use crate::board::{MoveList, NonEvasionsAll, generate_moves, test_support::move_from_usi_expect};
use crate::types::Color;
#[test]
fn test_king_move_to_safe_square_is_legal() {
let sfen = "1+P3Skn1/4+B1g2/4p1sp1/6p1p/LppL1P1PK/2PbP1P2/1P1+p5/3r2s2/5G1NL b RGSNL4Pgn 1";
let pos = crate::board::position_from_sfen(sfen).expect("valid SFEN");
let mv = move_from_usi_expect(&pos, "1e1d");
assert!(pos.is_legal_move32(mv), "King move to safe square should be legal");
}
#[test]
fn test_king_move_to_attacked_square_is_illegal() {
let sfen = "1+P3Skn1/4+B1g2/4p1sp1/6p1p/LppL1P1PK/2PbP1P2/1P1+p5/3r2s2/5G1NL b RGSNL4Pgn 1";
let pos = crate::board::position_from_sfen(sfen).expect("valid SFEN");
let mv = move_from_usi_expect(&pos, "1e2d");
assert!(!pos.is_legal_move32(mv), "King move to attacked square should be illegal");
}
#[test]
fn test_pinned_piece_move_along_pin_line_is_legal() {
let sfen = "1+P3Skn1/4+B1g2/4p1sp1/6p1p/LppL1P1P1/2PbP1Ps1/1P1+p5/3r2G1K/5G1NL b RSNL4Pgn 1";
let pos = crate::board::position_from_sfen(sfen).expect("valid SFEN");
let mv = move_from_usi_expect(&pos, "3h4h");
assert!(pos.is_legal_move32(mv), "Pinned piece move along pin line should be legal");
}
#[test]
fn test_pinned_piece_move_off_pin_line_is_illegal() {
let sfen = "1+P3Skn1/4+B1g2/4p1sp1/6p1p/LppL1P1P1/2PbP1Ps1/1P1+p5/3r2G1K/5G1NL b RSNL4Pgn 1";
let pos = crate::board::position_from_sfen(sfen).expect("valid SFEN");
let mv = move_from_usi_expect(&pos, "3h3g");
assert!(!pos.is_legal_move32(mv), "Pinned piece move off pin line should be illegal");
}
#[test]
fn test_normal_piece_move_is_legal() {
let pos = crate::board::hirate_position();
let mv = move_from_usi_expect(&pos, "7g7f");
assert!(pos.is_legal_move32(mv), "Normal piece move should be legal");
}
#[test]
fn test_generated_moves_roundtrip_and_preserve_pin_cache() {
const PINNED_SCENARIO_SFEN: &str =
"1+P3Skn1/4+B1g2/4p1sp1/6p1p/LppL1P1P1/2PbP1Ps1/1P1+p5/3r2G1K/5G1NL b RSNL4Pgn 1";
let mut pos = crate::board::position_from_sfen(PINNED_SCENARIO_SFEN).expect("valid SFEN");
let pinned_before = pos.pinned_pieces(Color::BLACK);
assert!(!pinned_before.is_empty(), "Scenario must contain pinned pieces");
let zobrist_before = pos.key();
let depth_before = pos.state_stack().depth();
let mut moves = MoveList::new();
generate_moves::<NonEvasionsAll>(&pos, &mut moves);
assert!(!moves.is_empty(), "Scenario should yield legal moves");
let legal_moves: Vec<_> = moves.iter().copied().filter(|mv| pos.is_legal_move(*mv)).collect();
assert!(!legal_moves.is_empty(), "Scenario should yield legal moves");
for mv in legal_moves {
pos.apply_move(mv);
assert_eq!(
pos.state_stack().depth(),
depth_before + 1,
"StateStack depth should increase after apply_move32"
);
pos.undo_move(mv).expect("undo move");
assert_eq!(
pos.state_stack().depth(),
depth_before,
"StateStack depth should restore after undo_move32"
);
assert_eq!(pos.key(), zobrist_before, "Zobrist key should return to initial state");
}
assert_eq!(
pos.pinned_pieces(Color::BLACK),
pinned_before,
"Pinned pieces cache should survive apply/undo roundtrip"
);
let illegal = move_from_usi_expect(&pos, "3h3g");
assert!(
!pos.is_legal_move32(illegal),
"Pinned piece deviating from pin line must remain illegal after roundtrip"
);
}