pub struct TransformedPrimitive {
pub primitive: Arc<Primitive>,
pub primitive_to_world: AnimatedTransform,
}
Fields§
§primitive: Arc<Primitive>
§primitive_to_world: AnimatedTransform
Implementations§
Source§impl TransformedPrimitive
impl TransformedPrimitive
pub fn new( primitive: Arc<Primitive>, primitive_to_world: AnimatedTransform, ) -> Self
pub fn world_bound(&self) -> Bounds3f
pub fn intersect(&self, r: &Ray, isect: &mut SurfaceInteraction<'_>) -> bool
pub fn intersect_p(&self, r: &Ray) -> bool
pub fn get_material(&self) -> Option<Arc<Material>>
pub fn get_area_light(&self) -> Option<Arc<Light>>
Auto Trait Implementations§
impl Freeze for TransformedPrimitive
impl !RefUnwindSafe for TransformedPrimitive
impl Send for TransformedPrimitive
impl Sync for TransformedPrimitive
impl Unpin for TransformedPrimitive
impl !UnwindSafe for TransformedPrimitive
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more