roxlap_scene/billboard.rs
1//! Billboard impostor cache — S6.2 of `PORTING-SCENE.md` § S6.
2//!
3//! At `Lod::Far` distance the per-grid rasterizer is too expensive
4//! and produces sub-pixel detail no one will ever see. The
5//! billboard cache replaces it with N pre-rendered orthographic-ish
6//! snapshots from canonical viewpoints arranged on a sphere; the
7//! S6.3 blit path picks the snapshot whose direction most closely
8//! matches the current camera and stamps it into the framebuffer
9//! as a screen-aligned quad with per-pixel depth.
10//!
11//! S6.2 lands the cache infrastructure ONLY — types + viewpoint
12//! generation + lazy population API + edit-time invalidation. The
13//! blit path (consuming the snapshots) is S6.3.
14//!
15//! ## Viewpoint set
16//!
17//! [`canonical_viewpoints`] returns 26 unit vectors covering the
18//! sphere octants:
19//!
20//! - **6 face viewpoints**: `±x`, `±y`, `±z` — axis-aligned.
21//! - **12 edge viewpoints**: e.g. `(1, 1, 0) / √2` — between two
22//! adjacent faces.
23//! - **8 corner viewpoints**: `(1, 1, 1) / √3` — diagonal.
24//!
25//! The set is hand-tuned to PORTING-SCENE.md § S6's "26 is a
26//! reasonable starting point" recommendation; can grow to a
27//! denser Fibonacci sphere later if angular gaps prove visible.
28//!
29//! ## Snapshot camera
30//!
31//! For each unit viewpoint `v`, the snapshot camera lives in
32//! **grid-local space** at:
33//! ```text
34//! pos = grid_center_local + v * D
35//! forward = -v
36//! ```
37//! where `D = 8 * bounding_radius` (well past the Far threshold).
38//! The basis right / down is constructed via Gram-Schmidt from an
39//! arbitrary "up reference" — `(0, 0, 1)` unless the viewpoint is
40//! near-parallel, in which case `(1, 0, 0)`. Final basis satisfies
41//! voxlap's right-handed convention `right × down == forward`.
42//!
43//! The projection is perspective with a large focal length so it
44//! approximates orthographic: `hz = N * D / (2 * R)`. At `D = 8R`
45//! this is `hz = 4N` — a very narrow FOV, rays diverge by at most
46//! `atan(1/8) ≈ 7°` across the framebuffer, which is "ortho
47//! enough" for impostor purposes.
48//!
49//! S6.2's `mip_levels = 1` keeps the snapshot rendering simple.
50//! Multi-mip and bigger resolutions are a S6.4 polish concern.
51
52use glam::{DVec3, IVec3};
53use roxlap_core::opticast::{opticast, OpticastOutcome, OpticastSettings};
54use roxlap_core::rasterizer::ScratchPool;
55use roxlap_core::scalar_rasterizer::ScalarRasterizer;
56use roxlap_core::Camera;
57
58use crate::{Grid, CHUNK_SIZE_XY, CHUNK_SIZE_Z};
59
60/// Per-grid bounding metadata in grid-local space — computed once
61/// per render dispatch by [`grid_local_centre_and_radius`].
62/// Exposed so S6.3's `render_scene_composed` Far arm can share the
63/// centre/radius pair across the cache lookup AND the blit
64/// projection without recomputing.
65#[derive(Debug, Clone, Copy)]
66pub struct GridLocalBounds {
67 pub centre: DVec3,
68 pub radius: f64,
69}
70
71/// See [`super::grid_local_centre_and_radius`] for the internal
72/// version. The pub re-export keeps render.rs out of the
73/// internal-helper namespace.
74#[must_use]
75pub fn grid_bounds(grid: &Grid) -> GridLocalBounds {
76 let (centre, radius) = grid_local_centre_and_radius(grid);
77 GridLocalBounds { centre, radius }
78}
79
80/// Distance multiple of `bounding_radius` at which the snapshot
81/// camera is placed. 8× is "narrow enough FOV to look orthographic
82/// without busting numerical precision". Documented above; not a
83/// runtime knob in S6.2 (S6.4 polish can expose it).
84const CAMERA_DISTANCE_FACTOR: f64 = 8.0;
85
86/// Default per-snapshot framebuffer resolution. 128 × 128 keeps
87/// memory budget per grid at `26 × 128² × (4 colour + 4 depth) =
88/// ~3.4 MB` — acceptable for a handful of ships in a scene.
