roxlap_scene/chunks.rs
1//! Sparse chunk storage helpers.
2//!
3//! A grid's [`Grid::chunks`] map holds populated chunks keyed by
4//! their `(chx, chy, chz)` index. A missing entry is an implicit
5//! all-air chunk; this module provides the constructor for fresh
6//! all-air chunks plus the `chunk` / `chunk_mut` / `ensure_chunk`
7//! lookup API.
8//!
9//! [`Grid::chunks`]: crate::Grid::chunks
10
11use glam::IVec3;
12use roxlap_formats::edit::{set_spans, Vspan};
13use roxlap_formats::vxl::Vxl;
14
15use crate::{Grid, CHUNK_SIZE_XY, CHUNK_SIZE_Z};
16
17/// Bytes of edit-pool headroom reserved per chunk on creation.
18/// 256 bytes/column × 128² columns ≈ 4 MiB; a generous budget for
19/// runtime edits within a single chunk before [`voxalloc`] starts
20/// returning out-of-space. Tunable later if memory becomes an
21/// issue.
22///
23/// [`voxalloc`]: roxlap_formats::vxl::Vxl::voxalloc
24const CHUNK_EDIT_HEADROOM_PER_COLUMN: usize = 256;
25
26/// Construct a fresh all-air [`Vxl`] sized for one chunk
27/// (`vsid = CHUNK_SIZE_XY`).
28///
29/// Strategy mirrors `roxlap_cavegen::pack_dense_grid_to_vxl`: seed
30/// each column with one solid voxel at z=0 + implicit-solid below
31/// (the voxlap "loadnul" shape), then carve the entire z range to
32/// air via [`set_spans`]. Finishes with [`Vxl::reserve_edit_capacity`]
33/// so subsequent runtime edits don't need a separate upgrade pass.
34///
35/// This is the canonical empty-chunk constructor — every code
36/// path that materialises a sparse chunk goes through it (see
37/// [`Grid::ensure_chunk`]).
38pub(crate) fn empty_chunk_vxl() -> Vxl {
39 let vsid = CHUNK_SIZE_XY;
40 let n_cols = (vsid as usize) * (vsid as usize);
41
42 // 1. Seed: every column = 4-byte slab header + 1 colour. Colour
43 // is irrelevant — the whole column gets carved below.
44 let mut data: Vec<u8> = Vec::with_capacity(n_cols * 8);
45 let mut column_offset: Vec<u32> = Vec::with_capacity(n_cols + 1);
46 for _ in 0..n_cols {
47 column_offset.push(u32::try_from(data.len()).expect("offset fits in u32"));
48 data.extend_from_slice(&[0, 0, 0, 0]); // header
49 data.extend_from_slice(&[0, 0, 0, 0]); // 1 placeholder colour
50 }
51 column_offset.push(u32::try_from(data.len()).expect("offset fits in u32"));
52
53 let mut vxl = Vxl {
54 vsid,
55 // Per-grid placement lives on `GridTransform`; the per-chunk
56 // Vxl's intrinsic camera fields are unused at this layer.
57 ipo: [0.0; 3],
58 ist: [1.0, 0.0, 0.0],
59 ihe: [0.0, 0.0, 1.0],
60 ifo: [0.0, 1.0, 0.0],
61 data: data.into_boxed_slice(),
62 column_offset: column_offset.into_boxed_slice(),
63 mip_base_offsets: Box::new([0, n_cols + 1]),
64 vbit: Box::new([]),
65 vbiti: 0,
66 };
67 vxl.reserve_edit_capacity(n_cols * CHUNK_EDIT_HEADROOM_PER_COLUMN);
68
69 // 2. Carve [0, 255] in every column to make it all-air.
70 // `Vspan.z1` is inclusive per voxlap's vspans convention.
71 let mut spans: Vec<Vspan> = Vec::with_capacity(n_cols);
72 for y in 0..vsid {
73 for x in 0..vsid {
74 spans.push(Vspan {
75 x,
76 y,
77 z0: 0,
78 z1: u8::MAX,
79 });
80 }
81 }
82 set_spans(&mut vxl, &spans, None);
83
84 vxl
85}
86
87/// True if voxel `(x, y, z)` is solid within one chunk's [`Vxl`] —
88/// i.e. covered by a solid run in column `(x, y)`. `(x, y)` are
89/// `< CHUNK_SIZE_XY`, `z < CHUNK_SIZE_Z`.
90///
91/// PF.6 — walks the slab chain in place with an early-out at `z`,
92/// mirroring `expandrle`'s run derivation ONE RUN AT A TIME instead of
93/// heap-allocating a 516-int buffer and decoding the whole column per
94/// query (this sits on every CPU shadow-ray step and every
95/// `Scene::raycast` step). Run k spans `[top_k, bot_k)` where `top_0 =
96/// slab[1]`, each following non-degenerate slab header closes the
97/// previous run at `slab[v+3]` and opens the next at `slab[v+1]`, and
98/// the final run extends to the column bottom — exactly the list
99/// `expandrle` would emit.
