rsx-reader
Readers for PlayStation 3 RSX graphics data: CellGcmTexture texture descriptors, Cg binary (CgBinaryProgram) shader
program containers, and RSX fragment and vertex program microcode decoded to typed instructions.
use ;
let texture = parse?; // exactly 24 bytes
println!;
let shader = read?;
let program = parse?;
if let Fragment = program.stage
Run it with cargo run -p rsx-reader --example inspect_rsx -- <files>; the source is examples/inspect_rsx.rs.
What it reads
gcm::CellGcmTexture::parse: the 24-byte big-endian libgcm texture descriptor (format, mip count, dimension, cube flag, component remap, extents, pitch, and the GPU address fields) as data. It refuses only a descriptor of the wrong length; whether the described storage can be decoded is the caller's question.cgbinary::parsereads exactly one big-endian revision-6CgBinaryProgram;parse_prefixreads the size it advertises, for callers that own concatenation or padding. Profiles 7003 (vertex) and 7004 (fragment) have a 32-byte header, 48-byte parameter records and a 24-byte stage descriptor. Microcode stays encoded and is returned as bytes. Parameter strings keep their source bytes; resource, type, variability and direction keep the original Cg enum values; resource indices and parameter numbers stay signed.Parameter::texture_unitrecognises the resourcesCG_TEXUNIT0..15and does not reinterpret a constant-register index as a sampler. Defaults keep their stored words (float bits) for every numeric type, one per component (components); a default on another type is refused. The fragment instruction count includes inline constant slots.fragment::decodereads unchanged big-endian fragment microcode into instructions, rotating each word's halfwords first. It keeps sources, swizzles, predicates, destination masks, modifier bits, texture units, control-flow offsets and inline float bits. A constant takes a full extra slot shared by the instruction's constant sources. Branch offsets are 31-bit counts of 32-bit words (the top bit of the word is the branch flag, or a flag of its own), aCALnames its target as a byte offset, andLOOPandREPhave their own fields.Opcode::mesa_namegives the name Mesa's nouveau driver uses where it differs from RPCS3's.disassembleproduces stable inspection text.vertex::decodereads vertex microcode (16-byte slots of four big-endian words, each slot a vector operation and a scalar operation sharing three sources) into typed instructions: opcodes, sources with their registers, swizzles, negate and absolute value, destinations (a temporary or an output) and write masks of each operation, the saturate and condition fields, relative addressing and the last flag. It refuses an opcode it has no entry for and a program whose last flag is not on the final slot alone.Program::input_mask,output_maskandregister_countgive what a program header states;disassembleprints stable inspection text.fragment::flow::analyzereports which texture units and interpolators can influence caller-selected output registers, discard conditions, sampling coordinates and downstream operations. It tracks component writes, full and half register overlap, conditional writes, forwardIF/ELSEregions,KILandRET.
What it guarantees
cgbinarybounds every structure against the advertised size, rejects overlapping fixed structures and metadata inside them, and checks alignment, boolean values, string termination and embedded constant offsets. Shared metadata and string suffixes are allowed. Padding bytes in the fragment descriptor are kept, and no undocumented requirement that they be zero is added. Errors name the byte offset.fragment::decoderequiresENDat the exact end of the microcode and refuses reserved source types, opcodes it has no entry for (the bump-environment opcodes, whose encoding is unproven, among them; the error gives the opcode number), incomplete constants and branches into constants, and a branch, loop or call target that is not an instruction boundary.- The register overlap in
flowfollows the RSX register file's byte ranges (four 2-byte lanes per H register and four 4-byte lanes per R register), which is physical binary addressing and differs from the non-overlapping named temporaries of the NV program language. flow::analyzeis conservative: arithmetic unions every referenced source component and condition dependencies survive joins, so a reported dependency is a possible influence, not proof that a texel or channel changes a rendered pixel.
What it does not do
It is container validation and instruction decoding, not microcode validation of hardware behaviour. It does not assemble,
execute or translate programs, and does not assign a sampler a colour, normal or material role. flow::analyze refuses
calls, loops, BRK and indexed interpolators; the decoder can still inspect their encoded instructions. The vertex decoder
has no entry for the scalar branch and call opcodes: the two public descriptions number them differently and no program of
Tony Hawk's SHRED uses one.
Sources
The vertex instruction layout follows Mesa's nouveau description of the NV40 vertex program format (nv40_vertprog.h,
nvfx_vertprog.c; facts only, no code) and is checked against RPCS3's RSXVertexProgram.h field declarations; the output
numbering of the header masks is measured on Tony Hawk's SHRED (see Program::output_mask).
Layouts follow RPCS3's public
CgBinaryProgram declarations
and register-file ranges;
instruction encodings follow its public field and opcode declarations. Opcode semantics and condition vocabulary follow
NVIDIA's NV_fragment_program and
NV_fragment_program2; Cg enum values come
from the published Cg header; texture
descriptors follow PSL1GHT's gcmTexture. No
RPCS3 implementation code is copied. Texture sampling with a separate LOD, bias or gradient source (TXL, TXB, TXD) keeps
that source in the decoded instruction; RPCS3's GLSLCommon.cpp sampling templates describe it.
Tests
cargo test -p rsx-reader: containers, descriptors and fragment programs laid out by hand, bit by bit, without an encoder,
including metadata fields a compiler may omit, inline constants, flow regions and the refusals. No game files are needed.
Check the examples
From the repository root, cargo test -p rsx-reader --doc checks the crate documentation, and
cargo build -p rsx-reader --examples builds its example programs. Examples that read paths need the caller's files; the repository ships no game assets.
License: GPL-3.0-or-later.