89/// Configurable via [`BillboardCache::with_resolution`].
90pub const DEFAULT_RESOLUTION: u32 = 128;
91
92/// Sentinel colour stamped into a snapshot's framebuffer wherever
93/// opticast would have drawn sky. The S6.3 blit detects sentinel
94/// pixels and skips them so the snapshot's sky shows through to
95/// whatever else is in the shared `(fb, zb)` (sky panorama, ground
96/// from another grid, etc.).
97///
98/// Picked as `0x00_00_00_00` because:
99/// - Alpha byte `0x00` is unused by voxlap's lit-voxel path
100/// (`set_side_shades` produces values in `[0x40, 0x80]`), so a
101/// real hit never accidentally collides with the sentinel.
102/// - All-zero is trivially fast to check and to bulk-fill.
103pub const SKY_SENTINEL: u32 = 0x00_00_00_00;
104
105/// One pre-rendered orthographic-ish view of a grid from a fixed
106/// direction. The depth buffer carries grid-local Euclidean
107/// distance (voxlap's z-buffer convention: smaller = closer); S6.3
108/// uses it to z-compose the billboard with other grids' rendered
109/// pixels.
110#[derive(Debug, Clone)]
111pub struct BillboardSnapshot {
112 /// Unit vector from the grid centre TO the viewpoint, in
113 /// grid-local space. The snapshot camera was at
114 /// `centre + view_dir * D` looking back.
115 pub view_dir: DVec3,
116 /// Snapshot framebuffer width and height in pixels (square in
117 /// S6.2 but the struct supports rectangular for future work).
118 pub width: u32,
119 /// See [`Self::width`].
120 pub height: u32,
121 /// RGBA framebuffer. Sky pixels carry the build's `sky_color`.
122 pub color: Vec<u32>,
123 /// Per-pixel grid-local distance (voxlap's z-buffer convention:
124 /// smaller = closer). Sky pixels carry [`f32::INFINITY`].
125 pub depth: Vec<f32>,
126}
127
128/// Per-grid lazy cache of 26 [`BillboardSnapshot`]s indexed by the
129/// 26 [`canonical_viewpoints`] directions.
130///
131/// Construction modes:
132/// - [`Self::new_empty`]: allocate an empty cache, populate later
133/// via [`Self::build`].
134/// - [`Self::build`]: render all 26 snapshots in one call. Use this
135/// from the render-time lazy path: when a grid first lands on
136/// `Lod::Far`, the S6.3 dispatch checks
137/// [`Grid::billboards`]; if `None`, calls `build` and stores.
138#[derive(Debug, Clone)]
139pub struct BillboardCache {
140 /// Snapshot resolution in pixels (square). Pinned at build
141 /// time; rebuilds construct a fresh `BillboardCache` rather
142 /// than resizing in place.
143 pub resolution: u32,
144 /// 26 snapshots, indexed in the same order as
145 /// [`canonical_viewpoints`]. Empty (`Vec::new`) iff this cache
146 /// is uninitialised.
147 pub snapshots: Vec<BillboardSnapshot>,
148}
149
150impl BillboardCache {
151 /// Allocate an empty cache. `snapshots` is empty; future
152 /// [`Self::build`] populates it. Cheap — no allocations beyond
153 /// the empty `Vec` header.
154 #[must_use]
155 pub fn new_empty(resolution: u32) -> Self {
156 Self {
157 resolution,
158 snapshots: Vec::new(),
159 }
160 }
161
162 /// Number of snapshots populated. `0` for an empty cache,
163 /// `26` after [`Self::build`].
164 #[must_use]
165 pub fn len(&self) -> usize {
166 self.snapshots.len()
167 }
168
169 /// `true` iff this cache has not yet been populated (no
170 /// snapshots stored).
171 #[must_use]
172 pub fn is_empty(&self) -> bool {
173 self.snapshots.is_empty()
174 }
175
176 /// Render all 26 viewpoint snapshots of `grid` into a fresh
177 /// cache.
178 ///
179 /// Cost: `O(26 × resolution² × grid_render_cost)`. For
180 /// `resolution = 128` and a small ship grid this is roughly
181 /// equivalent to a single full-frame render. Intended to be
182 /// called once per grid-edit cycle (caches are invalidated on
183 /// edits via [`Grid::set_voxel`] et al.).
