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use crate::types::*;
use crate::errors::*;
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct Game {
#[doc(hidden)]
#[serde(rename(serialize = "@type", deserialize = "@type"))]
td_name: String,
id: isize,
short_name: String,
title: String,
text: FormattedText,
description: String,
photo: Photo,
animation: Option<Animation>,
}
impl RObject for Game {
#[doc(hidden)] fn td_name(&self) -> &'static str { "game" }
fn to_json(&self) -> RTDResult<String> { Ok(serde_json::to_string(self)?) }
}
impl Game {
pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self> { Ok(serde_json::from_str(json.as_ref())?) }
pub fn builder() -> RTDGameBuilder {
let mut inner = Game::default();
inner.td_name = "game".to_string();
RTDGameBuilder { inner }
}
pub fn id(&self) -> isize { self.id }
pub fn short_name(&self) -> &String { &self.short_name }
pub fn title(&self) -> &String { &self.title }
pub fn text(&self) -> &FormattedText { &self.text }
pub fn description(&self) -> &String { &self.description }
pub fn photo(&self) -> &Photo { &self.photo }
pub fn animation(&self) -> &Option<Animation> { &self.animation }
}
#[doc(hidden)]
pub struct RTDGameBuilder {
inner: Game
}
impl RTDGameBuilder {
pub fn build(&self) -> Game { self.inner.clone() }
pub fn id(&mut self, id: isize) -> &mut Self {
self.inner.id = id;
self
}
pub fn short_name<T: AsRef<str>>(&mut self, short_name: T) -> &mut Self {
self.inner.short_name = short_name.as_ref().to_string();
self
}
pub fn title<T: AsRef<str>>(&mut self, title: T) -> &mut Self {
self.inner.title = title.as_ref().to_string();
self
}
pub fn text<T: AsRef<FormattedText>>(&mut self, text: T) -> &mut Self {
self.inner.text = text.as_ref().clone();
self
}
pub fn description<T: AsRef<str>>(&mut self, description: T) -> &mut Self {
self.inner.description = description.as_ref().to_string();
self
}
pub fn photo<T: AsRef<Photo>>(&mut self, photo: T) -> &mut Self {
self.inner.photo = photo.as_ref().clone();
self
}
pub fn animation<T: AsRef<Animation>>(&mut self, animation: T) -> &mut Self {
self.inner.animation = Some(animation.as_ref().clone());
self
}
}
impl AsRef<Game> for Game {
fn as_ref(&self) -> &Game { self }
}
impl AsRef<Game> for RTDGameBuilder {
fn as_ref(&self) -> &Game { &self.inner }
}