rsynth 0.1.2

A library for developing audio plugins and applications, with a focus on software synthesis.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
use super::Timed;
use crate::buffer::AudioBufferInOut;
use crate::event::EventHandler;
#[cfg(test)]
use crate::test_utilities::{DummyEventHandler, TestPlugin};
use crate::ContextualAudioRenderer;
use std::cmp::Ordering;
use std::collections::VecDeque;
use std::ops::{Deref, Index, IndexMut};
use vecstorage::VecStorage;

pub struct EventQueue<T> {
    queue: VecDeque<Timed<T>>,
}

pub enum EventCollisionHandling {
    InsertNewBeforeOld,
    InsertNewAfterOld,
    IgnoreNew,
    RemoveOld,
}

pub trait HandleEventCollision<T> {
    fn decide_on_collision(&self, old_event: &T, new_event: &T) -> EventCollisionHandling;
}

pub struct AlwaysInsertNewBeforeOld;
impl<T> HandleEventCollision<T> for AlwaysInsertNewBeforeOld {
    #[inline(always)]
    fn decide_on_collision(&self, _old_event: &T, _new_event: &T) -> EventCollisionHandling {
        EventCollisionHandling::InsertNewBeforeOld
    }
}

pub struct AlwaysInsertNewAfterOld;
impl<T> HandleEventCollision<T> for AlwaysInsertNewAfterOld {
    #[inline(always)]
    fn decide_on_collision(&self, _old_event: &T, _new_event: &T) -> EventCollisionHandling {
        EventCollisionHandling::InsertNewAfterOld
    }
}

pub struct AlwaysIgnoreNew;
impl<T> HandleEventCollision<T> for AlwaysIgnoreNew {
    #[inline(always)]
    fn decide_on_collision(&self, _old_event: &T, _new_event: &T) -> EventCollisionHandling {
        EventCollisionHandling::IgnoreNew
    }
}

pub struct AlwaysRemoveOld;
impl<T> HandleEventCollision<T> for AlwaysRemoveOld {
    #[inline(always)]
    fn decide_on_collision(&self, _old_event: &T, _new_event: &T) -> EventCollisionHandling {
        EventCollisionHandling::RemoveOld
    }
}

impl<T> Index<usize> for EventQueue<T> {
    type Output = Timed<T>;

    fn index(&self, index: usize) -> &Self::Output {
        &self.queue[index]
    }
}

impl<T> IndexMut<usize> for EventQueue<T> {
    fn index_mut(&mut self, index: usize) -> &mut Self::Output {
        &mut self.queue[index]
    }
}

impl<T> EventQueue<T> {
    #[cfg(test)]
    pub fn from_vec(events: Vec<Timed<T>>) -> Self {
        Self {
            queue: events.into(),
        }
    }

    /// # Panics
    /// Panics if `capacity == 0`.
    pub fn new(capacity: usize) -> Self {
        assert!(capacity > 0);
        Self {
            queue: VecDeque::with_capacity(capacity),
        }
    }

    /// Queue a new event.
    /// When the buffer is full, an element may be removed from the queue to make some room.
    /// This element is returned.
    pub fn queue_event<H>(&mut self, new_event: Timed<T>, collision_decider: H) -> Option<Timed<T>>
    where
        H: HandleEventCollision<T>,
    {
        let mut new_event = new_event;
        let result;
        if self.queue.len() >= self.queue.capacity() {
            // Note: self.queue.capacity() > 0, so self.queue is not empty.
            // TODO: Log an error.
            // We remove the first event to come, in this way,
            // we are sure we are not skipping the "last" event,
            // because we assume that the state of the first event
            // is only temporarily, and the state of the last event
            // may remain forever. For this reason, it is safer to
            // remove the first event
            if new_event.time_in_frames > self.queue[0].time_in_frames {
                result = self.queue.pop_front();
            } else {
                return Some(new_event);
            }
        } else {
            result = None;
        }
        // If we are at this point, we can assume that we can insert at least one more event.
        debug_assert!(self.queue.len() < self.queue.capacity());

