Rsmpeg
rsmpeg is a thin&safe layer above the raw FFmpeg's Rust binding, it's main goal is safely exposing FFmpeg inner APIs in Rust as much as possible.
Taking advantage of Rust's language design, you can build robust multi-media project even quicker than using FFmpeg's C API.
Getting started
FFmpeg compilation
To use your first rsmpeg demo, you need to compile your FFmpeg:
If you found the compilation compilcated, there are some helpful compiling scripts for you(in utils folder).
To build a FFmpeg with default parameters: (don't forget to install the build dependencies)
# macOS
# Linux
# Windows
# You need a Linux machine for cross compiling, then copy the artifact to your
# Windows machine.
Rsmpeg demo
Ensure that you have compiled the FFmpeg.
Start by adding rsmpeg to your Cargo.toml file:
rsmpeg = "x.x.x"
Write your simple image info dumper:
use ;
use Error;
use AVFormatContextInput;
Prepare an simple image in your current folder:

Run with FFMPEG_PKG_CONFIG_PATH set to the pkgconfig file path in your artifact folder(xxx/lib/pkgconfig).
# macOS
# Windows
Then it works:
Input #0, image2, from './test.jpg':
Duration: 00:00:00.04, start: 0.000000, bitrate: 1390 kb/s
Stream #0:0: Video: mjpeg, none, 25 fps, 25 tbr, 25 tbn, 25 tbc