rsactor 0.14.1

A Simple and Efficient In-Process Actor Model Implementation for Rust.
Documentation
// Copyright 2022 Jeff Kim <hiking90@gmail.com>
// SPDX-License-Identifier: Apache-2.0

use std::time::{Duration, SystemTime};

/// Immutable snapshot of actor metrics at a point in time.
///
/// This struct captures the current state of an actor's performance metrics.
/// All fields represent cumulative values since the actor started.
///
/// # Consistency Note
///
/// When reading metrics concurrently with message processing, individual fields
/// are consistent but the snapshot as a whole may reflect different points in time.
/// This is acceptable for monitoring purposes where exact consistency is not required.
///
/// # Example
///
/// ```rust,ignore
/// let metrics = actor_ref.metrics();
///
/// println!("Messages processed: {}", metrics.message_count);
/// println!("Error rate: {:.2}%",
///     if metrics.message_count > 0 {
///         (metrics.error_count as f64 / metrics.message_count as f64) * 100.0
///     } else {
///         0.0
///     }
/// );
/// ```
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct MetricsSnapshot {
    /// Total number of messages successfully processed by this actor.
    pub message_count: u64,

    /// Average time spent processing each message.
    ///
    /// Returns `Duration::ZERO` if no messages have been processed yet.
    pub avg_processing_time: Duration,

    /// Maximum time spent processing any single message.
    ///
    /// This is useful for identifying slow message handlers or potential bottlenecks.
    pub max_processing_time: Duration,

    /// Total number of errors that occurred during message handling.
    ///
    /// This counts errors returned by message handlers, not framework-level errors
    /// like channel closure or timeouts.
    pub error_count: u64,

    /// Time elapsed since the actor was started.
    ///
    /// This is measured from when the actor's `on_start` completed successfully.
    pub uptime: Duration,

    /// Timestamp of the last message processing completion.
    ///
    /// Returns `None` if no messages have been processed yet.
    pub last_activity: Option<SystemTime>,
}

impl Default for MetricsSnapshot {
    fn default() -> Self {
        Self {
            message_count: 0,
            avg_processing_time: Duration::ZERO,
            max_processing_time: Duration::ZERO,
            error_count: 0,
            uptime: Duration::ZERO,
            last_activity: None,
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_metrics_snapshot_default() {
        let snapshot = MetricsSnapshot::default();

        assert_eq!(snapshot.message_count, 0);
        assert_eq!(snapshot.avg_processing_time, Duration::ZERO);
        assert_eq!(snapshot.max_processing_time, Duration::ZERO);
        assert_eq!(snapshot.error_count, 0);
        assert_eq!(snapshot.uptime, Duration::ZERO);
        assert!(snapshot.last_activity.is_none());
    }

    #[test]
    fn test_metrics_snapshot_clone() {
        let original = MetricsSnapshot {
            message_count: 42,
            avg_processing_time: Duration::from_millis(100),
            max_processing_time: Duration::from_millis(500),
            error_count: 3,
            uptime: Duration::from_secs(60),
            last_activity: Some(SystemTime::now()),
        };

        let cloned = original.clone();

        assert_eq!(cloned.message_count, 42);
        assert_eq!(cloned.avg_processing_time, Duration::from_millis(100));
        assert_eq!(cloned.max_processing_time, Duration::from_millis(500));
        assert_eq!(cloned.error_count, 3);
        assert_eq!(cloned.uptime, Duration::from_secs(60));
        assert!(cloned.last_activity.is_some());
    }

    #[test]
    fn test_metrics_snapshot_debug() {
        let snapshot = MetricsSnapshot::default();
        let debug_str = format!("{:?}", snapshot);

        assert!(debug_str.contains("MetricsSnapshot"));
        assert!(debug_str.contains("message_count"));
        assert!(debug_str.contains("error_count"));
    }
}