        let mut insert_index = 0;
        for read_event in self.queue.iter_mut() {
            match read_event.time_in_frames.cmp(&new_event.time_in_frames) {
                Ordering::Less => {
                    insert_index += 1;
                }
                Ordering::Equal => {
                    match collision_decider.decide_on_collision(&read_event.event, &new_event.event)
                    {
                        EventCollisionHandling::IgnoreNew => {
                            return Some(new_event);
                        }
                        EventCollisionHandling::InsertNewBeforeOld => {
                            break;
                        }
                        EventCollisionHandling::InsertNewAfterOld => {
                            insert_index += 1;
                        }
                        EventCollisionHandling::RemoveOld => {
                            std::mem::swap(&mut read_event.event, &mut new_event.event);
                            return Some(new_event);
                        }
                    }
                }
                Ordering::Greater => {
                    break;
                }
            }
        }
        self.queue.insert(insert_index, new_event);

        result
    }

    /// Remove all events before, but not on, this threshold.
    ///
    /// # Note about usage in real-time context
    /// If `T` implements drop, the elements that are removed are dropped.
    /// This may cause memory de-allocation, which you want to avoid in
    /// the real-time part of your library.
    pub fn forget_before(&mut self, threshold: u32)
    where
        T: Copy,
    {
        self.queue.retain(|x| x.time_in_frames >= threshold);
    }

    /// Remove all events from the queue.
    ///
    /// # Note about usage in real-time context
    /// If `T` implements drop, the elements that are removed are dropped.
    /// This may cause memory de-allocation, which you want to avoid in
    /// the real-time part of your library.
    pub fn clear(&mut self) {
        self.queue.clear()
    }

    /// Shift time forward by `new_zero_time` frames.
    ///
    /// # Panics
    /// Panics in debug mode when at least one event has a `time_in_frames`
    /// that is < `new_zero_time`.  
    pub fn shift_time(&mut self, new_zero_time: u32) {
        for event in self.queue.iter_mut() {
            event.time_in_frames -= new_zero_time;
        }
    }

    pub fn get_last_before(&self, time: u32) -> Option<&Timed<T>> {
        if let Some(index) = self.queue.iter().rposition(|e| e.time_in_frames < time) {
            self.queue.get(index)
        } else {
            None
        }
    }

    pub fn first(&self) -> Option<&Timed<T>> {
        self.queue.get(0)
    }

    pub fn split<'in_storage, 'out_storage, 'in_channels, 's, 'chunk, S, R, C>(
        &mut self,
        input_storage: &'in_storage mut VecStorage<&'static [S]>,
        output_storage: &'out_storage mut VecStorage<&'static mut [S]>,
        buffer: &mut AudioBufferInOut<'in_channels, '_, '_, '_, S>,
        renderer: &mut R,
        context: &mut C,
    ) where
        S: Copy + 'static,
        R: ContextualAudioRenderer<S, C> + EventHandler<T>,
        T: std::fmt::Debug,
    {
        let buffer_length = buffer.number_of_frames();
        let mut last_event_time = 0;
        loop {
            if let Some(ref first) = self.queue.get(0) {
                if first.time_in_frames as usize >= buffer_length {
                    break;
                }
            } else {
                break;
            };
            let Timed {
                time_in_frames: event_time,
                event,
            } = self.queue.pop_front().expect("event queue is not empty");
            if event_time == last_event_time {
                renderer.handle_event(event);
                continue;
            }

            let mut input_guard = input_storage.vec_guard();
            let mut output_guard = output_storage.vec_guard();
            let mut sub_buffer = buffer.index_frames(
                (last_event_time as usize)..(event_time as usize),
                &mut input_guard,
                &mut output_guard,
            );
            renderer.render_buffer(&mut sub_buffer, context);
            renderer.handle_event(event);
            last_event_time = event_time;
        }
        if (last_event_time as usize) < buffer_length {
            let mut input_guard = input_storage.vec_guard();
            let mut output_guard = output_storage.vec_guard();
            let mut sub_buffer = buffer.index_frames(
                (last_event_time as usize)..buffer_length,
                &mut input_guard,
                &mut output_guard,
            );
            renderer.render_buffer(&mut sub_buffer, context);
        };
    }
}

