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roxlap_scene/
snapshot.rs

1//! Serde-friendly snapshot of a [`Scene`].
2//!
3//! The live [`Scene`] holds [`Vxl`] chunks with allocator state
4//! ([`Vxl::vbit`] / [`Vxl::vbiti`]) that doesn't round-trip
5//! cleanly through serde — the post-edit slab pool is interior
6//! mutable and changes shape under voxalloc-driven scatter.
7//! [`SceneSnapshot`] is a flattened view: per-chunk bytes
8//! produced by [`roxlap_formats::vxl::serialize`], plus the grid
9//! transforms / ids the runtime tracks. It's a value type with
10//! plain serde derives — bincode / postcard / json / cbor all
11//! work.
12//!
13//! Use [`Scene::to_snapshot`] / [`Scene::from_snapshot`] to round
14//! trip. The deserialised scene is editable: each chunk goes back
15//! through [`Vxl::reserve_edit_capacity`] so subsequent
16//! `Grid::set_*` calls don't panic.
17//!
18//! [`Scene`]: crate::Scene
19//! [`Vxl`]: roxlap_formats::vxl::Vxl
20//! [`Vxl::vbit`]: roxlap_formats::vxl::Vxl::vbit
21//! [`Vxl::vbiti`]: roxlap_formats::vxl::Vxl::vbiti
22//! [`Vxl::reserve_edit_capacity`]: roxlap_formats::vxl::Vxl::reserve_edit_capacity
23
24use glam::IVec3;
25use roxlap_formats::vxl::{self, ParseError, Vxl};
26use serde::{Deserialize, Serialize};
27
28use crate::{Grid, GridId, GridTransform, LodThresholds, Scene, StreamRadius};
29
30/// Re-encode a [`Vxl`]'s mip-0 columns into a contiguous bytes
31/// blob that round-trips through [`vxl::parse`].
32///
33/// [`vxl::serialize`] writes the live `vxl.data` array verbatim,
34/// which breaks the round-trip after edits: post-`voxalloc`
35/// scatter, columns may live in the edit pool past the
36/// originally-contiguous prefix, and `vxl::parse` walks columns
37/// linearly from offset 0. This helper builds a temporary
38/// contiguous [`Vxl`] (column index order) and serialises that —
39/// the result is a layout `vxl::parse` accepts even after
40/// arbitrary `set_voxel` / `set_rect` / `set_sphere` edits.
41///
42/// Mip-1+ data isn't preserved (the renderer rebuilds it on
43/// demand). Snapshots are pre-mip; the receiver calls
44/// [`Vxl::generate_mips`] if it wants them.
45fn compact_serialize_chunk(vxl: &Vxl) -> Vec<u8> {
46    let n_cols = (vxl.vsid as usize) * (vxl.vsid as usize);
47    let mut data: Vec<u8> = Vec::new();
48    let mut column_offset: Vec<u32> = Vec::with_capacity(n_cols + 1);
49    for i in 0..n_cols {
50        column_offset.push(u32::try_from(data.len()).expect("offset fits in u32"));
51        data.extend_from_slice(vxl.column_data(i));
52    }
53    column_offset.push(u32::try_from(data.len()).expect("offset fits in u32"));
54
55    let compact = Vxl {
56        vsid: vxl.vsid,
57        ipo: vxl.ipo,
58        ist: vxl.ist,
59        ihe: vxl.ihe,
60        ifo: vxl.ifo,
61        data: data.into_boxed_slice(),
62        column_offset: column_offset.into_boxed_slice(),
63        mip_base_offsets: Box::new([0, n_cols + 1]),
64        vbit: Box::new([]),
65        vbiti: 0,
66    };
67    vxl::serialize(&compact)
68}
69
70/// Bytes of edit-pool headroom re-applied per chunk during
71/// [`Scene::from_snapshot`]. Matches the value chunk creation uses
72/// in [`crate::chunks`] so a snapshot round-trip leaves chunks
73/// equally edit-ready as freshly-created ones.
74const RESTORE_EDIT_HEADROOM_PER_COLUMN: usize = 256;
75
76/// Top-level scene snapshot — full state needed to reconstruct a
77/// [`Scene`] via [`Scene::from_snapshot`].
78///
79/// Grids serialised as a `Vec<(GridId, GridSnapshot)>` rather than
80/// a `HashMap` so the wire form is independent of `HashMap`'s
81/// non-deterministic iteration order — the same scene snapshot
82/// twice in a row produces byte-identical output.
83#[derive(Debug, Clone, Serialize, Deserialize)]
84pub struct SceneSnapshot {
85    /// Next id [`Scene::add_grid`] will hand out. Preserved across
86    /// snapshot round-trips so removed-id non-reuse holds.
87    pub next_grid_id: u32,
88    /// All registered grids paired with their ids.
89    pub grids: Vec<(GridId, GridSnapshot)>,
90}
91
92/// One grid's snapshot: transform + flattened chunks + the grid's
93/// runtime configuration (QE.5b — pre-QE.5 snapshots restored every
94/// config field to its default, so a loaded save silently lost
95/// `render_sky` / LOD / streaming settings).
96///
97/// The `generator` and `store` hooks are host code and cannot be
98/// serialised — rebind them after [`Scene::load_snapshot`], keyed on
99/// [`name`](Self::name).