184 ///
185 /// An empty grid (no populated chunks) yields 26 all-sky
186 /// snapshots. The cache is still populated so the S6.3 blit
187 /// path doesn't keep retrying — a Far-tier empty grid's blit
188 /// is then a no-op (every pixel skipped via [`SKY_SENTINEL`]).
189 ///
190 /// **Sky-pixel detection**: the pool's skycast colour is set
191 /// to [`SKY_SENTINEL`] before each snapshot render so opticast
192 /// writes the sentinel (not a real sky colour) into pixels
193 /// rays missed. Post-render, every sentinel pixel's depth is
194 /// reset to [`f32::INFINITY`] (opticast writes a finite "sky
195 /// distance" for these pixels, which would otherwise leak
196 /// through the blit's depth check).
197 #[must_use]
198 pub fn build(grid: &Grid, resolution: u32) -> Self {
199 let viewpoints = canonical_viewpoints();
200 let mut snapshots = Vec::with_capacity(viewpoints.len());
201
202 // Grid centre + bounding radius in grid-local space.
203 let (centre, radius) = grid_local_centre_and_radius(grid);
204 // Camera distance + ray budget. `R_floor` prevents
205 // degenerate budgets for empty grids.
206 let r = radius.max(1.0);
207 let d = CAMERA_DISTANCE_FACTOR * r;
208 // Scan budget covers camera-to-far-side + a little slack
209 // for foreshortened rays past the centre.
210 let max_scan_dist = ((d + r) * 1.25).ceil().max(64.0) as i32;
211
212 // One ScratchPool shared across all 26 renders. Sized so
213 // the per-strip uurend stride fits the snapshot width.
214 let pool_vsid = CHUNK_SIZE_XY.max(resolution).max(64);
215 let mut pool = ScratchPool::new(resolution, resolution, pool_vsid);
216 // Skycast colour = SKY_SENTINEL so opticast stamps the
217 // sentinel into sky pixels (instead of a real colour the
218 // blit can't reliably tell apart from a voxel hit).
219 let sentinel_i = i32::from_ne_bytes(SKY_SENTINEL.to_ne_bytes());
220 pool.set_skycast(sentinel_i, 0);
221 pool.set_treat_z_max_as_air(true);
222
223 for view_dir in viewpoints {
224 let camera = snapshot_camera(view_dir, centre, d);
225 let mut color = vec![SKY_SENTINEL; (resolution as usize) * (resolution as usize)];
226 let mut depth = vec![f32::INFINITY; color.len()];
227
228 // Empty grid → render all-sky and move on (no chunks
229 // means `chunk_xyz_backing` returns None).
230 let outcome = if let Some(backing) = grid.chunk_xyz_backing() {
231 let cg = roxlap_core::ChunkGrid {
232 chunks: &backing.chunks,
233 origin_chunk_xy: backing.origin_chunk_xy,
234 origin_chunk_z: backing.origin_chunk_z,
235 chunks_x: backing.chunks_x,
236 chunks_y: backing.chunks_y,
237 chunks_z: backing.chunks_z,
238 };
239 let grid_view = roxlap_core::GridView::from_chunk_grid(&cg, CHUNK_SIZE_XY);
240 let settings = snapshot_settings(resolution, d, r, max_scan_dist);
241 let mut rasterizer =
242 ScalarRasterizer::new(&mut color, &mut depth, resolution as usize, grid_view);
243 opticast(&mut rasterizer, &mut pool, &camera, &settings, grid_view)
244 } else {
245 // Empty grid — buffers stay at SKY_SENTINEL / INFINITY.
246 OpticastOutcome::Rendered
247 };
248 // `Rendered` and `SkippedCameraInSolid` both keep the
249 // buffers — the latter means the camera was inside
250 // solid material (impossible for our outside-the-grid
251 // camera position), in which case we get sky too.
252 let _ = outcome;
253
254 // Sentinel post-process: opticast writes a finite
255 // depth (`gxmax` / `max_scan_dist`) for sky pixels via
256 // `phase_startsky`. Reset those to INFINITY so the
257 // blit's `is_infinite()` belt-and-braces check still
258 // works alongside the colour-sentinel check.
