Struct rpgffi::PlanState
[−]
[src]
#[repr(C)]pub struct PlanState { pub type_: NodeTag, pub plan: *mut Plan, pub state: *mut EState, pub instrument: *mut Instrumentation, pub worker_instrument: *mut WorkerInstrumentation, pub targetlist: *mut List, pub qual: *mut List, pub lefttree: *mut PlanState, pub righttree: *mut PlanState, pub initPlan: *mut List, pub subPlan: *mut List, pub chgParam: *mut Bitmapset, pub ps_ResultTupleSlot: *mut TupleTableSlot, pub ps_ExprContext: *mut ExprContext, pub ps_ProjInfo: *mut ProjectionInfo, pub ps_TupFromTlist: bool_, }
Fields
type_: NodeTag
plan: *mut Plan
state: *mut EState
instrument: *mut Instrumentation
worker_instrument: *mut WorkerInstrumentation
targetlist: *mut List
qual: *mut List
lefttree: *mut PlanState
righttree: *mut PlanState
initPlan: *mut List
subPlan: *mut List
chgParam: *mut Bitmapset
ps_ResultTupleSlot: *mut TupleTableSlot
ps_ExprContext: *mut ExprContext
ps_ProjInfo: *mut ProjectionInfo
ps_TupFromTlist: bool_