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/* * Copyright (c) 2017, 2018, 2020, 2021 Frank Fischer <frank-fischer@shadow-soft.de> * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ //! Breadth-first-search. //! //! # Example //! //! ``` //! use rs_graph::LinkedListGraph; //! use rs_graph::traits::*; //! use rs_graph::classes; //! use rs_graph::search::bfs; //! //! let g: LinkedListGraph = classes::peterson(); //! let mut cnt = 0; //! for (u, e) in bfs::start(g.neighbors(), g.id2node(0)) { //! assert_ne!(g.node_id(u), 0); //! cnt += 1; //! } //! assert_eq!(cnt, g.num_nodes() - 1); //! ``` use crate::adjacencies::Adjacencies; use crate::collections::{ItemMap, ItemQueue}; use crate::traits::{GraphIterator, GraphType}; use std::collections::{HashMap, VecDeque}; use std::hash::Hash; /// BFS iterator with default data structures. pub type BFSDefault<'a, A> = BFS<'a, A, HashMap<<A as GraphType<'a>>::Node, <A as GraphType<'a>>::Edge>, VecDeque<<A as GraphType<'a>>::Node>>; /// The default data structures for BFS. pub type DefaultData<N, E> = (HashMap<N, E>, VecDeque<N>); /// Start and return a BFS iterator using default data structures. /// /// This is a convenience wrapper around [`start_with_data`] using the default /// data structures [`DefaultData`]. /// /// # Parameter /// - `adj`: adjacency information for the graph /// - `src`: the source node at which the search should start. pub fn start<'a, A>(adj: A, src: A::Node) -> BFSDefault<'a, A> where A: Adjacencies<'a>, A::Node: Hash, { start_with_data(adj, src, DefaultData::default()) } /// Start and return a BFS iterator with user defined data structures. /// /// The returned iterator traverses the edges in breadth-first order. The /// iterator returns the next node and its incoming edge. /// /// Note that the start node is *not* returned by the iterator. /// /// The algorithm requires a pair `(M, Q)` with `M` implementing [`ItemMap<Node, /// Edge>`][crate::collections::ItemMap], and `Q` implementing /// [`ItemQueue<Node>`][crate::collections::ItemQueue] as internal data /// structures. The map is used to store the last edge of the path from the /// source to each reachable node. The queue is used to handle the nodes in /// breadth-first order. The data structures can be reused for multiple /// searches. /// /// # Parameter /// - `adj`: adjacency information for the graph /// - `src`: the source node at which the search should start. /// - `data`: the data structures used in the algorithm /// /// # Example /// /// ``` /// use rs_graph::LinkedListGraph; /// use rs_graph::traits::*; /// use rs_graph::classes; /// use rs_graph::search::bfs; /// use std::collections::{HashMap, VecDeque}; /// /// let g: LinkedListGraph = classes::peterson(); /// let mut cnt = 0; /// for (u, e) in bfs::start_with_data(g.neighbors(), g.id2node(0), /// (HashMap::new(), VecDeque::new())) /// { /// assert_ne!(g.node_id(u), 0); /// cnt += 1; /// } /// assert_eq!(cnt, g.num_nodes() - 1); /// ``` pub fn start_with_data<'a, A, S, Q>(adj: A, src: A::Node, data: (S, Q)) -> BFS<'a, A, S, Q> where A: Adjacencies<'a>, S: ItemMap<A::Node, A::Edge>, Q: ItemQueue<A::Node>, { let (mut seen, mut queue) = data; queue.clear(); seen.clear(); let it = adj.neigh_iter(src); BFS { adj, src, seen, queue, it, } } /// The BFS iterator. pub struct BFS<'a, A, S, Q> where A: Adjacencies<'a>, S: ItemMap<A::Node, A::Edge>, Q: ItemQueue<A::Node>, { adj: A, src: A::Node, seen: S, queue: Q, it: A::IncidenceIt, } impl<'a, A, S, Q> Iterator for BFS<'a, A, S, Q> where A: Adjacencies<'a>, S: ItemMap<A::Node, A::Edge>, Q: ItemQueue<A::Node>, { type Item = (A::Node, A::Edge); fn next(&mut self) -> Option<Self::Item> { loop { while let Some((e, v)) = self.it.next(&self.adj) { if v != self.src && self.seen.insert(v, e) { self.queue.push(v); return Some((v, e)); } } if let Some(u) = self.queue.pop() { self.it = self.adj.neigh_iter(u); } else { return None; } } } } impl<'a, A, S, Q> BFS<'a, A, S, Q> where A: Adjacencies<'a>, S: ItemMap<A::Node, A::Edge>, Q: ItemQueue<A::Node>, { /// Run the bfs completely. /// /// Note that this method may run forever on an infinite graph. pub fn run(&mut self) { while self.next().is_some() {} } /// Return the data structures used in the search. pub fn into_data(self) -> (S, Q) { (self.seen, self.queue) } /// Return the incoming edge of a node. pub fn incoming_edge(&self, u: A::Node) -> Option<A::Edge> { self.seen.get(u).cloned() } }