259 for (px, z) in color.iter().zip(depth.iter_mut()) {
260 if *px == SKY_SENTINEL {
261 *z = f32::INFINITY;
262 }
263 }
264
265 snapshots.push(BillboardSnapshot {
266 view_dir,
267 width: resolution,
268 height: resolution,
269 color,
270 depth,
271 });
272 }
273
274 Self {
275 resolution,
276 snapshots,
277 }
278 }
279
280 /// Pick the snapshot whose `view_dir` is closest to `query`
281 /// (largest dot product). Returns `None` iff the cache is
282 /// empty.
283 ///
284 /// `query` is the unit vector from the grid centre to the
285 /// current camera position in grid-local space — the same
286 /// frame the snapshot `view_dir`s live in. Caller is
287 /// responsible for normalisation.
288 ///
289 /// Tie-breaking is "first in viewpoint order"; with the 26
290 /// canonical viewpoints, ties only happen for query directions
291 /// exactly equidistant between two viewpoints, which is a
292 /// measure-zero set under f64.
293 #[must_use]
294 pub fn pick_nearest(&self, query: DVec3) -> Option<&BillboardSnapshot> {
295 if self.snapshots.is_empty() {
296 return None;
297 }
298 let mut best_idx = 0usize;
299 let mut best_dot = self.snapshots[0].view_dir.dot(query);
300 for (i, snap) in self.snapshots.iter().enumerate().skip(1) {
301 let d = snap.view_dir.dot(query);
302 if d > best_dot {
303 best_dot = d;
304 best_idx = i;
305 }
306 }
307 Some(&self.snapshots[best_idx])
308 }
309}
310
311/// 26 unit vectors covering the cube's face / edge / corner
312/// directions on the unit sphere.
313///
314/// Order is stable: 6 face → 12 edge → 8 corner. Indices are
315/// implementation details — call [`BillboardCache::pick_nearest`]
316/// for the query-driven lookup rather than indexing directly.
317///
318/// All vectors are unit length to within f64 precision (face
319/// vectors are exact; edge / corner vectors come from
320/// `normalize()` so they carry the platform's sqrt rounding —
321/// typically 1 ULP).
322#[must_use]
323pub fn canonical_viewpoints() -> Vec<DVec3> {
324 let mut out = Vec::with_capacity(26);
325
326 // 6 face directions — axis-aligned, exact unit length.
327 for &axis in &[
328 DVec3::X,
329 DVec3::NEG_X,
330 DVec3::Y,
331 DVec3::NEG_Y,
332 DVec3::Z,
333 DVec3::NEG_Z,
334 ] {
335 out.push(axis);
336 }
337
338 // 12 edge directions — (±1, ±1, 0), (±1, 0, ±1), (0, ±1, ±1)
339 // normalised to unit length (1/√2 in each non-zero component).
340 let signs = [-1.0_f64, 1.0_f64];
341 for &sa in &signs {
342 for &sb in &signs {
343 out.push(DVec3::new(sa, sb, 0.0).normalize());
344 out.push(DVec3::new(sa, 0.0, sb).normalize());
345 out.push(DVec3::new(0.0, sa, sb).normalize());
346 }
347 }
348
349 // 8 corner directions — (±1, ±1, ±1) normalised (1/√3 each).
350 for &sx in &signs {
351 for &sy in &signs {
352 for &sz in &signs {
353 out.push(DVec3::new(sx, sy, sz).normalize());
354 }
355 }
356 }
357
358 debug_assert_eq!(out.len(), 26);
359 out
360}
361
362/// Grid centre + bounding-sphere radius, in grid-local voxel
363/// coordinates. The centre is the AABB midpoint of the populated
364/// chunks (NOT the bounding-sphere centre, which would require a
365/// Welzl pass and isn't worth it for 26 fixed viewpoints).
366///
367/// Empty grid → centre is `(0, 0, 0)` and radius `0.0`. The
368/// snapshot camera still renders to all-sky in this case (no
369/// chunks → opticast skips the dispatch).
