#[repr(u16)]
#[derive(Eq, Hash, PartialEq)]
pub enum PlayerInfoProt {
Appearance = 0x1,
Anim = 0x2,
FaceEntity = 0x4,
Say = 0x8,
Damage = 0x10,
FaceCoord = 0x20,
Chat = 0x40,
Big = 0x80,
SpotAnim = 0x100,
ExactMove = 0x200,
}
#[repr(u16)]
#[derive(Eq, Hash, PartialEq)]
pub enum NpcInfoProt {
Anim = 0x2,
FaceEntity = 0x4,
Say = 0x8,
Damage = 0x10,
ChangeType = 0x20,
SpotAnim = 0x40,
FaceCoord = 0x80,
}