, color: Color)
    // {
    //     self.style
    //         .background = color;
    // }

    // #[allow(dead_code)]
    // pub fn with_background(mut self, color: Color) -> Self
    // {
    //     self.set_background(color);
    //     self
    // }

    // #[allow(dead_code)]
    // pub fn set_header_style(&mut self, style: Style)
    // {
    //     self.style
    //         .header = style;
    // }

    // #[allow(dead_code)]
    // pub fn with_header_style(mut self, style: Style) -> Self
    // {
    //     self.set_header_style(style);
    //     self
    // }

    // #[allow(dead_code)]
    // pub fn set_selected_style(&mut self, style: Style)
    // {
    //     self.style
    //         .selected = style;
    // }

    // #[allow(dead_code)]
    // pub fn with_selected_style(mut self, style: Style) -> Self
    // {
    //     self.set_selected_style(style);
    //     self
    // }

    // #[allow(dead_code)]
    // pub fn set_alternate_color(&mut self, alternate: Option<Color>)
    // {
    //     self.style
    //         .alternate_background = alternate;
    // }

    // #[allow(dead_code)]
    // pub fn without_alternate_colors(mut self) -> Self
    // {
    //     self.set_alternate_color(None);
    //     self
    // }

    // #[allow(dead_code)]
    // pub fn get_all_selected(&mut self) -> Vec<&mut C>
    // {

    // }
}