370fn grid_local_centre_and_radius(grid: &Grid) -> (DVec3, f64) {
371 if grid.chunks.is_empty() {
372 return (DVec3::ZERO, 0.0);
373 }
374 let mut lo = IVec3::splat(i32::MAX);
375 let mut hi = IVec3::splat(i32::MIN);
376 for &idx in grid.chunks.keys() {
377 lo = lo.min(idx);
378 hi = hi.max(idx);
379 }
380 let sx = f64::from(CHUNK_SIZE_XY);
381 let sz = f64::from(CHUNK_SIZE_Z);
382 let lo_v = DVec3::new(
383 f64::from(lo.x) * sx,
384 f64::from(lo.y) * sx,
385 f64::from(lo.z) * sz,
386 );
387 let hi_v = DVec3::new(
388 f64::from(hi.x + 1) * sx,
389 f64::from(hi.y + 1) * sx,
390 f64::from(hi.z + 1) * sz,
391 );
392 let centre = (lo_v + hi_v) * 0.5;
393 let half_extent = (hi_v - lo_v) * 0.5;
394 let radius = half_extent.length();
395 (centre, radius)
396}
397
398/// Build the snapshot camera for one viewpoint.
399///
400/// Positions the camera at `centre + view_dir * d` in grid-local
401/// space, looking back at the grid centre with a right-handed
402/// basis (`right × down == forward` per voxlap convention).
403fn snapshot_camera(view_dir: DVec3, centre: DVec3, d: f64) -> Camera {
404 let pos = centre + view_dir * d;
405 let forward = -view_dir;
406 // Pick an "up reference" not parallel to forward.
407 //
408 // Voxlap is z-down (positive Z = downward in world space), so
409 // the world's "up" direction is **negative** Z. Using
410 // `DVec3::NEG_Z` here gives `down = forward × right` that
411 // points toward voxlap's +Z (= screen down) — i.e. the
412 // snapshot is rendered right-side-up.
413 //
414 // Pre-2026-05-28 bug: this was `DVec3::Z`, producing
415 // `down = (0,0,-1)` for face viewpoints. The rasterizer
416 // rendered each snapshot upside-down; the blit then stamped
417 // the inverted image at the projected grid centre, making
418 // pillars appear at the wrong vertical position (visually:
419 // "billboards are taller than the voxel model").
420 //
421 // Falls back to +X when the viewpoint is near-±Z (forward
422 // nearly parallel to the up reference).
423 let up_ref = if forward.z.abs() < 0.99 {
424 DVec3::NEG_Z
425 } else {
426 DVec3::X
427 };
428 let right = forward.cross(up_ref).normalize();
429 // down = forward × right gives right × down == forward (voxlap
430 // RH convention). Verified by cross-product handedness.
431 let down = forward.cross(right);
432 Camera {
433 pos: pos.to_array(),
434 right: right.to_array(),
435 down: down.to_array(),
436 forward: forward.to_array(),
437 }
438}
439
440/// Build the [`OpticastSettings`] for one snapshot render.
441///
442/// `mip_levels = 1` keeps mip-0 only — the snapshot resolution is
443/// already coarse, deep mips would over-blur. `mip_scan_dist` is
444/// the floor (4). `max_scan_dist` is sized to cover camera-to-
445/// far-side of the grid plus a 25 % slack for foreshortened rays
446/// past the centre.
447///
448/// Projection: orthographic-ish perspective with `hz = N * D /
449/// (2 * R)`. The image scale at the grid centre lands the
450/// bounding sphere exactly at the framebuffer edges; rays
451/// diverge by `atan(R/D)` across the framebuffer (~7° at the
452/// default `D = 8R`).
453fn snapshot_settings(resolution: u32, d: f64, r: f64, max_scan_dist: i32) -> OpticastSettings {
454 let n = f64::from(resolution);
455 let half_n = (n * 0.5) as f32;
456 // hz = (N * D) / (2 * R). For D = 8R this is 4N — narrow FOV,
457 // near-orthographic. f64 → f32 cast: f32 mantissa handles
458 // values up to ~16M, comfortably above realistic 4N for the
459 // 128×128 default.
460 #[allow(clippy::cast_possible_truncation)]
461 let hz = ((n * d) / (2.0 * r)) as f32;
462 OpticastSettings {
463 xres: resolution,
464 yres: resolution,
465 y_start: 0,
466 y_end: resolution,
467 hx: half_n,
468 hy: half_n,
469 hz,
470 anginc: 1,
471 mip_levels: 1,
472 mip_scan_dist: 4,
473 max_scan_dist,
474 }
475}
476
477/// Blit one [`BillboardSnapshot`] into a `(fb, zb)` pair as a
478/// camera-aligned 2D quad — the S6.3 Far-tier render path.