100#[allow(clippy::cast_possible_wrap)]
101pub(crate) fn vxl_voxel_solid(vxl: &Vxl, x: u32, y: u32, z: u32) -> bool {
102 let idx = (y * vxl.vsid + x) as usize;
103 let slab = vxl.column_data(idx);
104 let z = z as i32;
105 let mut top = i32::from(slab[1]);
106 let mut v = 0usize;
107 while slab[v] != 0 {
108 v += usize::from(slab[v]) * 4;
109 if slab[v + 3] >= slab[v + 1] {
110 // Degenerate slab (no air gap above): merges into the
111 // current run — same skip `expandrle` takes.
112 continue;
113 }
114 let bot = i32::from(slab[v + 3]);
115 if z < bot {
116 // z is above this run's bottom: solid iff inside the run
117 // (below `top` would be the preceding air gap).
118 return z >= top;
119 }
120 top = i32::from(slab[v + 1]);
121 }
122 // Last run extends to the column bottom (bedrock).
123 z >= top
124}
125
126/// PF.6 — chunk-cached solid sampler for DDA marches. Consecutive steps
127/// almost always stay inside one chunk; caching the last `chunks`
128/// HashMap probe turns the per-step cost into one compare + the in-place
129/// slab walk. `chunk_at` exposes presence so callers can skip absent
130/// (all-air) chunks wholesale.
131pub(crate) struct SolidSampler<'a> {
132 grid: &'a Grid,
133 cached_idx: IVec3,
134 cached: Option<&'a Vxl>,
135 primed: bool,
136}
137
138impl<'a> SolidSampler<'a> {
139 /// The chunk holding grid-local voxel-space chunk index `chunk_idx`,
140 /// through the one-entry cache.
141 pub(crate) fn chunk_at(&mut self, chunk_idx: IVec3) -> Option<&'a Vxl> {
142 if !self.primed || chunk_idx != self.cached_idx {
143 self.cached = self.grid.chunk(chunk_idx);
144 self.cached_idx = chunk_idx;
145 self.primed = true;
146 }
147 self.cached
148 }
149}
150
151/// What [`Grid::bake`] / [`Grid::bake_bbox`] write into the per-voxel
152/// brightness byte (QE-B6 — replaces the voxlap magic-`u32` lightmode).
153#[derive(Debug, Clone, Copy, PartialEq)]
154pub enum BakeMode {
155 /// Directional estnorm shading (voxlap lightmode 1) — the classic
156 /// standalone look for hosts that don't run a dynamic light rig.
157 Directional,
158 /// Ambient occlusion (lightmode 3): crevices and inner corners
159 /// darken. The right bake *under* a runtime `LightRig`, which
160 /// reads the byte as its ambient/AO fill. Carries its tuning
161 /// parameters — unlike the deprecated `bake_lightmode_bbox`,
162 /// [`Grid::bake_bbox`] honours them.
163 AmbientOcclusion(roxlap_core::AoParams),
164}
165
166impl BakeMode {
167 /// The voxlap wire value the bake internals consume.
168 fn lightmode(self) -> u32 {
169 match self {
170 Self::Directional => 1,
171 Self::AmbientOcclusion(_) => 3,
172 }
173 }
174
175 /// The AO parameters (defaults for the non-AO mode, where the
176 /// bake ignores them).
177 fn ao(self) -> roxlap_core::AoParams {
178 match self {
179 Self::Directional => roxlap_core::AoParams::default(),
180 Self::AmbientOcclusion(ao) => ao,
181 }
182 }
183}
184
185impl Grid {
186 /// True if the grid-local integer voxel `voxel` is solid (inside a
187 /// solid run of its chunk). An implicit-air or absent chunk reads
188 /// as `false`. `voxel` is a grid-local voxel coordinate
189 /// (pre-transform) — get one from a world point via
190 /// [`crate::world_to_grid_local`] + [`crate::voxel_global`]. Useful
191 /// for picking, collision, and world queries.
192 #[must_use]
193 pub fn voxel_solid(&self, voxel: IVec3) -> bool {
194 let (chunk_idx, in_chunk) = crate::voxel_split(voxel);
195 match self.chunk(chunk_idx) {
196 Some(vxl) => vxl_voxel_solid(vxl, in_chunk.x, in_chunk.y, in_chunk.z),
197 None => false,
198 }
199 }
200
201 /// PF.6 — a chunk-cached [`SolidSampler`] over this grid, for DDA
202 /// marches that issue many [`Self::voxel_solid`]-style queries with
203 /// strong chunk locality (shadow rays, `Scene::raycast`).
