rsproperties 0.1.2

Pure Rust implementation of Android's property system with cross-platform support, real-time monitoring, and Linux emulation
Documentation

rsproperties

Crates.io Documentation License

A pure Rust implementation of Android's property system, providing cross-platform access to Android system properties on both Linux and Android platforms.

Features

  • Complete Android Properties Implementation: Full Rust implementation of Android's property system - read, write, and monitor properties exactly like Android native code
  • Cross-Platform Compatibility: Works seamlessly on both Android devices and Linux systems without modification
  • Pure Rust Solution: No dependencies on Android's C libraries or JNI - everything implemented in safe Rust
  • Real-time Property Monitoring: Watch for property changes in real-time, enabling reactive applications
  • High Performance: Optimized for speed with direct memory access and zero-copy operations
  • Drop-in Replacement: Compatible with Android's property naming conventions and value constraints
  • Linux Emulation: Full Android property system emulation on Linux for development and testing
  • Thread-Safe Design: Safe to use across multiple threads without external synchronization

Quick Start

Add rsproperties to your Cargo.toml:

[dependencies]
rsproperties = "0.1"

# Optional features
[features]
builder = ["rsproperties/builder"]  # Enable property database building

Basic Usage

use rsproperties;

// Get property with default value (no initialization needed for default configuration)
let sdk_version = rsproperties::get_with_default("ro.build.version.sdk", "0");
println!("SDK Version: {}", sdk_version);

// Get property (returns empty string if not found)
let device_name = rsproperties::get("ro.product.device");

// Get property with error handling
match rsproperties::get_with_result("ro.build.version.release") {
    Ok(version) => println!("Android Version: {}", version),
    Err(e) => eprintln!("Failed to get version: {}", e),
}

// Set property (requires property service to be running)
if let Err(e) = rsproperties::set("debug.my_app.enabled", "true") {
    eprintln!("Failed to set property: {}", e);
}