100#[derive(Debug, Clone, Serialize, Deserialize)]
101pub struct GridSnapshot {
102    /// The grid's world placement (position + rotation).
103    pub transform: GridTransform,
104    /// Chunks as `(chunk_idx, vxl_bytes)`. `vxl_bytes` is
105    /// [`roxlap_formats::vxl::serialize`] output — re-parseable
106    /// via [`roxlap_formats::vxl::parse`].
107    pub chunks: Vec<(IVec3, Vec<u8>)>,
108    /// S7.2: per-chunk edit version counters, sorted by chunk
109    /// index. Chunks absent from this list restore as version 0 —
110    /// the same as a freshly generated or pre-S7.2 snapshot.
111    /// (`#[serde(default)]` covers self-describing formats; the
112    /// wire-format compatibility story is the QE.5b envelope
113    /// version in [`Scene::save_snapshot`].)
114    #[serde(default)]
115    pub chunk_versions: Vec<(IVec3, u64)>,
116    /// QE.5b — the grid's host-assigned rebind tag ([`crate::Grid::name`]).
117    #[serde(default)]
118    pub name: Option<String>,
119    /// QE.5b — [`crate::Grid::render_sky`].
120    #[serde(default = "default_render_sky")]
121    pub render_sky: bool,
122    /// QE.5b — [`crate::Grid::mip_levels_override`].
123    #[serde(default)]
124    pub mip_levels_override: Option<u32>,
125    /// QE.5b — [`crate::Grid::lod_thresholds`].
126    #[serde(default = "LodThresholds::always_near")]
127    pub lod_thresholds: LodThresholds,
128    /// QE.5b — [`crate::Grid::stream_radius`].
129    #[serde(default)]
130    pub stream_radius: StreamRadius,
131    /// SC.snap (v2) — the grid's [`GridTransform::voxel_world_size`]. Stored
132    /// as a sibling field (not inside the transform, whose wire form stays
133    /// frozen with `#[serde(skip)]`). The `#[serde(default)]` covers
134    /// self-describing formats; the bincode positional gap between v1 and v2
135    /// is handled by the private `GridSnapshotV1` shadow shape + the version
136    /// dispatch in [`Scene::load_snapshot`]. v1 blobs restore this at `1.0`.
137    #[serde(default = "one_f64")]
138    pub voxel_world_size: f64,
139    /// WT.0 (v3) — the grid's [`crate::WaterVolume`]s. Same
140    /// trailing-field discipline as `voxel_world_size`: v1/v2 blobs
141    /// decode through their frozen shadow shapes and restore with no
142    /// water.
143    #[serde(default)]
144    pub water_volumes: Vec<crate::WaterVolume>,
145}
146
147/// `voxel_world_size`'s default (`1.0`) for `#[serde(default)]` on
148/// self-describing formats — an unscaled grid.
149fn one_f64() -> f64 {
150    1.0
151}
152
153/// SC.snap — the **frozen v1** wire shape of [`SceneSnapshot`], used only to
154/// deserialize version-1 blobs (which predate the persisted scale). bincode
155/// is positional, so this must mirror v1's fields exactly — it has NO
156/// `voxel_world_size` (grids restore at `1.0` via [`From`]).
157#[derive(Deserialize)]
158struct SceneSnapshotV1 {
159    next_grid_id: u32,
160    grids: Vec<(GridId, GridSnapshotV1)>,
161}
162
163/// SC.snap — the frozen v1 [`GridSnapshot`] shape (no `voxel_world_size`).
164/// The field list + `#[serde(default)]`s must byte-match what v1
165/// `save_snapshot` wrote (the checked-in fixture is the gate).
166#[derive(Deserialize)]
167struct GridSnapshotV1 {
168    transform: GridTransform,
169    chunks: Vec<(IVec3, Vec<u8>)>,
170    #[serde(default)]
171    chunk_versions: Vec<(IVec3, u64)>,
172    #[serde(default)]
173    name: Option<String>,
174    #[serde(default = "default_render_sky")]
175    render_sky: bool,
176    #[serde(default)]
177    mip_levels_override: Option<u32>,
178    #[serde(default = "LodThresholds::always_near")]
179    lod_thresholds: LodThresholds,
180    #[serde(default)]
181    stream_radius: StreamRadius,
182}
183
184impl From<SceneSnapshotV1> for SceneSnapshot {
185    fn from(v1: SceneSnapshotV1) -> Self {
186        Self {
187            next_grid_id: v1.next_grid_id,
188            grids: v1
189                .grids
190                .into_iter()
191                // Chain through the frozen v2 shape (see the
192                // GridSnapshotV1 → GridSnapshotV2 impl).
193                .map(|(id, g)| (id, GridSnapshotV2::from(g).into()))
194                .collect(),
195        }
196    }
197}
198
199impl From<GridSnapshotV1> for GridSnapshotV2 {
200    // FROZEN (WT.0): v1 → v2 adds only the persisted scale. Version
201    // bumps chain shadow shapes (V1 → V2 → … → live), so old links
202    // like this one never change again — only the final
203    // shadow-to-live impl is rewritten per bump.
