rshogi-core 0.2.4

A high-performance shogi engine core library with NNUE evaluation
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
//! HalfKP 特徴量
//!
//! 自玉位置×駒配置(BonaPiece)の組み合わせで特徴量を表現する。
//! YaneuraOu の HalfKP<Friend> に相当する。

use super::Feature;
use super::TriggerEvent;
use crate::nnue::accumulator::{DirtyPiece, IndexList, MAX_ACTIVE_FEATURES, MAX_CHANGED_FEATURES};
use crate::nnue::bona_piece::{BonaPiece, FE_END, halfkp_index};
use crate::nnue::piece_list::PieceNumber;
use crate::position::Position;
use crate::types::{Color, Square};

/// HalfKP<Friend> 特徴量
///
/// 自玉位置×駒配置(BonaPiece)の組み合わせで特徴量を表現する。
/// 自玉が動いた場合にアキュムレータの全計算が必要になる。
pub struct HalfKP;

impl Feature for HalfKP {
    /// 特徴量の次元数: 81(玉の位置)× FE_END(BonaPiece数)
    const DIMENSIONS: usize = 81 * FE_END;

    /// 同時にアクティブになる最大数: 盤上38駒(玉除く)+ 手駒14 = 52
    const MAX_ACTIVE: usize = 52;

    /// 自玉が動いた場合に全計算
    const REFRESH_TRIGGER: TriggerEvent = TriggerEvent::FriendKingMoved;

    /// アクティブな特徴量インデックスを追記
    ///
    /// PieceList を1回走査して全特徴量を生成する(玉除外)。
    #[inline]
    fn append_active_indices(
        pos: &Position,
        perspective: Color,
        active: &mut IndexList<MAX_ACTIVE_FEATURES>,
    ) {
        let raw_king_sq = pos.king_square(perspective);
        let king_sq = if perspective == Color::Black {
            raw_king_sq
        } else {
            raw_king_sq.inverse()
        };

        // PieceList の 0..KING 番目を走査(玉除外)
        let pieces = if perspective == Color::Black {
            pos.piece_list().piece_list_fb()
        } else {
            pos.piece_list().piece_list_fw()
        };

        for bp in &pieces[..PieceNumber::KING as usize] {
            if *bp != BonaPiece::ZERO {
                let _ = active.push(halfkp_index(king_sq, *bp));
            }
        }
    }

    /// 変化した特徴量インデックスを追記
    ///
    /// DirtyPiece の ExtBonaPiece を直接使用する。
    /// HalfKP では King の BonaPiece は FE_END 以上なので自動的にフィルタされる。
    #[inline]
    fn append_changed_indices(
        dirty_piece: &DirtyPiece,
        perspective: Color,
        king_sq: Square,
        removed: &mut IndexList<MAX_CHANGED_FEATURES>,
        added: &mut IndexList<MAX_CHANGED_FEATURES>,
    ) {
        let king_sq = if perspective == Color::Black {
            king_sq
        } else {
            king_sq.inverse()
        };

        for i in 0..dirty_piece.dirty_num as usize {
            let cp = &dirty_piece.changed_piece[i];
            let old_bp = if perspective == Color::Black {
                cp.old_piece.fb
            } else {
                cp.old_piece.fw
            };
            let new_bp = if perspective == Color::Black {
                cp.new_piece.fb
            } else {
                cp.new_piece.fw
            };

            // HalfKP: King の BonaPiece (>= FE_END) は除外
            if old_bp != BonaPiece::ZERO && (old_bp.value() as usize) < FE_END {
                let _ = removed.push(halfkp_index(king_sq, old_bp));
            }
            if new_bp != BonaPiece::ZERO && (new_bp.value() as usize) < FE_END {
                let _ = added.push(halfkp_index(king_sq, new_bp));
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::nnue::accumulator::{ChangedBonaPiece, DirtyPiece};
    use crate::nnue::bona_piece::ExtBonaPiece;
    use crate::nnue::piece_list::PieceNumber;
    use crate::position::Position;
    use crate::types::{Color, File, Piece, PieceType, Rank, Square};