479///
480/// Projection:
481/// - The grid's world centre projects to a screen pixel via the
482/// runtime camera's basis + `settings.{hx, hy, hz}`. If the
483/// centre is at or behind the camera (`depth <= 0`), this is a
484/// no-op.
485/// - The grid's bounding sphere (`radius` in grid-local voxel
486/// units, identical to world units because rotations preserve
487/// distance) projects to a screen-pixel half-extent
488/// `pixel_radius = radius * hz / depth`. The blit covers the
489/// square `[cx - pixel_radius, cx + pixel_radius]² ×
490/// [cy - pixel_radius, cy + pixel_radius]` around the projected
491/// centre.
492/// - Source-to-destination sampling is nearest-neighbour. The
493/// snapshot's resolution is fixed at build time; under-sampling
494/// when far away (snapshot_pixels >> screen_pixels) is fine for
495/// impostors. Over-sampling when close (screen_pixels >>
496/// snapshot_pixels) causes blocky scaling but Far tier is by
497/// definition past the radius-based threshold so screen_pixels
498/// should stay modest.
499///
500/// Depth: every non-sky destination pixel gets the same `z` value
501/// — the camera-to-grid-centre distance. This treats the impostor
502/// as a flat disk at the grid centre. Adequate for S6.3 minimum-
503/// viable; S6.4 polish can use per-pixel depth from
504/// `snapshot.depth` to recover internal shape.
505///
506/// Sky pixels: detected via `snapshot.depth[..].is_infinite()`.
507/// Skipped entirely (the destination pixel + zbuffer are
508/// untouched), so the underlying sky / other grids show through.
509///
510/// Compose: min-z merge against the existing `zb`. Closer-than-
511/// existing wins. Sky pixels in the snapshot don't even attempt
512/// the merge, so distant grids never wipe out a near grid's
513/// rendered pixel.
514#[allow(clippy::too_many_arguments)]
515pub fn billboard_blit_into(
516 fb: &mut [u32],
517 zb: &mut [f32],
518 pitch_pixels: usize,
519 width: u32,
520 height: u32,
521 snapshot: &BillboardSnapshot,
522 grid_world_centre: DVec3,
523 grid_world_radius: f64,
524 camera: &Camera,
525 settings: &OpticastSettings,
526) {
527 // Camera basis in world space.
528 let cam_pos = DVec3::from_array(camera.pos);
529 let forward = DVec3::from_array(camera.forward);
530 let right = DVec3::from_array(camera.right);
531 let down = DVec3::from_array(camera.down);
532 // Vector from camera to grid centre.
533 let to_centre = grid_world_centre - cam_pos;
534 // Depth along the camera forward axis. Negative = behind
535 // camera; skip (the perspective project would invert sign).
536 let depth = to_centre.dot(forward);
537 if depth <= 0.0 || !depth.is_finite() {
538 return;
539 }
540 // Off-axis offsets along right / down.
541 let x_off = to_centre.dot(right);
542 let y_off = to_centre.dot(down);
543 // Perspective scale factor at the grid centre's depth.
544 let scale = f64::from(settings.hz) / depth;
545 let cx = f64::from(settings.hx) + x_off * scale;
546 let cy = f64::from(settings.hy) + y_off * scale;
547 // Half-extent of the impostor quad in destination pixels.
548 let pixel_radius_f = grid_world_radius * scale;
549 if !pixel_radius_f.is_finite() || pixel_radius_f < 1.0 {
550 // Sub-pixel impostor — invisible at this resolution.
551 return;
552 }
553 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
554 let pixel_radius = pixel_radius_f.ceil() as i32;
555 let dst_size = pixel_radius * 2;
556 if dst_size <= 0 {
557 return;
558 }
559 // Source dims.
560 let src_w = snapshot.width as i32;
561 let src_h = snapshot.height as i32;
562 if src_w <= 0 || src_h <= 0 {
563 return;
564 }
565 // Quad's top-left destination corner. Clamped to screen at
566 // sampling time so partially-off-screen quads still render
567 // their visible portion.
568 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
569 let dst_left = (cx - pixel_radius_f) as i32;
570 #[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
571 let dst_top = (cy - pixel_radius_f) as i32;
572 // Z value used for every non-sky billboard pixel.