### Custom Configuration

```rust
use rsproperties::PropertyConfig;

// Configure custom directories
let config = PropertyConfig {
    properties_dir: Some("/custom/properties".into()),
    socket_dir: Some("/custom/socket".into()),
};
rsproperties::init(config);

// Using the builder pattern
let config = PropertyConfig::builder()
    .properties_dir("/my/properties")
    .socket_dir("/my/socket")
    .build();
rsproperties::init(config);

// Convenience methods
rsproperties::init(PropertyConfig::with_properties_dir("/my/props"));

Property Monitoring

use rsproperties;

let system_properties = rsproperties::system_properties();

// Wait for any property change
std::thread::spawn(|| {
    if let Some(new_serial) = system_properties.wait_any() {
        println!("Properties changed, new serial: {}", new_serial);
    }
});

// Wait for specific property change
std::thread::spawn(|| {
    if let Ok(Some(prop_index)) = system_properties.find("sys.boot_completed") {
        println!("Waiting for boot completion...");
        if let Some(_) = system_properties.wait(Some(&prop_index), None) {
            println!("System boot completed!");
        }
    }
});

Setting Properties

Setting properties requires a running property service (like rsproperties-service):

use rsproperties;

// Basic property setting
if let Err(e) = rsproperties::set("debug.my_app.enabled", "true") {
    eprintln!("Failed to set property: {}", e);
}

// Set application configuration
rsproperties::set("debug.my_app.log_level", "verbose")?;
rsproperties::set("debug.my_app.port", "8080")?;

// Set system properties (may require elevated permissions)
rsproperties::set("sys.my_service.ready", "1")?;

// Set persistent properties (survive reboots on Android)
rsproperties::set("persist.my_app.config", "production")?;

Property Setting Requirements

On Android:

  • Properties are set through the property service
  • Some properties require specific SELinux permissions
  • ro.* properties are read-only and cannot be modified
  • System properties may require root or system privileges

On Linux:

  • Requires rsproperties-service to be running
  • Properties are stored in memory-mapped files
  • All properties are writable unless explicitly restricted

Property Setting Examples by Type

// Debug properties - usually writable by applications
rsproperties::set("debug.my_app.trace", "enabled")?;
rsproperties::set("debug.my_app.verbose", "true")?;

// Vendor properties - device-specific configuration
rsproperties::set("vendor.my_app.hw_config", "v2")?;

// Custom application properties
rsproperties::set("my.company.app.version", "1.2.3")?;
rsproperties::set("my.company.app.api_key", "abc123")?;

// System state properties
rsproperties::set("sys.my_service.status", "running")?;
rsproperties::set("sys.my_service.pid", "1234")?;

Error Handling

use rsproperties::{Result, Error};

fn handle_property_operation() -> Result<()> {
    match rsproperties::set("debug.my_app.config", "value") {
        Ok(_) => println!("Property set successfully"),
        Err(e) => {
            eprintln!("Failed to set property: {}", e);
            // Handle specific error conditions
            if e.to_string().contains("Permission denied") {
                eprintln!("Insufficient permissions to set this property");
            } else if e.to_string().contains("Read-only") {
                eprintln!("Cannot modify read-only property");
            }
        }
    }
    Ok(())
}

// Batch property operations with error handling
fn set_app_config() -> Result<()> {
    let properties = [
        ("debug.my_app.enabled", "true"),
        ("debug.my_app.log_level", "info"),
        ("debug.my_app.trace", "disabled"),
    ];

    for (key, value) in &properties {
        match rsproperties::set(key, value) {
            Ok(_) => println!("Set {}: {}", key, value),
            Err(e) => {
                eprintln!("Failed to set {}: {}", key, e);
                return Err(e);
            }
        }
    }
    Ok(())
}

Platform Support

Android

  • Native Integration: Direct access to /dev/__properties__
  • Property Contexts: Full SELinux property context support
  • Bionic Compatibility: Compatible with Android's property implementation
  • Standard Properties: Access to all standard Android properties

Linux

  • Full Emulation: Complete Android property system emulation
  • Socket Communication: Unix domain socket property setting
  • Memory Mapping: Efficient memory-mapped property storage
  • Property Service: Use with rsproperties-service for full daemon functionality

Property Naming Conventions

The library follows Android property naming conventions:

  • Read-only properties: ro.* (e.g., ro.build.version.sdk)
  • System properties: sys.* (e.g., sys.boot_completed)
  • Persist properties: persist.* (e.g., persist.sys.timezone)
  • Debug properties: debug.* (e.g., debug.my_app.log_level)
  • Vendor properties: vendor.* (e.g., vendor.audio.config)

Property Constraints

  • Name length: Maximum 32 characters
  • Value length: Maximum 92 characters (except ro.* properties)
  • Character set: Alphanumeric, dots, underscores, and hyphens

API Reference

Configuration

  • PropertyConfig - Configuration for property system initialization
  • PropertyConfig::builder() - Builder pattern for configuration
  • init(config) - Initialize the property system

Property Operations

  • get(name) - Get property value (returns empty string if not found)
  • get_with_default(name, default) - Get property with default value
  • get_with_result(name) - Get property with error handling
  • set(name, value) - Set property value (requires property service)

System Properties

  • system_properties() - Get global SystemProperties instance
  • SystemProperties::find(name) - Find property index by name
  • SystemProperties::wait_any() - Wait for any property change
  • SystemProperties::wait(index, timeout) - Wait for specific property change

Advanced Features (with builder feature)

  • SystemProperties::new_area(dir) - Create new property area
  • SystemProperties::add(name, value) - Add new property
  • SystemProperties::update(index, value) - Update existing property
  • load_properties_from_file() - Load properties from build.prop files

Thread Safety

All operations are thread-safe and can be used concurrently:

use std::thread;

// Multiple threads can safely access properties
let handles: Vec<_> = (0..10).map(|i| {
    thread::spawn(move || {
        let prop_name = format!("debug.thread.{}", i);
        let value = rsproperties::get_with_default(&prop_name, "default");
        println!("Thread {}: {} = {}", i, prop_name, value);
    })
}).collect();

for handle in handles {
    handle.join().unwrap();
}

Performance

  • Memory-mapped access: Direct memory access for optimal performance
  • Zero-copy reads: Efficient property value retrieval
  • Atomic operations: Thread-safe property updates
  • Futex-based waiting: Efficient property change notifications

Examples

The crate includes command-line tools demonstrating usage:

  • getprop.rs - Android-compatible property getter
  • setprop.rs - Android-compatible property setter

Related Crates

  • rsproperties-service - Full async property service daemon for Linux environments

Building

# Build the library
cargo build

# Build with all features
cargo build --all-features

# Run tests
cargo test

# Build documentation
cargo doc --open

License

Licensed under the Apache License, Version 2.0. See LICENSE for details.

Contributing

Contributions are welcome! Please ensure:

  1. All tests pass: cargo test
  2. Code is formatted: cargo fmt
  3. No clippy warnings: cargo clippy --all-targets --all-features

This implementation is based on Android's property system and maintains compatibility with Android's property semantics and behavior.