    #[test]
    fn test_halfkp_dimensions() {
        // HALFKP_DIMENSIONS と一致することを確認
        assert_eq!(HalfKP::DIMENSIONS, 81 * FE_END);
    }

    #[test]
    fn test_halfkp_max_active() {
        // MAX_ACTIVE_FEATURES と一致することを確認
        assert_eq!(HalfKP::MAX_ACTIVE, 52);
    }

    #[test]
    fn test_halfkp_refresh_trigger() {
        assert_eq!(HalfKP::REFRESH_TRIGGER, TriggerEvent::FriendKingMoved);
    }

    #[test]
    fn test_append_active_indices_startpos() {
        let mut pos = Position::new();
        pos.set_sfen("lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL b - 1")
            .unwrap();
        let mut active = IndexList::new();

        HalfKP::append_active_indices(&pos, Color::Black, &mut active);

        // 初期局面: 盤上38駒 + 手駒0 = 38
        assert_eq!(active.len(), 38);
    }

    #[test]
    fn test_feature_indices_in_range() {
        // 初期局面の特徴インデックスが範囲内であることを確認
        let mut pos = Position::new();
        pos.set_sfen("lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL b - 1")
            .unwrap();

        for perspective in [Color::Black, Color::White] {
            let mut active = IndexList::new();
            HalfKP::append_active_indices(&pos, perspective, &mut active);

            let max_valid_index = 81 * FE_END - 1;
            for (i, index) in active.iter().enumerate() {
                assert!(
                    index <= max_valid_index,
                    "Feature index {} at position {} exceeds max {} for perspective {:?}",
                    index,
                    i,
                    max_valid_index,
                    perspective
                );
            }
        }
    }

    #[test]
    fn test_bona_piece_values() {
        // BonaPieceの値がやねうら王の定義と一致することを確認
        use crate::nnue::bona_piece::{E_DRAGON, E_GOLD, E_PAWN, F_DRAGON, F_GOLD, F_PAWN};

        // 盤上駒のベース値
        assert_eq!(F_PAWN, 90, "f_pawn should be 90");
        assert_eq!(E_PAWN, 171, "e_pawn should be 171");
        assert_eq!(F_GOLD, 738, "f_gold should be 738");
        assert_eq!(E_GOLD, 819, "e_gold should be 819");
        assert_eq!(F_DRAGON, 1386, "f_dragon should be 1386");
        assert_eq!(E_DRAGON, 1467, "e_dragon should be 1467");

        // FE_END
        assert_eq!(FE_END, 1548, "fe_end should be 1548");
    }

    // =================================================================
    // append_changed_indices のテスト
    // =================================================================

    #[test]
    fn test_append_changed_indices_piece_move() {
        // 駒移動(盤上→盤上): 7七の歩を7六へ移動
        let sq_77 = Square::new(File::File7, Rank::Rank7);
        let sq_76 = Square::new(File::File7, Rank::Rank6);
        let king_sq = Square::new(File::File5, Rank::Rank9); // 5九

        let old_bp = ExtBonaPiece::from_board(Piece::B_PAWN, sq_77);
        let new_bp = ExtBonaPiece::from_board(Piece::B_PAWN, sq_76);
        let mut dirty_piece = DirtyPiece::new();
        dirty_piece.dirty_num = 1;
        dirty_piece.piece_no[0] = PieceNumber(0);
        dirty_piece.changed_piece[0] = ChangedBonaPiece {
            old_piece: old_bp,
            new_piece: new_bp,
        };

        let mut removed = IndexList::new();
        let mut added = IndexList::new();

        HalfKP::append_changed_indices(
            &dirty_piece,
            Color::Black,
            king_sq,
            &mut removed,
            &mut added,
        );

        // 1つの駒が移動: removed=1, added=1
        assert_eq!(removed.len(), 1);
        assert_eq!(added.len(), 1);

        // removed と added のインデックスは異なるはず
        let removed_idx: Vec<_> = removed.iter().collect();
        let added_idx: Vec<_> = added.iter().collect();
        assert_ne!(removed_idx[0], added_idx[0]);
    }