573 #[allow(clippy::cast_possible_truncation)]
574 let z = depth as f32;
575
576 let w_i = width as i32;
577 let h_i = height as i32;
578 for dy in 0..dst_size {
579 let screen_y = dst_top + dy;
580 if screen_y < 0 || screen_y >= h_i {
581 continue;
582 }
583 // Nearest-neighbour source y.
584 let sy = (dy * src_h) / dst_size;
585 let row_src_base = (sy as usize) * (src_w as usize);
586 let row_dst_base = (screen_y as usize) * pitch_pixels;
587 for dx in 0..dst_size {
588 let screen_x = dst_left + dx;
589 if screen_x < 0 || screen_x >= w_i {
590 continue;
591 }
592 let sx = (dx * src_w) / dst_size;
593 let src_idx = row_src_base + sx as usize;
594 // Sky pixels: skip. Two redundant signals — colour
595 // matches [`SKY_SENTINEL`] (opticast's skycast write)
596 // OR depth is infinite (post-build patch + empty-grid
597 // init). Either alone is sufficient; both are checked
598 // so a future refactor of build's init can drop one
599 // without breaking the blit.
600 if snapshot.color[src_idx] == SKY_SENTINEL || snapshot.depth[src_idx].is_infinite() {
601 continue;
602 }
603 let dst_idx = row_dst_base + screen_x as usize;
604 if z < zb[dst_idx] {
605 fb[dst_idx] = snapshot.color[src_idx];
606 zb[dst_idx] = z;
607 }
608 }
609 }
610}
611
612#[cfg(test)]
613mod tests {
614 use super::*;
615 use crate::GridTransform;
616
617 // Sky pixels in built snapshots are tagged with SKY_SENTINEL
618 // (not a caller-supplied colour). The test asserts use this
619 // directly rather than re-exposing a separate constant.
620
621 #[test]
622 fn canonical_viewpoints_has_26() {
623 let v = canonical_viewpoints();
624 assert_eq!(v.len(), 26);
625 }
626
627 #[test]
628 fn canonical_viewpoints_all_unit_length() {
629 for (i, d) in canonical_viewpoints().iter().enumerate() {
630 let len = d.length();
631 assert!(
632 (len - 1.0).abs() < 1e-12,
633 "viewpoint {i}: {d:?} length={len}",
634 );
635 }
636 }
637
638 #[test]
639 fn canonical_viewpoints_all_distinct() {
640 let v = canonical_viewpoints();
641 for i in 0..v.len() {
642 for j in (i + 1)..v.len() {
643 let same = (v[i] - v[j]).length() < 1e-9;
644 assert!(!same, "viewpoint {i} and {j} are equal: {:?}", v[i]);
645 }
646 }
647 }
648
649 #[test]
650 fn canonical_viewpoints_cover_all_octants() {
651 // Among the 8 corner viewpoints, all eight (±1, ±1, ±1) sign
652 // combos should appear. Octant signature = (sign_x, sign_y, sign_z).
653 let mut octants_seen = std::collections::HashSet::new();
654 for v in canonical_viewpoints() {
655 let sig = (
656 v.x.partial_cmp(&0.0).unwrap(),
657 v.y.partial_cmp(&0.0).unwrap(),
658 v.z.partial_cmp(&0.0).unwrap(),
659 );
660 // Only collect strictly-positive-or-strictly-negative axes
661 // (no zeros) — those identify the 8 corner octants.
662 use std::cmp::Ordering::*;
663 if !matches!(sig.0, Equal) && !matches!(sig.1, Equal) && !matches!(sig.2, Equal) {
664 octants_seen.insert(sig);
665 }
666 }
667 assert_eq!(octants_seen.len(), 8);
668 }
669
670 fn build_small_grid() -> Grid {
671 // Single-chunk grid with a recognisable shape — 16-voxel
672 // box at chunk-local (50, 50, 50)..(65, 65, 65). Enough
673 // content that every viewpoint sees non-sky pixels.
