use behaviour::Behaviour;
use event::Event;
pub struct Entity {
name: String,
behaviour: Vec<Box<Behaviour>>,
}
impl Entity {
pub fn new(name: &str) -> Entity {
Entity {
name: name.to_owned(),
behaviour: Vec::new(),
}
}
pub fn append_behaviour<T: Behaviour + 'static>(&mut self, behaviour: T) {
self.behaviour.push(Box::new(behaviour));
}
pub fn send_event(&self, event: Event) -> Event {
self.handle_event(event)
}
}
impl Behaviour for Entity {
fn handle_event(&self, event: Event) -> Event {
let mut last_event = Event::Nothing;
let mut first_run = true;
for ref behaviour in &self.behaviour {
if first_run {
first_run = false;
last_event = behaviour.handle_event(event.clone());
} else {
last_event = behaviour.handle_event(last_event);
}
}
last_event
}
}
#[cfg(test)]
mod tests {
use super::*;
use behaviour::Custom;
use event::Event;
#[test]
fn append_behaviour() {
let custom = Custom::new(|event| Event::Nothing);
let mut entity = Entity::new("TestSubject");
entity.append_behaviour(custom);
let res = entity.send_event(Event::Nothing);
assert_eq!(res, Event::Nothing);
}
}