rs-audio 0.1.1

A retro audio engine for making music programmatically.
Documentation

RS-AUDIO

Rs-audio is a Rust library and audio "engine" for making retro songs. It is made to simplify the process of making music programmatically while still being feature-rich.

HOW TO USE

To start using rs-audio, make a new project and navigate to its folder:

cargo new my_project && cd my_project

Add the rs-audio crate to your project:

cargo add rs-audio

Open your project, click on the src folder and click on the main.rs file. This is the entry point of your program.

To use all of rs-audio's features, add this at the top of your script's file:

use rs_audio::*;

To make sure that everything is working, add this to your main() function:

fn main() {
  let mut song = Song::default(); // Creates a default song with a single sine wave. It is useful for debugging.

  song.play(); // Plays the song. This pauses the main thread until the song is finished.

  song.export_to_wav("test.wav".to_string()).unwrap(); // Creates a .wav file containing your song.
}

Run your project:

cargo run

If you hear a beep for 3 seconds, and if you see a test.wav file in your src folder, everything is working!

To make a custom song, you can try the following.

let mut song = Song::new(vec![
Note { freq: 880.0, dur: 1.0, vol: 0.20, wave: WaveForm::Sine },
Note { freq: 220.0, dur: 1.0, vol: 0.20, wave: WaveForm::Square },
Note { freq: 880.0, dur: 1.0, vol: 0.20, wave: WaveForm::Sine },
Note { freq: 220.0, dur: 1.0, vol: 0.20, wave: WaveForm::Triangle },
], BPMChoice::Default);

song.play();

BPMChoice is an enum for picking beats per minute. Try adjusting it by using BPMChoice::Custom(number). Adjust the frequencies, volumes, waves, add more notes, etc... as you like!

License

This engine is MIT licensed. When using this software:

  • You retain full ownership of any songs you create
  • You may not claim ownership of the engine itself
  • Commercial use is permitted