204    fn from(g: GridSnapshotV1) -> Self {
205        Self {
206            transform: g.transform,
207            chunks: g.chunks,
208            chunk_versions: g.chunk_versions,
209            name: g.name,
210            render_sky: g.render_sky,
211            mip_levels_override: g.mip_levels_override,
212            lod_thresholds: g.lod_thresholds,
213            stream_radius: g.stream_radius,
214            // v1 predates persisted scale — an unscaled grid.
215            voxel_world_size: 1.0,
216        }
217    }
218}
219
220/// WT.0 — the **frozen v2** wire shape of [`SceneSnapshot`], used only to
221/// deserialize version-2 blobs (which predate water volumes). Same
222/// positional-bincode rationale as [`SceneSnapshotV1`].
223#[derive(Deserialize)]
224struct SceneSnapshotV2 {
225    next_grid_id: u32,
226    grids: Vec<(GridId, GridSnapshotV2)>,
227}
228
229/// WT.0 — the frozen v2 [`GridSnapshot`] shape (no `water_volumes`).
230/// The field list must byte-match what v2 `save_snapshot` wrote (the
231/// checked-in v2 fixture is the gate).
232#[derive(Deserialize)]
233struct GridSnapshotV2 {
234    transform: GridTransform,
235    chunks: Vec<(IVec3, Vec<u8>)>,
236    #[serde(default)]
237    chunk_versions: Vec<(IVec3, u64)>,
238    #[serde(default)]
239    name: Option<String>,
240    #[serde(default = "default_render_sky")]
241    render_sky: bool,
242    #[serde(default)]
243    mip_levels_override: Option<u32>,
244    #[serde(default = "LodThresholds::always_near")]
245    lod_thresholds: LodThresholds,
246    #[serde(default)]
247    stream_radius: StreamRadius,
248    #[serde(default = "one_f64")]
249    voxel_world_size: f64,
250}
251
252impl From<SceneSnapshotV2> for SceneSnapshot {
253    fn from(v2: SceneSnapshotV2) -> Self {
254        Self {
255            next_grid_id: v2.next_grid_id,
256            grids: v2.grids.into_iter().map(|(id, g)| (id, g.into())).collect(),
257        }
258    }
259}
260
261impl From<GridSnapshotV2> for GridSnapshot {
262    fn from(g: GridSnapshotV2) -> Self {
263        Self {
264            transform: g.transform,
265            chunks: g.chunks,
266            chunk_versions: g.chunk_versions,
267            name: g.name,
268            render_sky: g.render_sky,
269            mip_levels_override: g.mip_levels_override,
270            lod_thresholds: g.lod_thresholds,
271            stream_radius: g.stream_radius,
272            voxel_world_size: g.voxel_world_size,
273            // v2 predates water volumes — a dry grid.
274            water_volumes: Vec::new(),
275        }
276    }
277}
278
279/// `render_sky`'s [`crate::Grid::new`] default, for
280/// `#[serde(default)]` on self-describing formats.
281fn default_render_sky() -> bool {
282    true
283}
284
285/// Errors from [`Scene::from_snapshot`]. Wraps the per-chunk
286/// [`ParseError`] with a tag identifying which grid + chunk
287/// failed.
288#[derive(Debug)]
289pub enum FromSnapshotError {
290    /// One chunk's bytes failed to round-trip through
291    /// [`roxlap_formats::vxl::parse`].
292    ChunkParse {
293        /// The grid whose chunk failed to parse.
294        grid: GridId,
295        /// The failing chunk's index within `grid`.
296        chunk: IVec3,
297        /// The underlying `.vxl` parse failure.
298        source: ParseError,
299    },
300}
301
302impl std::fmt::Display for FromSnapshotError {
303    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
304        match self {
305            Self::ChunkParse {
306                grid,
307                chunk,
308                source,
309            } => {
310                write!(
311                    f,
312                    "scene snapshot: grid {} chunk {chunk:?} parse failed: {source:?}",
313                    grid.raw()
314                )
315            }
316        }
317    }
318}
319
320impl std::error::Error for FromSnapshotError {}
321
322impl Scene {
323    /// Capture the scene's full state as a serde-friendly value.
324    /// Each chunk is encoded via
325    /// [`roxlap_formats::vxl::serialize`]; the rest is plain field
326    /// data.
327    ///
328    /// Grid iteration order in the produced snapshot is sorted by
329    /// [`GridId`] so two snapshots of the same scene produce
330    /// byte-identical output (the live `HashMap` iteration order
331    /// would be non-deterministic).
332    #[must_use]
333    pub fn to_snapshot(&self) -> SceneSnapshot {
334        let mut grid_ids: Vec<GridId> = self.grids.keys().copied().collect();
335        grid_ids.sort_unstable();
336
337        let mut grids = Vec::with_capacity(grid_ids.len());
338        for id in grid_ids {
339            let grid = &self.grids[&id];
340            let mut chunk_addrs: Vec<IVec3> = grid.chunks.keys().copied().collect();
341            chunk_addrs.sort_unstable_by_key(|a| (a.x, a.y, a.z));
342            let chunks = chunk_addrs
343                .into_iter()
344                .map(|addr| (addr, compact_serialize_chunk(&grid.chunks[&addr])))
345                .collect();
346            // S7.2: emit chunk_versions sorted by chunk idx so the
347            // snapshot bytes stay deterministic (HashMap iter order
348            // is not). Zero entries are dropped on the assumption
349            // "missing == 0" — the snapshot stays compact for grids
350            // whose live counters are dense in 1+.
