Struct rpgffi::LimitState
[−]
[src]
#[repr(C)]pub struct LimitState { pub ps: PlanState, pub limitOffset: *mut ExprState, pub limitCount: *mut ExprState, pub offset: int64, pub count: int64, pub noCount: bool_, pub lstate: LimitStateCond, pub position: int64, pub subSlot: *mut TupleTableSlot, }
Fields
ps: PlanState
limitOffset: *mut ExprState
limitCount: *mut ExprState
offset: int64
count: int64
noCount: bool_
lstate: LimitStateCond
position: int64
subSlot: *mut TupleTableSlot