674 let mut g = Grid::new(GridTransform::identity());
675 g.set_rect(
676 IVec3::new(40, 40, 40),
677 IVec3::new(80, 80, 80),
678 Some(0x80_22_aa_22),
679 );
680 g
681 }
682
683 #[test]
684 fn build_populates_26_snapshots() {
685 let grid = build_small_grid();
686 let cache = BillboardCache::build(&grid, 32);
687 assert_eq!(cache.resolution, 32);
688 assert_eq!(cache.len(), 26);
689 for (i, snap) in cache.snapshots.iter().enumerate() {
690 assert_eq!(snap.width, 32);
691 assert_eq!(snap.height, 32);
692 assert_eq!(snap.color.len(), 32 * 32);
693 assert_eq!(snap.depth.len(), 32 * 32);
694 // Each snapshot's view_dir must match the canonical
695 // viewpoint at the same index.
696 let expected = canonical_viewpoints()[i];
697 assert!(
698 (snap.view_dir - expected).length() < 1e-12,
699 "snapshot {i} view_dir mismatch",
700 );
701 }
702 }
703
704 #[test]
705 fn build_renders_some_non_sky_pixels_per_viewpoint() {
706 // Every viewpoint should hit the box. We don't pin pixel
707 // counts (mip-0 + 32×32 res + 8R distance produces 5-50
708 // hit pixels depending on viewpoint), just that every
709 // viewpoint produces at least ONE non-sky pixel — i.e.
710 // the snapshot camera correctly framed the grid.
711 let grid = build_small_grid();
712 let cache = BillboardCache::build(&grid, 32);
713 for (i, snap) in cache.snapshots.iter().enumerate() {
714 let non_sky = snap.color.iter().filter(|&&p| p != SKY_SENTINEL).count();
715 assert!(
716 non_sky > 0,
717 "snapshot {i} (view_dir={:?}) rendered all-sky",
718 snap.view_dir,
719 );
720 }
721 }
722
723 #[test]
724 fn build_empty_grid_yields_26_all_sky_snapshots() {
725 let grid = Grid::new(GridTransform::identity());
726 let cache = BillboardCache::build(&grid, 16);
727 assert_eq!(cache.len(), 26);
728 for (i, snap) in cache.snapshots.iter().enumerate() {
729 for &px in &snap.color {
730 assert_eq!(
731 px, SKY_SENTINEL,
732 "empty grid snapshot {i} produced non-sky pixel {px:#010x}",
733 );
734 }
735 for &z in &snap.depth {
736 assert!(z.is_infinite(), "empty grid snapshot {i} depth not INF",);
737 }
738 }
739 }
740
741 #[test]
742 fn pick_nearest_returns_face_viewpoint_for_axis_query() {
743 let grid = build_small_grid();
744 let cache = BillboardCache::build(&grid, 16);
745 // Query along +x: nearest viewpoint should be +x.
746 let snap = cache.pick_nearest(DVec3::X).expect("non-empty cache");
747 assert!(
748 (snap.view_dir - DVec3::X).length() < 1e-12,
749 "+x query picked {:?}",
750 snap.view_dir,
751 );
752 // Query along -z: nearest viewpoint should be -z.
753 let snap = cache.pick_nearest(DVec3::NEG_Z).expect("non-empty cache");
754 assert!(
755 (snap.view_dir - DVec3::NEG_Z).length() < 1e-12,
756 "-z query picked {:?}",
757 snap.view_dir,
758 );
759 }
760
761 #[test]
762 fn pick_nearest_routes_oblique_to_a_corner_viewpoint() {
763 // Query along (1, 1, 1) / √3 lands exactly on the (+, +, +)
764 // corner viewpoint; pick_nearest must return that.
765 let grid = build_small_grid();
766 let cache = BillboardCache::build(&grid, 16);
767 let query = DVec3::new(1.0, 1.0, 1.0).normalize();
768 let snap = cache.pick_nearest(query).expect("non-empty cache");
769 assert!(
770 (snap.view_dir - query).length() < 1e-9,
771 "diagonal query picked {:?}",
772 snap.view_dir,
773 );
774 }
775
776 #[test]
777 fn pick_nearest_returns_none_for_empty_cache() {
778 let cache = BillboardCache::new_empty(32);
779 assert!(cache.is_empty());
780 assert!(cache.pick_nearest(DVec3::X).is_none());
781 }
782
783 #[test]
784 fn new_empty_allocates_no_snapshots() {
785 let cache = BillboardCache::new_empty(64);
786 assert_eq!(cache.resolution, 64);
787 assert_eq!(cache.len(), 0);
788 assert!(cache.is_empty());
789 }
790}