351            let mut version_addrs: Vec<IVec3> = grid
352                .chunk_versions
353                .iter()
354                .filter_map(|(a, v)| if *v != 0 { Some(*a) } else { None })
355                .collect();
356            version_addrs.sort_unstable_by_key(|a| (a.x, a.y, a.z));
357            let chunk_versions = version_addrs
358                .into_iter()
359                .map(|addr| (addr, grid.chunk_versions[&addr]))
360                .collect();
361            grids.push((
362                id,
363                GridSnapshot {
364                    transform: grid.transform,
365                    chunks,
366                    chunk_versions,
367                    name: grid.name.clone(),
368                    render_sky: grid.render_sky,
369                    mip_levels_override: grid.mip_levels_override,
370                    lod_thresholds: grid.lod_thresholds,
371                    stream_radius: grid.stream_radius,
372                    // SC.snap — persist the grid's scale (transform's own wire
373                    // form omits it via #[serde(skip)]).
374                    voxel_world_size: grid.transform.voxel_world_size,
375                    // WT.0 (v3) — persist the water volumes verbatim
376                    // (host-authored Vec order is already deterministic).
377                    water_volumes: grid.water_volumes.clone(),
378                },
379            ));
380        }
381        SceneSnapshot {
382            next_grid_id: self.next_grid_id,
383            grids,
384        }
385    }
386
387    /// Restore a [`Scene`] from a snapshot. Each chunk's bytes are
388    /// re-parsed via [`roxlap_formats::vxl::parse`] and re-armed
389    /// for edits via [`roxlap_formats::vxl::Vxl::reserve_edit_capacity`].
390    ///
391    /// # Errors
392    ///
393    /// Returns [`FromSnapshotError::ChunkParse`] tagged with the
394    /// owning grid + chunk index if any chunk's bytes fail to
395    /// parse. The partial scene is dropped — restoration is
396    /// all-or-nothing.
397    pub fn from_snapshot(snap: &SceneSnapshot) -> Result<Self, FromSnapshotError> {
398        let mut scene = Self::new();
399        scene.next_grid_id = snap.next_grid_id;
400        for (id, gsnap) in &snap.grids {
401            // SC.snap — `transform`'s wire form omits `voxel_world_size`
402            // (`#[serde(skip)]`); the persisted value rides in the sibling
403            // `gsnap.voxel_world_size`. Fold it back into the transform.
404            // Guard untrusted bytes to a sane range: not just ≤0 / non-finite
405            // (which break the marcher — GPU `chunk_dim = 0` → NaN) but also
406            // subnormal-near-zero (1e-300 > 0 yet `vsid · 1e-300 ≈ 0`) and
407            // absurdly-huge finite values. `[1e-6, 1e6]` spans any sane
408            // planet↔grain ratio with margin; out-of-range → fall back to 1.0.
409            let mut transform = gsnap.transform;
410            let vws = gsnap.voxel_world_size;
411            transform.voxel_world_size = if vws.is_finite() && (1e-6..=1e6).contains(&vws) {
412                vws
413            } else {
414                log::warn!(
415                    "load_snapshot: grid {id:?} has out-of-range \
416                         voxel_world_size {vws} — restoring at 1.0"
417                );
418                1.0
419            };
420            let mut grid = Grid::new(transform);
421            for (addr, bytes) in &gsnap.chunks {
422                let mut vxl =
423                    vxl::parse(bytes).map_err(|source| FromSnapshotError::ChunkParse {
424                        grid: *id,
425                        chunk: *addr,
426                        source,
427                    })?;
428                let n_cols = (vxl.vsid as usize) * (vxl.vsid as usize);
429                vxl.reserve_edit_capacity(n_cols * RESTORE_EDIT_HEADROOM_PER_COLUMN);
430                grid.chunks.insert(*addr, vxl);
431                grid.note_chunk_set_changed();
432            }
433            // S7.2: restore per-chunk versions. Pre-S7.2 snapshots
434            // carry an empty Vec (via #[serde(default)]) → no
435            // bumps applied, every chunk reads as version 0.
436            for (addr, ver) in &gsnap.chunk_versions {
437                grid.restore_chunk_version(*addr, *ver);
438            }
439            // QE.5b — restore the grid's runtime configuration (the
440            // `generator` / `store` hooks are host code: rebind them
441            // after loading, keyed on `name`).
442            grid.name.clone_from(&gsnap.name);
443            grid.render_sky = gsnap.render_sky;
444            grid.mip_levels_override = gsnap.mip_levels_override;
445            grid.lod_thresholds = gsnap.lod_thresholds;
446            grid.stream_radius = gsnap.stream_radius;
447            // WT.0 — restore the water volumes VERBATIM. No corner
448            // re-normalisation: `WaterVolume::depth_local` accepts
449            // either corner order, so normalising here would make a
450            // volume behave differently before and after a round-trip
451            // (a live scene must equal its restored self).
