use std::ffi::c_void;
use crate::offset_functions;
offset_functions! {
ENTITY_CLASS_VTABLE + EntityClassVtable for WhichDll::Server => {
cplayer = *const c_void where offset(0x9524F8);
weaponx = *const c_void where offset(0x98e2b8);
cplayerdecoy = *const c_void where offset(0x8b4f58);
}
}