rpgm-asset-decrypter-lib 3.1.0

A library for decrypting/encrypting RPG Maker MV/MZ audio and image assets.
Documentation

rpgm-asset-decrypter-lib

BLAZINGLY :fire: fast and tiny library for decrypting RPG Maker MV/MZ rpgmvp/png_, rpgmvo/ogg_, rpgmvm/m4a_ assets.

This project essentially is a rewrite of Petschko's RPG-Maker-MV-Decrypter in Rust, but it also implements encryption key extraction from non-image files, such as rpgmvo/ogg_ and rpgmvm/m4a_.

And since it's implemented in Rust 🦀🦀🦀, it's also very tiny, clean, and performant.

Used in my rpgm-asset-decrypter-rs CLI tool.

Installation

cargo add rpgm-asset-decrypter-lib

Usage

Decrypting Assets

Decrypt with copying

use rpgm_asset_decrypter_lib::{Decrypter, FileType};
use std::fs::{read, write};

fn main() {
    let mut decrypter = Decrypter::new();

    let encrypted_path = "./image.rpgmvp";
    let buf = read(encrypted_path).unwrap();

    // Decrypter automatically extracts the RPG Maker encryption key from the file
    // but you must specify the original asset type.
    let decrypted = decrypter.decrypt(&buf, FileType::PNG).unwrap();

    write("./image.png", decrypted).unwrap();
}

Decrypt in place

use rpgm_asset_decrypter_lib::{Decrypter, FileType};
use std::fs::{read, write};

fn main() {
    let mut decrypter = Decrypter::new();

    let encrypted_path = "./image.rpgmvp";
    let mut buf = read(encrypted_path).unwrap();

    // decrypt in place; returns a slice into `buf` without reallocating
    let decrypted_slice = decrypter.decrypt_in_place(&mut buf, FileType::PNG).unwrap();

    write("./image.png", decrypted_slice).unwrap();
}

Deducing FileType from extension

use rpgm_asset_decrypter_lib::{Decrypter, FileType};
use std::fs::{read, write};
use std::convert::TryFrom;

fn main() {
    let mut decrypter = Decrypter::new();

    let encrypted_path = "./image.rpgmvp";
    let mut buf = read(encrypted_path).unwrap();

    // Deduce from &str; &OsStr also works
    let filetype = FileType::try_from("rpgmvp").unwrap();

    let decrypted = decrypter.decrypt_in_place(&mut buf, filetype).unwrap();

    write("./image.png", decrypted).unwrap();
}

Encrypting Assets

Encrypt with copying

use rpgm_asset_decrypter_lib::{Decrypter, FileType, DEFAULT_KEY};
use std::fs::{read, write};

fn main() {
    let mut decrypter = Decrypter::new();

    // You can set a custom key (recommended):
    //
    // 1. From an existing encrypted file:
    // let encrypted = read("./image.rpgmvp").unwrap();
    // decrypter.set_key_from_file(&encrypted, FileType::PNG);
    //
    // 2. Or use the default key (not recommended)
    decrypter.set_key_from_str(DEFAULT_KEY);

    let png_path = "./picture.png";
    let buf = read(png_path).unwrap();

    let encrypted = decrypter.encrypt(&buf).unwrap();

    write("./image.rpgmvp", encrypted).unwrap();
}

Encrypt in place

encrypt_in_place produces the raw encrypted payload, without the RPG Maker header. To write a valid .rpgmvp, prepend RPGM_HEADER.

use rpgm_asset_decrypter_lib::{Decrypter, DEFAULT_KEY, RPGM_HEADER};
use std::fs::{read, File};
use std::io::{Write, IoSlice};

fn main() {
    let mut decrypter = Decrypter::new();

    // You can set a custom key (recommended):
    //
    // 1. From an existing encrypted file:
    // let encrypted = read("./image.rpgmvp").unwrap();
    // decrypter.set_key_from_file(&encrypted, FileType::PNG);
    //
    // 2. Or use the default key (not recommended)
    decrypter.set_key_from_str(DEFAULT_KEY);

    let png_path = "./image.png";
    let mut buf = read(png_path).unwrap();

    decrypter.encrypt_in_place(&mut buf).unwrap();

    // Write a proper RPG Maker encrypted file
    let mut out = File::create("./image.rpgmvp").unwrap();
    let segments = [
        IoSlice::new(RPGM_HEADER),
        IoSlice::new(&buf),
    ];

    out.write_vectored(&segments).unwrap();
}

Using convenience wrappers

The crate exposes wrapper functions for quick encrypt/decrypt without manually instantiating Decrypter.

decrypt wrapper

use rpgm_asset_decrypter_lib::{decrypt, FileType};
use std::fs::{read, write};

fn main() {
    let buf = read("./image.rpgmvp").unwrap();
    let out = decrypt(&buf, FileType::PNG).unwrap();
    write("./image.png", out).unwrap();
}

decrypt_in_place wrapper

use rpgm_asset_decrypter_lib::{decrypt_in_place, FileType, HEADER_LENGTH};
use std::fs::{read, write};

fn main() {
    let mut buf = read("./image.rpgmvp").unwrap();
    // decrypt_in_place wrapper doesn't return a slice to the decrypted data, you must slice it manually.
    decrypt_in_place(&mut buf, FileType::PNG).unwrap();
    write("./image.png", &buf[HEADER_LENGTH..]).unwrap();
}

encrypt wrapper

use rpgm_asset_decrypter_lib::{encrypt, DEFAULT_KEY};
use std::fs::{read, write};

fn main() {
    let buf = read("./image.png").unwrap();
    let encrypted = encrypt(&buf, DEFAULT_KEY).unwrap();

    write("./image.rpgmvp", encrypted).unwrap();
}

encrypt_in_place wrapper

use rpgm_asset_decrypter_lib::{encrypt_in_place, DEFAULT_KEY, RPGM_HEADER};
use std::fs::{read, File};
use std::io::{Write, IoSlice};

fn main() {
    let mut buf = read("./image.png").unwrap();

    // encrypt_in_place does NOT write the header
    encrypt_in_place(&mut buf, DEFAULT_KEY).unwrap();

    let mut file = File::create("./image.rpgmvp").unwrap();
    let bufs = [IoSlice::new(RPGM_HEADER), IoSlice::new(&buf)];
    file.write_vectored(&bufs).unwrap();
}

Features

  • serde - enables serde serialization/deserialization for Error type.

License

Project is licensed under WTFPL.