# rsaber: Beat Saber clone written in Rust
## State
We are really at the beginning. At least, the colored notes are already moving and there is a basic collision detection logic :).
As there are no built-in levels, they are fetched from https://beatsaver.com/.
Screenshots
<img src="doc/menu1.jpg" width="300" height="163">
<img src="doc/menu2.jpg" width="300" height="163">
<img src="doc/game1.jpg" width="300" height="163">
<img src="doc/game2.jpg" width="300" height="163">
## Supported Devices
| android | Meta Quest 2 |
| pc | Windows (runs in a window, useful for debugging) |
| pcvr | OpenXR (SteamVR): [Sony PlayStation VR2](https://www.playstation.com/en-us/support/hardware/pc-prepare-ps-vr2/) |
Actually, any headset with OpenXR support + Vulkan API is supposed to work.
## Download
You can go to [releases](https://github.com/bandipapa/rsaber/releases/) to download pre-compiled binaries.
## Build From Source
If you prefer, you can compile rsaber from sources. First of all, you need to have [rust toolchain](https://rustup.rs/) installed.
### android
Prerequisite:
- Install Android Studio, then go to SDK Manager and install:
- SDK Platforms -> API level: see ANDROID_SDK_LEVEL below
- SDK Tools -> NDK
- Setup rust toolchain, replace username as needed:
```
rustup target add aarch64-linux-android
cargo install cargo-ndk
set JAVA_HOME=c:\Program Files\Android\Android Studio\jbr
set ANDROID_HOME=c:\Users\<username>\AppData\Local\Android\Sdk
set ANDROID_SDK_LEVEL=34
```
Clone repo, connect Quest to PC, then build in debug mode & run:
```
git clone https://github.com/bandipapa/rsaber.git
cd rsaber\android\build
gradlew runDebug
```
Building in release mode can be done by setting ANDROID_KEYSTORE, ANDROID_KEYSTORE_PW, ANDROID_KEYALIAS, ANDROID_KEYALIAS_PW
environment variables, and execute:
```
gradlew runRelease
```
### pc
Build & run:
```
cargo install rsaber_pc
rsaber_pc
```
### pcvr
Prerequisite:
- cmake is needed to build OpenXR loader, go to https://cmake.org/, and install it.
Build & run:
```
cargo install rsaber_pcvr
rsaber_pcvr
```
## Suggested Reading
- [Essence of linear algebra (excellent stuff, highly recommended)](https://www.youtube.com/watch?v=fNk_zzaMoSs&list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab)
- [Learn OpenGL (still relevant, even we use WebGPU)](https://learnopengl.com/)
- [WebGPU Fundamentals](https://webgpufundamentals.org/)
- [Learn Wgpu](https://sotrh.github.io/learn-wgpu/)
- [rust wgpu](https://docs.rs/wgpu/latest/wgpu/)
- [Normal Transformation](https://paroj.github.io/gltut/Illumination/Tut09%20Normal%20Transformation.html)
## TODO
- Linux port (rsaber_hackedcpal)
- Have the option to dump/read assets from local files (this is for modders who don't want to recompile)