452            grid.water_volumes.clone_from(&gsnap.water_volumes);
453            scene.grids.insert(*id, grid);
454        }
455        Ok(scene)
456    }
457}
458
459/// The QE.5b wire envelope's magic — identifies a byte blob as a
460/// roxlap scene snapshot before any deserialisation runs.
461pub const SNAPSHOT_MAGIC: [u8; 4] = *b"RXSS";
462
463/// Current snapshot wire version. Bumped whenever the
464/// [`SceneSnapshot`] payload shape changes in a way `#[serde(default)]`
465/// trailing fields can't cover; [`Scene::load_snapshot`] dispatches on
466/// it, so an old save either loads correctly or fails with
467/// [`SnapshotLoadError::UnsupportedVersion`] — never a silent misparse
468/// (the pre-QE.5 failure mode of bare positional bincode).
469///
470/// WT.0 — **v3** appends per-grid `water_volumes` (v2 = SC.snap's
471/// `voxel_world_size`; v1 = the original shape). bincode is strictly
472/// positional, so every trailing-field addition bumps the version and
473/// freezes the previous shape as a private shadow struct:
474/// [`Scene::load_snapshot`] dispatches — v3 blobs decode
475/// [`GridSnapshot`] directly; v2/v1 blobs decode `GridSnapshotV2` /
476/// `GridSnapshotV1` and restore with no water (and, for v1,
477/// `voxel_world_size = 1.0`). `GridTransform`'s own wire form stays
478/// frozen (`#[serde(skip)]`) in ALL versions, so the forever-loadable
479/// v1/v2 fixtures keep loading unchanged.
480pub const SNAPSHOT_VERSION: u32 = 3;
481
482/// Errors from [`Scene::load_snapshot`].
483#[derive(Debug)]
484pub enum SnapshotLoadError {
485    /// The bytes don't start with [`SNAPSHOT_MAGIC`] — not a roxlap
486    /// snapshot (or a pre-QE.5 bare-bincode save; see the
487    /// [`Scene::load_snapshot`] migration note).
488    BadMagic,
489    /// A snapshot from a newer (or unknown) wire version.
490    UnsupportedVersion(u32),
491    /// The payload failed to decode (truncated / corrupted bytes).
492    Decode(String),
493    /// The payload decoded but a chunk failed to restore.
494    Restore(FromSnapshotError),
495}
496
497impl std::fmt::Display for SnapshotLoadError {
498    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
499        match self {
500            Self::BadMagic => write!(f, "not a roxlap scene snapshot (bad magic)"),
501            Self::UnsupportedVersion(v) => {
502                write!(
503                    f,
504                    "unsupported snapshot version {v} (this build reads <= {SNAPSHOT_VERSION})"
505                )
506            }
507            Self::Decode(msg) => write!(f, "snapshot payload decode failed: {msg}"),
508            Self::Restore(e) => write!(f, "snapshot restore failed: {e}"),
509        }
510    }
511}
512
513impl std::error::Error for SnapshotLoadError {
514    fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
515        match self {
516            Self::Restore(e) => Some(e),
517            _ => None,
518        }
519    }
520}
521
522impl Scene {
523    /// Serialise the scene to the versioned snapshot **wire format**
524    /// (QE.5b): [`SNAPSHOT_MAGIC`] + little-endian
525    /// [`SNAPSHOT_VERSION`] + a bincode [`SceneSnapshot`] payload.
526    /// This is the save-file API — a blob written today stays
527    /// loadable by future engine versions ([`Self::load_snapshot`]
528    /// dispatches on the version), which bare serde values can't
529    /// promise under positional codecs.
530    ///
531    /// Hosts that want a different payload codec (JSON for debugging,
532    /// postcard for size) can still serialise
533    /// [`Self::to_snapshot`]'s value themselves — and then own their
534    /// format's evolution story.
535    #[must_use]
536    pub fn save_snapshot(&self) -> Vec<u8> {
537        // SC.snap — v2 persists per-grid `voxel_world_size` (see
538        // [`SNAPSHOT_VERSION`]); no scale is lost across a round-trip.
539        let mut out = Vec::with_capacity(64);
540        out.extend_from_slice(&SNAPSHOT_MAGIC);
541        out.extend_from_slice(&SNAPSHOT_VERSION.to_le_bytes());
542        bincode::serialize_into(&mut out, &self.to_snapshot())
543            .expect("bincode into Vec<u8> cannot fail");
544        out
545    }
546
547    /// Load a scene from [`Self::save_snapshot`] bytes, dispatching
548    /// on the embedded wire version.
549    ///
550    /// Migration note: saves written **before** QE.5b (bare bincode
551    /// of a [`SceneSnapshot`], no envelope) fail with
552    /// [`SnapshotLoadError::BadMagic`]; decode those with the engine
553    /// version that wrote them and re-save.
554    ///
555    /// # Errors
556    /// [`SnapshotLoadError`] — bad magic, unknown version, corrupted
557    /// payload, or a failing chunk restore.
