#[allow(non_snake_case)]
#[repr(C)]
pub struct CGlobalVars {
pub m_nUnkTime: f32,
pub realTime: f32,
pub frameCount: i32,
pub absoluteFrameTime: f32,
pub curTime: f32,
pub m_flCurTimeUnknown0: f32,
pub m_flCurTimeUnknown1: f32,
pub m_flCurTimeUnknown2: f32,
pub lastFrameTimeSincePause: f32,
pub m_flCurTimeUnknown3: f32,
pub exactCurTime: f32,
pub m_flUnknown4: f32,
pub frameTime: f32,
pub maxPlayers: i32,
pub maxClients: i32,
pub gameMode: i32,
pub tickCount: u32,
pub tickInterval: f32,
pub m_nUnk1: i32,
pub m_bClient: bool,
pub m_nTimestampNetworkingBase: i32,
pub m_nTimestampRandomizeWindow: i32,
}