use crate::graphics::menus::retro_parameter_table::generic_logic::{
get_default_action_input, CellValue, FooterData, GenericMenu, RowData,
};
use crate::graphics::sprites::fruit::FRUITS_SCORES_PROBABILITIES;
use ratatui::DefaultTerminal;
pub fn setup_and_run_fruits_table_parameters(terminal: &mut DefaultTerminal) {
GenericMenu::new(
load_fruits_info_in_table(),
&fruits_get_headers(),
fruits_get_footer_data(),
None,
)
.run(get_default_action_input(), terminal);
}
#[must_use]
fn load_fruits_info_in_table() -> Vec<RowData> {
let mut rows = vec![];
for (fruit, score, probability, size_effect) in FRUITS_SCORES_PROBABILITIES {
rows.push(RowData::new(vec![
CellValue::new((*fruit).to_string()),
CellValue::new(format!("{score}")),
CellValue::new(format!("{probability}%")),
CellValue::new(size_effect.to_string()),
]));
}
rows
}
#[must_use]
fn fruits_get_headers() -> Vec<String> {
vec![
"🍎 Fruit".to_string(),
"🎯 Score x Speed Modifier".to_string(),
"🎲 Chance".to_string(),
"📏 Snake Size Effect".to_string(),
]
}
#[must_use]
fn fruits_get_footer_data() -> Vec<FooterData> {
vec![
FooterData {
symbol: "Esc".into(),
text: "Return to home".into(),
value: None,
},
FooterData {
symbol: "↕".into(),
text: "Move".into(),
value: None,
},
]
}