558    pub fn load_snapshot(bytes: &[u8]) -> Result<Self, SnapshotLoadError> {
559        let (Some(magic), Some(version)) = (bytes.get(..4), bytes.get(4..8)) else {
560            return Err(SnapshotLoadError::BadMagic);
561        };
562        if magic != SNAPSHOT_MAGIC {
563            return Err(SnapshotLoadError::BadMagic);
564        }
565        let version = u32::from_le_bytes(version.try_into().expect("4-byte slice"));
566        let payload = &bytes[8..];
567        // Dispatch on the wire version: older blobs decode their frozen
568        // shadow shapes (v1: no scale, no water → 1.0 + dry; v2 (SC.snap):
569        // no water → dry); v3 blobs decode `SceneSnapshot` directly. All
570        // funnel through `from_snapshot`.
571        let snap: SceneSnapshot = match version {
572            1 => bincode::deserialize::<SceneSnapshotV1>(payload)
573                .map_err(|e| SnapshotLoadError::Decode(e.to_string()))?
574                .into(),
575            2 => bincode::deserialize::<SceneSnapshotV2>(payload)
576                .map_err(|e| SnapshotLoadError::Decode(e.to_string()))?
577                .into(),
578            3 => bincode::deserialize(payload)
579                .map_err(|e| SnapshotLoadError::Decode(e.to_string()))?,
580            v => return Err(SnapshotLoadError::UnsupportedVersion(v)),
581        };
582        Self::from_snapshot(&snap).map_err(SnapshotLoadError::Restore)
583    }
584}
585
586#[cfg(test)]
587#[allow(clippy::cast_possible_wrap, clippy::type_complexity)]
588mod tests {
589    use super::*;
590    use crate::chunks::tests::voxel_is_solid;
591    use crate::CHUNK_SIZE_XY;
592    use glam::DVec3;
593    use roxlap_formats::color::VoxColor;
594
595    impl GridId {
596        pub(crate) fn from_raw_for_test(raw: u32) -> Self {
597            Self(raw)
598        }
599    }
600
601    #[test]
602    fn sc_snap_scaled_grid_survives_round_trip() {
603        // SC.snap — v2 persists per-grid voxel_world_size. A vws=0.25 grid must
604        // restore at 0.25, not the pre-SC.snap 1.0 (transform's own wire form
605        // still omits it via #[serde(skip)] — the value rides the sibling
606        // GridSnapshot field).
607        let mut scene = Scene::new();
608        let id = scene.add_grid(GridTransform::at_scale(DVec3::new(5.0, -3.0, 0.0), 0.25));
609        scene
610            .grid_mut(id)
611            .unwrap()
612            .set_voxel(IVec3::new(1, 2, 100), Some(VoxColor(0x8011_2233)));
613
614        let bytes = scene.save_snapshot();
615        // LITERAL on purpose (WT.0 review): this is the one assert that
616        // pins the envelope version as a NUMBER. Comparing against
617        // SNAPSHOT_VERSION would be a tautology (save_snapshot writes
618        // that same constant) and an accidental bump would sail through
619        // green while old engines stop reading new saves. Bumping the
620        // version deliberately? Update this literal alongside the new
621        // shadow shape + fixture.
622        assert_eq!(&bytes[4..8], &3u32.to_le_bytes(), "expected v3 wire");
623        let restored = Scene::load_snapshot(&bytes).expect("round trip");
624
625        let (_, g) = restored.grids().next().expect("one grid");
626        assert!(
627            (g.transform.voxel_world_size - 0.25).abs() < 1e-12,
628            "scale must survive: got {}",
629            g.transform.voxel_world_size
630        );
631        assert_eq!(g.transform.origin, DVec3::new(5.0, -3.0, 0.0));
632        assert!(g.voxel_solid(IVec3::new(1, 2, 100)));
633    }
634
635    #[test]
636    fn sc_snap_out_of_range_scale_restores_at_one() {
637        // The load-side guard rejects corrupt/absurd persisted scale — not
638        // just ≤0 / non-finite but subnormal-near-zero and huge finite values,
639        // any of which collapse the marcher's chunk_dim toward 0 (→ NaN on
640        // GPU). All fall back to 1.0.
641        for bad in [0.0, -2.0, f64::NAN, f64::INFINITY, 1e-300, 1e300] {
642            let snap = SceneSnapshot {
643                next_grid_id: 1,
644                grids: vec![(
645                    GridId::from_raw_for_test(0),
646                    GridSnapshot {
647                        transform: GridTransform::identity(),
648                        chunks: vec![],
649                        chunk_versions: vec![],
650                        name: None,
651                        render_sky: true,
652                        mip_levels_override: None,
653                        lod_thresholds: LodThresholds::always_near(),
654                        stream_radius: StreamRadius::default(),
655                        voxel_world_size: bad,
656                        water_volumes: vec![],
657                    },
658                )],
659            };
660            let scene = Scene::from_snapshot(&snap).expect("restore");
661            let (_, g) = scene.grids().next().expect("one grid");
662            assert_eq!(
663                g.transform.voxel_world_size, 1.0,
664                "out-of-range vws {bad} must restore at 1.0"
665            );
666        }
667        // A sane extreme within [1e-6, 1e6] is preserved verbatim.