#[test]
fn split_works() {
    let mut test_plugin = TestPlugin::new(
        vec![
            audio_chunk![[11, 12], [21, 22]],
            audio_chunk![[13, 14], [23, 24]],
        ],
        vec![
            audio_chunk![[110, 120], [210, 220]],
            audio_chunk![[130, 140], [230, 240]],
        ],
        vec![vec![1, 2], vec![3, 4]],
        vec![vec![], vec![]],
        (),
    );
    let input = audio_chunk![[11, 12, 13, 14], [21, 22, 23, 24]];
    let mut output = audio_chunk![[0, 0, 0, 0], [0, 0, 0, 0]];
    let events = vec![
        Timed {
            time_in_frames: 0,
            event: 1,
        },
        Timed {
            time_in_frames: 0,
            event: 2,
        },
        Timed {
            time_in_frames: 2,
            event: 3,
        },
        Timed {
            time_in_frames: 2,
            event: 4,
        },
        Timed {
            time_in_frames: 4,
            event: 5,
        },
    ];
    let mut queue = EventQueue::from_vec(events);
    let mut input_storage = VecStorage::with_capacity(2);
    let mut output_storage = VecStorage::with_capacity(2);
    let mut result_event_handler = DummyEventHandler;
    let input = input.as_slices();
    let mut output = output.as_mut_slices();
    let mut buffer = AudioBufferInOut::new(&input, &mut output, 4);
    queue.split(
        &mut input_storage,
        &mut output_storage,
        &mut buffer,
        &mut test_plugin,
        &mut result_event_handler,
    )
}

#[test]
fn split_works_with_empty_event_queue() {
    let mut test_plugin = TestPlugin::<_, (), _>::new(
        vec![audio_chunk![[11, 12, 13, 14], [21, 22, 23, 24]]],
        vec![audio_chunk![[110, 120, 130, 140], [210, 220, 230, 240]]],
        vec![vec![]],
        vec![vec![]],
        (),
    );
    let input = audio_chunk![[11, 12, 13, 14], [21, 22, 23, 24]];
    let mut output = audio_chunk![[0, 0, 0, 0], [0, 0, 0, 0]];
    let mut queue = EventQueue::new(1);
    let mut input_storage = VecStorage::with_capacity(2);
    let mut output_storage = VecStorage::with_capacity(2);
    let mut result_event_handler = DummyEventHandler;
    let input = input.as_slices();
    let mut output = output.as_mut_slices();
    let mut buffer = AudioBufferInOut::new(&input, &mut output, 4);
    queue.split(
        &mut input_storage,
        &mut output_storage,
        &mut buffer,
        &mut test_plugin,
        &mut result_event_handler,
    )
}

impl<T> Deref for EventQueue<T> {
    type Target = VecDeque<Timed<T>>;

    fn deref(&self) -> &Self::Target {
        &self.queue
    }
}

#[test]
fn eventqueue_queue_event_new_event_ignored_when_already_full_and_new_event_comes_first() {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    // Check our assumption:
    assert_eq!(queue.queue.capacity(), queue.queue.len());

    // Act
    queue.queue_event(Timed::new(3, 9), AlwaysIgnoreNew);

    // Assert:
    assert_eq!(queue.queue, initial_buffer);
}

#[test]
fn event_queue_queue_event_first_event_removed_when_already_full_and_new_event_after_first() {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    // Check our assumption:
    assert_eq!(queue.queue.capacity(), queue.queue.len());

    // Act
    queue.queue_event(Timed::new(5, 25), AlwaysInsertNewAfterOld);

