rpgm-asset-decrypter-lib
BLAZINGLY :fire: fast and tiny library for decrypting RPG Maker MV/MZ rpgmvp/png_, rpgmvo/ogg_, rpgmvm/m4a_ assets.
This project essentially is a rewrite of Petschko's RPG-Maker-MV-Decrypter in Rust, but it also implements encryption key extraction from non-image files, such as rpgmvo/ogg_ and rpgmvm/m4a_.
And since it's implemented in Rust 🦀🦀🦀, it's also very tiny, clean, and performant.
Used in my rpgm-asset-decrypter-rs CLI tool.
Installation
cargo add rpgm-asset-decrypter-lib
Usage
Decrypting Assets
Decrypt with copying
use rpgm_asset_decrypter_lib::{Decrypter, FileType};
use std::fs::{read, write};
fn main() {
let mut decrypter = Decrypter::new();
let encrypted_path = "./image.rpgmvp";
let buf = read(encrypted_path).unwrap();
let decrypted = decrypter.decrypt(&buf, FileType::PNG).unwrap();
write("./image.png", decrypted).unwrap();
}
Decrypt in place
use rpgm_asset_decrypter_lib::{Decrypter, FileType};
use std::fs::{read, write};
fn main() {
let mut decrypter = Decrypter::new();
let encrypted_path = "./image.rpgmvp";
let mut buf = read(encrypted_path).unwrap();
let decrypted_slice = decrypter.decrypt_in_place(&mut buf, FileType::PNG).unwrap();
write("./image.png", decrypted_slice).unwrap();
}
Deducing FileType from extension
use rpgm_asset_decrypter_lib::{Decrypter, FileType};
use std::fs::{read, write};
use std::convert::TryFrom;
fn main() {
let mut decrypter = Decrypter::new();
let encrypted_path = "./image.rpgmvp";
let mut buf = read(encrypted_path).unwrap();
let filetype = FileType::try_from("rpgmvp").unwrap();
let decrypted = decrypter.decrypt_in_place(&mut buf, filetype).unwrap();
write("./image.png", decrypted).unwrap();
}
Encrypting Assets
Encrypt with copying
use rpgm_asset_decrypter_lib::{Decrypter, FileType, DEFAULT_KEY};
use std::fs::{read, write};
fn main() {
let mut decrypter = Decrypter::new();
decrypter.set_key_from_str(DEFAULT_KEY);
let png_path = "./picture.png";
let buf = read(png_path).unwrap();
let encrypted = decrypter.encrypt(&buf).unwrap();
write("./image.rpgmvp", encrypted).unwrap();
}
Encrypt in place
encrypt_in_place produces the raw encrypted payload, without the RPG Maker header.
To write a valid .rpgmvp, prepend RPGM_HEADER.
use rpgm_asset_decrypter_lib::{Decrypter, DEFAULT_KEY, RPGM_HEADER};
use std::fs::{read, File};
use std::io::{Write, IoSlice};
fn main() {
let mut decrypter = Decrypter::new();
decrypter.set_key_from_str(DEFAULT_KEY);
let png_path = "./image.png";
let mut buf = read(png_path).unwrap();
decrypter.encrypt_in_place(&mut buf).unwrap();
let mut out = File::create("./image.rpgmvp").unwrap();
let segments = [
IoSlice::new(RPGM_HEADER),
IoSlice::new(&buf),
];
out.write_vectored(&segments).unwrap();
}
Using convenience wrappers
The crate exposes wrapper functions for quick encrypt/decrypt without manually instantiating Decrypter.
decrypt wrapper
use rpgm_asset_decrypter_lib::{decrypt, FileType};
use std::fs::{read, write};
fn main() {
let buf = read("./image.rpgmvp").unwrap();
let out = decrypt(&buf, FileType::PNG).unwrap();
write("./image.png", out).unwrap();
}
decrypt_in_place wrapper
use rpgm_asset_decrypter_lib::{decrypt_in_place, FileType, HEADER_LENGTH};
use std::fs::{read, write};
fn main() {
let mut buf = read("./image.rpgmvp").unwrap();
decrypt_in_place(&mut buf, FileType::PNG).unwrap();
write("./image.png", &buf[HEADER_LENGTH..]).unwrap();
}
encrypt wrapper
use rpgm_asset_decrypter_lib::{encrypt, DEFAULT_KEY};
use std::fs::{read, write};
fn main() {
let buf = read("./image.png").unwrap();
let encrypted = encrypt(&buf, DEFAULT_KEY).unwrap();
write("./image.rpgmvp", encrypted).unwrap();
}
encrypt_in_place wrapper
use rpgm_asset_decrypter_lib::{encrypt_in_place, DEFAULT_KEY, RPGM_HEADER};
use std::fs::{read, File};
use std::io::{Write, IoSlice};
fn main() {
let mut buf = read("./image.png").unwrap();
encrypt_in_place(&mut buf, DEFAULT_KEY).unwrap();
let mut file = File::create("./image.rpgmvp").unwrap();
let bufs = [IoSlice::new(RPGM_HEADER), IoSlice::new(&buf)];
file.write_vectored(&bufs).unwrap();
}
Features
serde - enables serde serialization/deserialization for Error type.
License
Project is licensed under WTFPL.