668        let ok = SceneSnapshot {
669            next_grid_id: 1,
670            grids: vec![(
671                GridId::from_raw_for_test(0),
672                GridSnapshot {
673                    transform: GridTransform::identity(),
674                    chunks: vec![],
675                    chunk_versions: vec![],
676                    name: None,
677                    render_sky: true,
678                    mip_levels_override: None,
679                    lod_thresholds: LodThresholds::always_near(),
680                    stream_radius: StreamRadius::default(),
681                    voxel_world_size: 1000.0,
682                    water_volumes: vec![],
683                },
684            )],
685        };
686        let scene = Scene::from_snapshot(&ok).expect("restore");
687        assert_eq!(
688            scene.grids().next().unwrap().1.transform.voxel_world_size,
689            1000.0
690        );
691    }
692
693    /// A 2-grid scene with ~100 chunks total — the validation
694    /// criterion in PORTING-SCENE.md S2. Builds a deterministic
695    /// pattern (one voxel per chunk, colour derived from chunk
696    /// index) so the round-trip can verify each chunk byte-by-byte
697    /// without relying on edit ordering.
698    fn build_two_grid_scene() -> (Scene, Vec<(GridId, IVec3, u32, u32, u32, VoxColor)>) {
699        // Returns (scene, expected_voxels) where each expected entry
700        // is (grid, chunk_idx, voxel_x, voxel_y, voxel_z, color) for
701        // post-restore verification.
702        let mut scene = Scene::new();
703        let g0 = scene.add_grid(GridTransform::at(DVec3::new(0.0, 0.0, 0.0)));
704        let g1 = scene.add_grid(GridTransform::at(DVec3::new(1000.0, 0.0, 0.0)));
705        let mut expected = Vec::new();
706        // Grid 0: 5×5×2 = 50 chunks across (chx, chy, chz) ∈
707        // ([0..5], [0..5], [0..2]). One voxel per chunk at local
708        // (5, 6, 7) with chunk-derived colour.
709        for chz in 0..2 {
710            for chy in 0..5 {
711                for chx in 0..5 {
712                    let chunk_idx = IVec3::new(chx, chy, chz);
713                    #[allow(clippy::cast_sign_loss)]
714                    let color = VoxColor(
715                        0x80_00_00_00 | ((chx as u32) << 16) | ((chy as u32) << 8) | (chz as u32),
716                    );
717                    let global_voxel = chunk_idx
718                        * IVec3::new(
719                            CHUNK_SIZE_XY as i32,
720                            CHUNK_SIZE_XY as i32,
721                            crate::CHUNK_SIZE_Z as i32,
722                        )
723                        + IVec3::new(5, 6, 7);
724                    scene
725                        .grid_mut(g0)
726                        .unwrap()
727                        .set_voxel(global_voxel, Some(color));
728                    expected.push((g0, chunk_idx, 5, 6, 7, color));
729                }
730            }
731        }
732        // Grid 1: 5×5×2 = 50 chunks, similar pattern but offset
733        // colour space + different voxel coord.
734        for chz in 0..2 {
735            for chy in 0..5 {
736                for chx in 0..5 {
737                    let chunk_idx = IVec3::new(chx, chy, chz);
738                    #[allow(clippy::cast_sign_loss)]
739                    let color = VoxColor(
740                        0x80_ff_00_00 | ((chx as u32) << 16) | ((chy as u32) << 8) | (chz as u32),
741                    );
742                    let global_voxel = chunk_idx
743                        * IVec3::new(
744                            CHUNK_SIZE_XY as i32,
745                            CHUNK_SIZE_XY as i32,
746                            crate::CHUNK_SIZE_Z as i32,
747                        )
748                        + IVec3::new(10, 11, 12);
749                    scene
750                        .grid_mut(g1)
751                        .unwrap()
752                        .set_voxel(global_voxel, Some(color));
753                    expected.push((g1, chunk_idx, 10, 11, 12, color));
754                }
755            }
756        }
757        (scene, expected)
758    }
759
760    fn assert_voxels_match(scene: &Scene, expected: &[(GridId, IVec3, u32, u32, u32, VoxColor)]) {
761        for &(grid_id, chunk_idx, vx, vy, vz, _color) in expected {
762            let grid = scene.grid(grid_id).expect("grid present");
763            let chunk = grid.chunk(chunk_idx).expect("chunk present");
764            assert!(
765                voxel_is_solid(chunk, vx, vy, vz),
766                "voxel ({vx},{vy},{vz}) in grid={} chunk={chunk_idx:?} not solid post-restore",
767                grid_id.raw()
768            );
769        }
770    }
771
772    #[test]
773    fn snapshot_round_trip_preserves_two_grid_100_chunk_scene() {
774        let (scene, expected) = build_two_grid_scene();
775        assert_eq!(scene.grid_count(), 2);
776        let total_chunks: usize = scene.grids().map(|(_, g)| g.chunks.len()).sum();
777        assert_eq!(total_chunks, 100, "test setup should produce 100 chunks");
778
779        // Round-trip via in-memory bincode.
780        let snap = scene.to_snapshot();
781        let bytes = bincode::serialize(&snap).expect("bincode serialize");
782        let snap_back: SceneSnapshot = bincode::deserialize(&bytes).expect("bincode deserialize");
783        let restored = Scene::from_snapshot(&snap_back).expect("restore");
784
785        // Same shape.
786        assert_eq!(restored.grid_count(), 2);
787        let total_restored: usize = restored.grids().map(|(_, g)| g.chunks.len()).sum();
788        assert_eq!(total_restored, 100);
789
790        // Same voxels.