    #[test]
    fn test_append_changed_indices_capture() {
        // 駒取り: 攻め駒が敵駒を取る
        // 例: 2四の歩(先手)が2三に進んで2三の歩(後手)を取る
        let sq_24 = Square::new(File::File2, Rank::Rank4);
        let sq_23 = Square::new(File::File2, Rank::Rank3);
        let king_sq = Square::new(File::File5, Rank::Rank9); // 5九

        let mut dirty_piece = DirtyPiece::new();
        dirty_piece.dirty_num = 2;

        // [0]: 動いた駒(先手の歩: 2四→2三)
        dirty_piece.piece_no[0] = PieceNumber(0);
        dirty_piece.changed_piece[0] = ChangedBonaPiece {
            old_piece: ExtBonaPiece::from_board(Piece::B_PAWN, sq_24),
            new_piece: ExtBonaPiece::from_board(Piece::B_PAWN, sq_23),
        };

        // [1]: 取られた駒(後手の歩: 盤上2三→先手の手駒へ)
        dirty_piece.piece_no[1] = PieceNumber(1);
        dirty_piece.changed_piece[1] = ChangedBonaPiece {
            old_piece: ExtBonaPiece::from_board(Piece::W_PAWN, sq_23),
            new_piece: ExtBonaPiece::from_hand(Color::Black, PieceType::Pawn, 1),
        };

        let mut removed = IndexList::new();
        let mut added = IndexList::new();

        HalfKP::append_changed_indices(
            &dirty_piece,
            Color::Black,
            king_sq,
            &mut removed,
            &mut added,
        );

        // 新API: 各 changed_piece エントリが old/new ペアを持つ
        // [0]: 移動駒 old(2四)→new(2三) → removed=1, added=1
        // [1]: 捕獲駒 old(盤上2三)→new(手駒) → removed=1, added=1(手駒BonaPiece < FE_END)
        assert_eq!(removed.len(), 2);
        assert_eq!(added.len(), 2);
    }

    #[test]
    fn test_append_changed_indices_drop() {
        // 打ち込み: 手駒から盤上へ(歩を5五に打つ、手駒は1枚持っていた)
        let king_sq = Square::new(File::File5, Rank::Rank9); // 5九

        let mut dirty_piece = DirtyPiece::new();
        dirty_piece.dirty_num = 1;
        dirty_piece.piece_no[0] = PieceNumber(0);
        dirty_piece.changed_piece[0] = ChangedBonaPiece {
            old_piece: ExtBonaPiece::from_hand(Color::Black, PieceType::Pawn, 1),
            new_piece: ExtBonaPiece::from_board(Piece::B_PAWN, Square::SQ_55),
        };

        let mut removed = IndexList::new();
        let mut added = IndexList::new();

        HalfKP::append_changed_indices(
            &dirty_piece,
            Color::Black,
            king_sq,
            &mut removed,
            &mut added,
        );

        // 打ち込み: removed=1(手駒BonaPiece), added=1(盤上BonaPiece)
        assert_eq!(removed.len(), 1);
        assert_eq!(added.len(), 1);
    }

    #[test]
    fn test_append_changed_indices_hand_change() {
        // 手駒変化: 歩を1枚取得(0→1)
        // 新APIでは手駒変化もChangedBonaPieceで表現する
        let king_sq = Square::new(File::File5, Rank::Rank9); // 5九

        let mut dirty_piece = DirtyPiece::new();
        dirty_piece.dirty_num = 1;
        dirty_piece.piece_no[0] = PieceNumber(0);
        dirty_piece.changed_piece[0] = ChangedBonaPiece {
            old_piece: ExtBonaPiece::ZERO, // 手駒0枚→ZEROとして表現
            new_piece: ExtBonaPiece::from_hand(Color::Black, PieceType::Pawn, 1),
        };

        let mut removed = IndexList::new();
        let mut added = IndexList::new();

        HalfKP::append_changed_indices(
            &dirty_piece,
            Color::Black,
            king_sq,
            &mut removed,
            &mut added,
        );

        // 手駒変化: removed=0(old=ZERO→フィルタ), added=1(new=手駒1枚目BonaPiece)
        assert_eq!(removed.len(), 0);
        assert_eq!(added.len(), 1);
    }

