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// Copyright 2022 Jeff Kim <hiking90@gmail.com>
// SPDX-License-Identifier: Apache-2.0
use crateActor;
use Debug;
/// Represents the phase during which an actor failure occurred.
///
/// This enum is used to identify which lifecycle method of an actor
/// caused a failure, enabling more precise error handling and debugging.
/// Each phase corresponds to a specific method in the [`Actor`](crate::Actor) trait.
/// Implements Display for FailurePhase to provide human-readable error messages.
///
/// This allows `FailurePhase` to be easily converted to strings for logging,
/// error reporting, and debugging purposes.
/// Result type returned when an actor's lifecycle completes.
///
/// `ActorResult` encapsulates the final state of an actor after its lifecycle has ended,
/// whether it completed successfully or failed. This is typically obtained when awaiting the
/// `JoinHandle` returned by [`spawn`](crate::spawn) or [`spawn_with_mailbox_capacity`](crate::spawn_with_mailbox_capacity).
/// It provides detailed information about the actor's termination state, including:
///
/// - Whether the actor completed successfully or failed
/// - Whether the actor was killed forcefully or stopped gracefully
/// - The phase in which a failure occurred (if applicable)
/// - The actor instance itself (if recoverable)
/// - The error that caused a failure (if applicable)
///
/// # Usage Patterns
///
/// ## Basic Error Handling
/// ```rust,no_run
/// # use rsactor::{Actor, ActorRef, spawn, ActorResult};
/// # use anyhow::Result;
/// # struct MyActor;
/// # impl Actor for MyActor {
/// # type Args = ();
/// # type Error = anyhow::Error;
/// # async fn on_start(_: (), _: &ActorRef<Self>) -> Result<Self> { Ok(MyActor) }
/// # }
/// # async fn example() -> Result<()> {
/// let (actor_ref, join_handle) = spawn::<MyActor>(());
///
/// match join_handle.await? {
/// ActorResult::Completed { actor, killed } => {
/// println!("Actor completed successfully, killed: {}", killed);
/// // Use the recovered actor instance
/// }
/// ActorResult::Failed { error, phase, .. } => {
/// eprintln!("Actor failed in phase {:?}: {}", phase, error);
/// // Handle the error appropriately
/// }
/// }
/// # Ok(())
/// # }
/// ```
///
/// ## Actor Supervision
/// ```rust,no_run
/// # use rsactor::{Actor, ActorRef, spawn, ActorResult, FailurePhase};
/// # use anyhow::Result;
/// # struct MyActor;
/// # impl Actor for MyActor {
/// # type Args = ();
/// # type Error = anyhow::Error;
/// # async fn on_start(_: (), _: &ActorRef<Self>) -> Result<Self> { Ok(MyActor) }
/// # }
/// # async fn restart_actor() -> Result<(ActorRef<MyActor>, tokio::task::JoinHandle<ActorResult<MyActor>>)> {
/// # Ok(spawn::<MyActor>(()))
/// # }
/// # async fn supervision_example() -> Result<()> {
/// let (actor_ref, join_handle) = spawn::<MyActor>(());
///
/// match join_handle.await? {
/// result if result.is_startup_failed() => {
/// // Actor failed to start - may need different initialization
/// eprintln!("Startup failed, checking configuration...");
/// }
/// result if result.is_runtime_failed() => {
/// // Runtime failure - restart the actor
/// if let Some(actor) = result.into_actor() {
/// println!("Restarting actor after runtime failure...");
/// let (new_ref, new_handle) = restart_actor().await?;
/// }
/// }
/// result if result.was_killed() => {
/// // Actor was forcefully terminated
/// println!("Actor was killed - no restart needed");
/// }
/// _ => {
/// // Normal completion
/// println!("Actor completed normally");
/// }
/// }
/// # Ok(())
/// # }
/// ```
///
/// This enum is typically returned by actor supervision systems or when awaiting the
/// completion of an actor's task.
/// Conversion from ActorResult to a tuple of (`Option<Actor>`, `Option<Error>`)
///
/// This allows extracting both the actor instance and error (if any) in a single operation.
/// Useful for pattern matching and destructuring in supervision contexts.
///
/// # Example
/// ```ignore
/// let (maybe_actor, maybe_error) = actor_result.into();
/// if let Some(actor) = maybe_actor {
/// // The actor is available (either completed or recovered after failure)
/// }
/// if let Some(error) = maybe_error {
/// // An error occurred
/// }
/// ```