791        assert_voxels_match(&restored, &expected);
792    }
793
794    #[test]
795    fn snapshot_preserves_next_grid_id_and_transforms() {
796        let mut scene = Scene::new();
797        let g0 = scene.add_grid(GridTransform::at(DVec3::new(10.0, 20.0, 30.0)));
798        let _g1 = scene.add_grid(GridTransform::at(DVec3::new(40.0, 50.0, 60.0)));
799        scene.remove_grid(g0); // bumps the gap
800        let _g2 = scene.add_grid(GridTransform::at(DVec3::new(70.0, 80.0, 90.0)));
801        // next_grid_id should be 3 now (g0=0, g1=1, g2=2).
802        let snap = scene.to_snapshot();
803        assert_eq!(snap.next_grid_id, 3);
804
805        let restored = Scene::from_snapshot(&snap).expect("restore");
806        assert_eq!(restored.grid_count(), 2);
807        // A new grid added to the restored scene should get id 3,
808        // not reuse the dropped id 0.
809        let mut restored_mut = restored;
810        let new_id = restored_mut.add_grid(GridTransform::identity());
811        assert_eq!(new_id.raw(), 3);
812    }
813
814    #[test]
815    fn restored_scene_is_editable() {
816        // The "/ mutate" half of "round-trip serialize / deserialize
817        // / mutate" — verify that a restored scene's chunks have
818        // edit capacity reserved so subsequent `set_voxel` doesn't
819        // panic.
820        let (scene, _) = build_two_grid_scene();
821        let snap = scene.to_snapshot();
822        let mut restored = Scene::from_snapshot(&snap).expect("restore");
823
824        let g0 = GridId::from_raw_for_test(0);
825        let new_voxel = IVec3::new(50, 51, 52);
826        restored
827            .grid_mut(g0)
828            .expect("grid 0 present")
829            .set_voxel(new_voxel, Some(VoxColor(0x80_de_ad_be)));
830        let chunk = restored
831            .grid(g0)
832            .unwrap()
833            .chunk(IVec3::ZERO)
834            .expect("chunk created");
835        assert!(voxel_is_solid(chunk, 50, 51, 52));
836    }
837
838    // ---- S7.2: chunk_versions round-trip ----
839
840    #[test]
841    fn snapshot_round_trip_preserves_chunk_versions() {
842        // Build a scene whose chunk_versions are non-trivial (multi-
843        // edit on the same chunk + edits across multiple chunks),
844        // round-trip, and verify every version survives.
845        let mut scene = Scene::new();
846        let id = scene.add_grid(GridTransform::identity());
847        let g = scene.grid_mut(id).unwrap();
848        // Three edits on chunk (0,0,0) → version 3.
849        g.set_voxel(IVec3::new(0, 0, 0), Some(VoxColor(0x80_aa_bb_cc)));
850        g.set_voxel(IVec3::new(1, 1, 1), Some(VoxColor(0x80_dd_ee_ff)));
851        g.set_voxel(IVec3::new(2, 2, 2), Some(VoxColor(0x80_11_22_33)));
852        // One edit on chunk (1,0,0) → version 1.
853        g.set_voxel(IVec3::new(128, 0, 0), Some(VoxColor(0x80_44_55_66)));
854        assert_eq!(g.chunk_version(IVec3::ZERO), 3);
855        assert_eq!(g.chunk_version(IVec3::new(1, 0, 0)), 1);
856
857        let snap = scene.to_snapshot();
858        let bytes = bincode::serialize(&snap).expect("bincode serialize");
859        let snap_back: SceneSnapshot = bincode::deserialize(&bytes).expect("bincode deserialize");
860        let restored = Scene::from_snapshot(&snap_back).expect("restore");
861
862        let g = restored.grid(id).expect("grid present");
863        assert_eq!(g.chunk_version(IVec3::ZERO), 3);
864        assert_eq!(g.chunk_version(IVec3::new(1, 0, 0)), 1);
865        assert_eq!(g.chunk_versions.len(), 2);
866    }
867
868    #[test]
869    fn snapshot_chunk_versions_zero_entries_are_dropped_from_wire() {
870        // Implementation detail worth pinning: we don't waste bytes
871        // on chunks whose live counter is 0 (== absent semantically).
872        let mut scene = Scene::new();
873        let id = scene.add_grid(GridTransform::identity());
874        let g = scene.grid_mut(id).unwrap();
875        // Manually inject a zero entry — we don't have a public API
876        // to do this; reach into chunk_versions to verify the
877        // serialise-side filter behaves.
878        g.chunk_versions.insert(IVec3::ZERO, 0);
879        let snap = scene.to_snapshot();
880        let g_snap = &snap.grids[0].1;
881        assert!(g_snap.chunk_versions.is_empty(), "zero entries dropped");
882    }
883
884    #[test]
885    fn snapshot_is_deterministic() {
886        let (scene, _) = build_two_grid_scene();
887        let s1 = bincode::serialize(&scene.to_snapshot()).unwrap();
888        let s2 = bincode::serialize(&scene.to_snapshot()).unwrap();
889        assert_eq!(s1, s2, "snapshot bytes should be deterministic");
890    }
891}