    #[test]
    fn test_append_changed_indices_hand_change_increment() {
        // 手駒変化: 既存の手駒が増える(1→2)
        // 新APIではold/new ExtBonaPieceペアとして表現
        let king_sq = Square::new(File::File5, Rank::Rank9); // 5九

        let mut dirty_piece = DirtyPiece::new();
        dirty_piece.dirty_num = 1;
        dirty_piece.piece_no[0] = PieceNumber(0);
        dirty_piece.changed_piece[0] = ChangedBonaPiece {
            old_piece: ExtBonaPiece::from_hand(Color::Black, PieceType::Pawn, 1),
            new_piece: ExtBonaPiece::from_hand(Color::Black, PieceType::Pawn, 2),
        };

        let mut removed = IndexList::new();
        let mut added = IndexList::new();

        HalfKP::append_changed_indices(
            &dirty_piece,
            Color::Black,
            king_sq,
            &mut removed,
            &mut added,
        );

        // 手駒が1→2: removed=1(1枚目のBonaPiece), added=1(2枚目のBonaPiece)
        assert_eq!(removed.len(), 1);
        assert_eq!(added.len(), 1);
    }

    #[test]
    fn test_debug_feature_indices() {
        use crate::nnue::accumulator::{IndexList, MAX_ACTIVE_FEATURES};
        use crate::nnue::bona_piece::{E_PAWN, F_PAWN};

        let mut pos = Position::new();
        pos.set_sfen("lnsgkgsnl/1r5b1/ppppppppp/9/9/9/PPPPPPPPP/1B5R1/LNSGKGSNL b - 1")
            .unwrap();

        // 先手玉と後手玉の位置
        let king_sq_b = pos.king_square(Color::Black);
        let king_sq_w = pos.king_square(Color::White);
        let king_sq_w_inv = king_sq_w.inverse();

        eprintln!("Black King: {:?} (index={})", king_sq_b, king_sq_b.index());
        eprintln!(
            "White King: {:?} (index={}), inverted: {:?} (index={})",
            king_sq_w,
            king_sq_w.index(),
            king_sq_w_inv,
            king_sq_w_inv.index()
        );

        // 7七の歩(先手)のBonaPiece
        let sq_77 = Square::new(File::File7, Rank::Rank7);
        let bp_77_black = crate::nnue::bona_piece::BonaPiece::from_piece_square(
            Piece::B_PAWN,
            sq_77,
            Color::Black,
        );
        let bp_77_white = crate::nnue::bona_piece::BonaPiece::from_piece_square(
            Piece::B_PAWN,
            sq_77,
            Color::White,
        );
        eprintln!(
            "7七先手歩: sq_index={}, Black view BP={}, White view BP={}",
            sq_77.index(),
            bp_77_black.value(),
            bp_77_white.value()
        );
        eprintln!(
            "  Expected Black: F_PAWN({}) + {} = {}",
            F_PAWN,
            sq_77.index(),
            F_PAWN as usize + sq_77.index()
        );
        eprintln!(
            "  Expected White: E_PAWN({}) + {} = {}",
            E_PAWN,
            sq_77.inverse().index(),
            E_PAWN as usize + sq_77.inverse().index()
        );

        // 先手視点の特徴量
        let mut active_b: IndexList<MAX_ACTIVE_FEATURES> = IndexList::new();
        HalfKP::append_active_indices(&pos, Color::Black, &mut active_b);
        let mut active_w: IndexList<MAX_ACTIVE_FEATURES> = IndexList::new();
        HalfKP::append_active_indices(&pos, Color::White, &mut active_w);

        eprintln!("Black perspective: {} features", active_b.len());
        eprintln!("White perspective: {} features", active_w.len());

        // インデックスの範囲確認
        let max_b = active_b.iter().max().unwrap_or(0);
        let max_w = active_w.iter().max().unwrap_or(0);
        let max_valid = 81 * FE_END - 1;
        eprintln!("Max index (Black): {}", max_b);
        eprintln!("Max index (White): {}", max_w);
        eprintln!("Max valid index: {}", max_valid);

        assert!(max_b <= max_valid, "Black max index out of range");
        assert!(max_w <= max_valid, "White max index out of range");
    }
}