use super::{Hsla, Hwba, RgbFormat, Rgba};
impl From<&Hsla> for Rgba {
fn from(hsla: &Hsla) -> Self {
let hue = hsla.hue() / 360.;
let sat = hsla.sat();
let lum = hsla.lum();
if sat == 0. {
let gray = lum * 255.;
Self::new(gray, gray, gray, hsla.alpha(), RgbFormat::Name)
} else {
fn hue2rgb(p: f64, q: f64, t: f64) -> f64 {
let t = (t - t.floor()) * 6.;
match t as u8 {
0 => p + (q - p) * t,
1 | 2 => q,
3 => p + (p - q) * (t - 4.),
_ => p,
}
}
let q = if lum < 0.5 {
lum * (sat + 1.)
} else {
lum + sat - lum * sat
};
let p = lum * 2. - q;
const THIRD: f64 = 1. / 3.;
Self::new(
hue2rgb(p, q, hue + THIRD) * 255.,
hue2rgb(p, q, hue) * 255.,
hue2rgb(p, q, hue - THIRD) * 255.,
hsla.alpha(),
RgbFormat::Name,
)
}
}
}
impl From<&Hwba> for Rgba {
fn from(hwba: &Hwba) -> Self {
(&Hsla::from(hwba)).into() }
}
impl From<&Hwba> for Hsla {
fn from(hwba: &Hwba) -> Self {
let w = hwba.whiteness();
let b = hwba.blackness();
let l = (1. - b + w) / 2.;
let s = if l == 0. || l == 1. {
0.
} else {
(1. - b - l) / f64::min(l, 1. - l)
};
let (hue, lum) = if w.is_finite() && b.is_finite() {
(hwba.hue(), l)
} else {
(f64::NAN, f64::NAN)
};
Self::new(hue, s, lum, hwba.alpha(), false)
}
}
impl From<&Rgba> for Hsla {
fn from(rgba: &Rgba) -> Self {
let (red, green, blue) =
(rgba.red() / 255., rgba.green() / 255., rgba.blue() / 255.);
let (max, min, largest) = max_min_largest(red, green, blue);
if max == min {
Self::new(0., 0., max, rgba.alpha(), false)
} else {
let d = max - min;
let hue = match largest {
0 => (green - blue) / d + if green < blue { 6. } else { 0. },
1 => (blue - red) / d + 2.,
_ => (red - green) / d + 4.,
} * (360. / 6.);
let mm = max + min;
let sat = d / if mm > 1. { -mm + 2. } else { mm };
Self::new(hue, sat, mm / 2., rgba.alpha(), false)
}
}
}
impl From<&Rgba> for Hwba {
fn from(rgba: &Rgba) -> Self {
let hsla = Hsla::from(rgba);
Self::new(
hsla.hue(),
rgba.red().min(rgba.blue()).min(rgba.green()) / 255.,
1. - rgba.red().max(rgba.blue()).max(rgba.green()) / 255.,
hsla.alpha(),
)
}
}
impl From<&Hsla> for Hwba {
fn from(hsla: &Hsla) -> Self {
let rgba = Rgba::from(hsla);
Self::new(
hsla.hue(),
rgba.red().min(rgba.blue()).min(rgba.green()) / 255.,
1. - rgba.red().max(rgba.blue()).max(rgba.green()) / 255.,
hsla.alpha(),
)
}
}
fn max_min_largest(a: f64, b: f64, c: f64) -> (f64, f64, u32) {
let (max, largest) = if a > b && a > c {
(a, 0)
} else if b > a && b > c {
(b, 1)
} else {
(c, 2)
};
let min = a.min(b).min(c);
(max, min, largest)
}