use crate::prelude_dev::*;
impl<TC, TA, DC, DA> OpAssignArbitaryAPI<TC, DC, DA, TA> for DeviceRayonAutoImpl
where
TC: Clone + Send + Sync,
TA: Clone + Send + Sync + DTypeCastAPI<TC>,
DC: DimAPI,
DA: DimAPI,
{
fn assign_arbitary(&self, c: &mut Vec<TC>, lc: &Layout<DC>, a: &Vec<TA>, la: &Layout<DA>) -> Result<()> {
let pool = self.get_current_pool();
let default_order = self.default_order();
assign_arbitary_promote_cpu_rayon(c, lc, a, la, default_order, pool)
}
fn assign_arbitary_uninit(
&self,
c: &mut Vec<MaybeUninit<TC>>,
lc: &Layout<DC>,
a: &Vec<TA>,
la: &Layout<DA>,
) -> Result<()> {
let pool = self.get_current_pool();
let default_order = self.default_order();
return assign_arbitary_uninit_promote_cpu_rayon(c, lc, a, la, default_order, pool);
}
}
impl<TC, TA, D> OpAssignAPI<TC, D, TA> for DeviceRayonAutoImpl
where
TC: Clone + Send + Sync,
TA: Clone + Send + Sync + DTypeCastAPI<TC>,
D: DimAPI,
{
fn assign(&self, c: &mut Vec<TC>, lc: &Layout<D>, a: &Vec<TA>, la: &Layout<D>) -> Result<()> {
let pool = self.get_current_pool();
assign_promote_cpu_rayon(c, lc, a, la, pool)
}
fn assign_uninit(&self, c: &mut Vec<MaybeUninit<TC>>, lc: &Layout<D>, a: &Vec<TA>, la: &Layout<D>) -> Result<()> {
let pool = self.get_current_pool();
return assign_uninit_promote_cpu_rayon(c, lc, a, la, pool);
}
fn fill(&self, c: &mut Vec<TC>, lc: &Layout<D>, fill: TA) -> Result<()> {
let pool = self.get_current_pool();
fill_promote_cpu_rayon(c, lc, fill, pool)
}
}