rrplug
crate that provides function wappers and functions for R2Northstar plugin creation.
Plugin Support
currently only supports v1 plugins
v2 plugin support is coming
Getting Started
add this to your Cargo.toml so your lib crate compiles into a dll.
[lib]
crate-type = ["cdylib"]
create manifest.json with the following contents
{
"name": "plugin_name",
"displayname": "plugin_name",
"description": "plugin_name",
"api_version": "1",
"version": "1.0",
"run_on_server": false,
"run_on_client": true
}
get Resource.rc and resource.h from NorthstarDiscordRPC.
create build.rs in the root of your project with the following content
extern crate windres;
use windres::Build;
fn main() {
Build::new().compile("manifest\\Resource.rc").unwrap();
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rerun-if-changed=Cargo.lock");
println!("cargo:rerun-if-changed=r2rsplugins\\headers\\Resource.rc");
println!("cargo:rerun-if-changed=r2rsplugins/manifest.json");
}
and add windres as a build dependencie.
Finnaly shove this into lib.rs
use rrplug::prelude::*;
struct HelloWorld {
gamestate: Option<GameState>,
}
impl Plugin for HelloWorld {
fn new() -> Self {
Self {
gamestate: None,
}
}
fn initialize(&mut self, external_plugin_data: ExternalPluginData) {
self.gamestate = external_plugin_data.get_game_state_struct();
println!("rust plugin initialized");
}
fn main(&self) {
let gamestate = self.gamestate.as_ref().unwrap();
println!("hello northstar our score is {}", gamestate.our_score());
}
}
entry!(HelloWorld);
Compile
Then Enojoy your hello world plugin