1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
//! A read-only, high-level, virtual file API for the RuneScape cache.
//!
//! This crate provides high performant data reads into the [Oldschool RuneScape] and [RuneScape 3]
//! cache file systems. It can read the necessary data to synchronize the client's cache with the
//! server. There are also some [loaders](#loaders) that give access to definitions from the cache
//! such as items or npcs.
//!
//! For read-heavy workloads, a writer can be used to prevent continuous buffer allocations. By
//! default every read will allocate a writer with the correct capacity.
//!
//! RuneScape's chat system uses huffman coding to compress messages. In order to decompress them
//! this library has a [`Huffman`] implementation.
//!
//! When a RuneScape client sends game packets the id's are encoded and can be decoded with the
//! [`IsaacRand`] implementation. These id's are encoded by the client in a predictable random order
//! which can be reversed if the server has its own `IsaacRand` with the same encoder/decoder keys.
//! These keys are sent by the client on login and are user specific. It will only send encoded
//! packet id's if the packets are game packets.
//!
//! Note that this crate is still evolving; both OSRS & RS3 are not fully supported/implemented and
//! will probably contain bugs or miss core features. If you require features or find bugs consider
//! [opening an issue].
//!
//! # Safety
//!
//! In order to read bytes in a high performant way the cache uses [memmap2]. This can be unsafe
//! because of its potential for _Undefined Behaviour_ when the underlying file is subsequently
//! modified, in or out of process.
//!
//! Using `Mmap` here is safe because the RuneScape cache is a read-only binary file system. The map
//! will remain valid even after the `File` is dropped, it's completely independent of the `File`
//! used to create it. Therefore, the use of unsafe is not propagated outwards. When the `Cache` is
//! dropped memory will be subsequently unmapped.
//!
//! # Features
//!
//! The cache's protocol defaults to OSRS. In order to use the RS3 protocol you can enable the `rs3`
//! feature flag. A lot of types derive [serde]'s `Serialize` and `Deserialize`. The `serde-derive`
//! feature flag can be used to enable (de)serialization on any compatible types.
//!
//! # Quick Start
//!
//! The recommended usage would be to wrap it using
//! [`std::sync::LazyLock`](https://doc.rust-lang.org/std/sync/struct.LazyLock.html) making it the
//! easiest way to access cache data from anywhere and at any time. No need for an `Arc` or a
//! `Mutex` because `Cache` will always be `Send + Sync`.
//! ```rust
//! use rscache::Cache;
//! use std::sync::LazyLock;
//!
//! static CACHE: LazyLock<Cache> = LazyLock::new(|| {
//! Cache::new("./data/osrs_cache")
//! .expect("cache files to be successfully memory mapped")
//! });
//!
//! std::thread::spawn(|| -> Result<(), rscache::Error> {
//! let buffer = CACHE.read(0, 10)?;
//! Ok(())
//! });
//!
//! std::thread::spawn(|| -> Result<(), rscache::Error> {
//! let buffer = CACHE.read(0, 10)?;
//! Ok(())
//! });
//! ```
//!
//! For an instance that stays local to this thread you can simply use:
//! ```
//! use rscache::Cache;
//!
//! # fn main() -> Result<(), rscache::Error> {
//! let cache = Cache::new("./data/osrs_cache")
//! .expect("cache files to be successfully memory mapped");
//!
//! let index_id = 2; // Config index.
//! let archive_id = 10; // Archive containing item definitions.
//!
//! let buffer = cache.read(index_id, archive_id)?;
//! # Ok(())
//! # }
//! ```
//!
//! If you want to share the instance over multiple threads you can do so by wrapping it in an
//! [`Arc`](https://doc.rust-lang.org/std/sync/struct.Arc.html)
//! ```
//! use rscache::Cache;
//! use std::sync::Arc;
//!
//! let cache = Arc::new(Cache::new("./data/osrs_cache")
//! .expect("cache files to be successfully memory mapped"));
//!
//! let c = Arc::clone(&cache);
//! std::thread::spawn(move || -> Result<(), rscache::Error> {
//! // use the cloned handle
//! let buffer = c.read(0, 10)?;
//! Ok(())
//! });
//!
//! std::thread::spawn(move || -> Result<(), rscache::Error> {
//! // use handle directly and take ownership
//! let buffer = cache.read(0, 10)?;
//! Ok(())
//! });
//! ```
//!
//! # Loaders
//!
//! In order to get [definitions](crate::definition) you can look at the [loaders](crate::loader)
//! this library provides. The loaders use the cache as a dependency to parse in their data and
//! cache the relevant definitions internally. The loader module also tells you how to make a loader
//! if this crate doesn't (yet) provide it.
//!
//! Note: Some loaders cache these definitions lazily because of either the size of the data or the
//! performance. The map loader for example is both slow and large so caching is by default lazy.
//! Lazy loaders require mutability.
//!
//! [Oldschool RuneScape]: https://oldschool.runescape.com/
//! [RuneScape 3]: https://www.runescape.com/
//! [opening an issue]: https://github.com/jimvdl/rs-cache/issues/new
//! [serde]: https://crates.io/crates/serde
//! [memmap2]: https://crates.io/crates/memmap2
//! [`Huffman`]: crate::util::Huffman
//! [`IsaacRand`]: crate::util::IsaacRand
pub use Error;
use Result;
use Checksum;
use ;
use ;
use ;
use ;
use ;
/// A complete virtual representation of the RuneScape cache file system.