    // Assert:
    assert_eq!(
        queue.queue,
        vec![Timed::new(5, 25), Timed::new(6, 36), Timed::new(7, 49),]
    );
}

#[test]
fn eventqueue_queue_event_new_event_inserted_at_correct_location() {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    queue.queue.reserve(1);

    // Act
    queue.queue_event(Timed::new(5, 25), AlwaysInsertNewAfterOld);

    // Assert:
    assert_eq!(
        queue.queue,
        vec![
            Timed::new(4, 16),
            Timed::new(5, 25),
            Timed::new(6, 36),
            Timed::new(7, 49),
        ]
    );
}

#[test]
fn eventqueue_queue_event_with_always_ignore_new_new_event_ignored_when_already_event_at_that_location(
) {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    queue.queue.reserve(1);

    // Act
    queue.queue_event(Timed::new(6, 25), AlwaysIgnoreNew);

    // Assert:
    assert_eq!(queue.queue, initial_buffer);
}

#[test]
fn eventqueue_queue_event_with_always_ignore_old_old_event_ignored_when_already_event_at_that_location(
) {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let expected_buffer = vec![Timed::new(4, 16), Timed::new(6, 25), Timed::new(7, 49)];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    queue.queue.reserve(1);

    // Act
    let result = queue.queue_event(Timed::new(6, 25), AlwaysRemoveOld);

    assert_eq!(result, Some(Timed::new(6, 36)));

    // Assert:
    assert_eq!(queue.queue, expected_buffer);
}

#[test]
fn eventqueue_queue_event_with_always_insert_new_after_old() {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let expected_buffer = vec![
        Timed::new(4, 16),
        Timed::new(6, 36),
        Timed::new(6, 25),
        Timed::new(7, 49),
    ];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    queue.queue.reserve(1);

    // Act
    let result = queue.queue_event(Timed::new(6, 25), AlwaysInsertNewAfterOld);

    assert_eq!(result, None);

    // Assert:
    assert_eq!(queue.queue, expected_buffer);
}

#[test]
fn eventqueue_queue_event_with_always_insert_new_after_old_with_doubles() {
    let initial_buffer = vec![Timed::new(6, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let expected_buffer = vec![
        Timed::new(6, 16),
        Timed::new(6, 36),
        Timed::new(6, 25),
        Timed::new(7, 49),
    ];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    queue.queue.reserve(1);

    // Act
    let result = queue.queue_event(Timed::new(6, 25), AlwaysInsertNewAfterOld);

    assert_eq!(result, None);

    // Assert:
    assert_eq!(queue.queue, expected_buffer);
}

#[test]
fn eventqueue_queue_event_with_always_insert_new_before_old() {
    let initial_buffer = vec![Timed::new(4, 16), Timed::new(6, 36), Timed::new(7, 49)];
    let expected_buffer = vec![
        Timed::new(4, 16),
        Timed::new(6, 25),
        Timed::new(6, 36),
        Timed::new(7, 49),
    ];
    let mut queue = EventQueue::from_vec(initial_buffer.clone());
    queue.queue.reserve(1);

    // Act
    let result = queue.queue_event(Timed::new(6, 25), AlwaysInsertNewBeforeOld);

    assert_eq!(result, None);

    // Assert:
    assert_eq!(queue.queue, expected_buffer);
}

#[test]
fn eventqueue_forget_before() {
    let mut queue = EventQueue::from_vec({
        vec![
            Timed::new(4, 16),
            Timed::new(6, 36),
            Timed::new(7, 49),
            Timed::new(8, 64),
        ]
    });
    queue.forget_before(7);
    assert_eq!(queue.queue, vec![Timed::new(7, 49), Timed::new(8, 64),]);
}

#[test]
fn eventqueue_forget_everything() {
    let mut queue = EventQueue::from_vec({
        vec![
            Timed::new(4, 16),
            Timed::new(6, 36),
            Timed::new(7, 49),
            Timed::new(8, 64),
        ]
    });
    queue.forget_before(9);
    assert_eq!(queue.queue, Vec::new());
}