usecrate::prelude::Coordinates;/// A [`Pawn`] represents an entity or character on the map, positioned on a specific [`Tile`].
////// It holds a reference to the [`Tile`] it currently occupies, along with a [`Asset`] used
/// to render its visual representation in the UI.
#[derive(Clone)]pubstructPawn{pubpointer: Coordinates,
pubtexture_id:u32,
}