204 pub(crate) fn solid_sampler(&self) -> SolidSampler<'_> {
205 SolidSampler {
206 grid: self,
207 cached_idx: IVec3::ZERO,
208 cached: None,
209 primed: false,
210 }
211 }
212
213 /// Packed BGRA colour of the textured voxel at grid-local `voxel`,
214 /// or `None` for air / untextured cells. Thin wrapper over
215 /// [`roxlap_formats::vxl::Vxl::voxel_color`] after the chunk split —
216 /// the colour-inspection companion to [`Self::voxel_solid`]. Use it
217 /// to read back what a pick / raycast hit looks like.
218 #[must_use]
219 pub fn voxel_color(&self, voxel: IVec3) -> Option<roxlap_formats::color::VoxColor> {
220 let (chunk_idx, in_chunk) = crate::voxel_split(voxel);
221 self.chunk(chunk_idx)?
222 .voxel_color(in_chunk.x, in_chunk.y, in_chunk.z)
223 }
224
225 /// Borrow the chunk at `chunk_idx` if it has been materialised.
226 /// `None` means the chunk is implicitly all-air.
227 #[must_use]
228 pub fn chunk(&self, chunk_idx: IVec3) -> Option<&Vxl> {
229 self.chunks.get(&chunk_idx)
230 }
231
232 /// Bake per-voxel lighting (voxlap `updatevxl`/`estnorm` shading)
233 /// into every materialised chunk's brightness bytes, in place.
234 /// Both the CPU rasteriser and the GPU marcher read these
235 /// pre-baked brightness bytes, so call this once after building a
236 /// grid and again over edited chunks after a carve (then bump
237 /// their versions so the GPU re-uploads — edits already do, via
238 /// [`Grid::set_voxel`] &c.). For small runtime edits prefer
239 /// [`Self::bake_bbox`] — it re-bakes only the touched columns.
240 ///
241 /// Each chunk is baked neighbour-aware in all three axes: estnorm's
242 /// (and AO's) ±2-voxel padding that crosses a chunk face reads the
243 /// actual neighbour chunk (when populated) — XY neighbours and, for
244 /// stacked grids, the chunks above/below on `chz±1` — so brightness
245 /// / occlusion is continuous across every seam. Point lights aren't
246 /// applied (directional-only) — matching the demos' bake. No-op for
247 /// an empty grid.
248 pub fn bake(&mut self, mode: BakeMode) {
249 self.bake_u32(mode.lightmode(), mode.ao());
250 }
251
252 /// QE-B6 — magic `u32` lightmode; use [`Self::bake`] with a typed
253 /// [`BakeMode`] instead (`1` → `BakeMode::Directional`, `3` →
254 /// `BakeMode::AmbientOcclusion(AoParams::default())`).
255 #[deprecated(since = "0.23.0", note = "use `bake(BakeMode::..)`")]
256 pub fn bake_lightmode(&mut self, lightmode: u32) {
257 self.bake_u32(lightmode, roxlap_core::AoParams::default());
258 }
259
260 /// QE-B6 — use [`Self::bake`] with
261 /// `BakeMode::AmbientOcclusion(ao)` instead.
262 #[deprecated(since = "0.23.0", note = "use `bake(BakeMode::AmbientOcclusion(ao))`")]
263 pub fn bake_lightmode_with_ao(&mut self, lightmode: u32, ao: roxlap_core::AoParams) {
264 self.bake_u32(lightmode, ao);
265 }
266
267 fn bake_u32(&mut self, lightmode: u32, ao: roxlap_core::AoParams) {
268 if lightmode == 0 {
269 return;
270 }
271 #[allow(clippy::cast_possible_wrap)]
272 let cs_xy = CHUNK_SIZE_XY as i32;
273 #[allow(clippy::cast_possible_wrap)]
274 let cs_z = CHUNK_SIZE_Z as i32;
275 let chunk_idxs: Vec<IVec3> = self.chunks.keys().copied().collect();
276 // PF.11 — wave-parallel cache phase: each chunk's estnorm cache
277 // reads the grid immutably and is independent of the others, so a
278 // wave of `current_num_threads` caches builds in parallel; the
279 // apply phase (itself row-parallel inside
280 // `apply_lighting_with_cache`) then runs per chunk. Waves bound
281 // the resident cache memory. Byte-identical to the serial bake —
282 // caches are pure functions of the (unmodified-during-the-wave)
283 // grid, and each apply writes only its own chunk.
284 use rayon::prelude::*;
285 let wave = rayon::current_num_threads().max(1);
286 for batch in chunk_idxs.chunks(wave) {
287 let caches: Vec<(IVec3, roxlap_core::EstNormCache)> = batch
288 .par_iter()
289 .map(|&chunk_idx| {
290 (
291 chunk_idx,
292 self.build_chunk_estnorm_cache(chunk_idx, 0, 0, cs_xy, cs_xy),
293 )
294 })
295 .collect();
296 for (chunk_idx, cache) in caches {
297 let target = self.chunks.get_mut(&chunk_idx).expect("populated chunk");
298 roxlap_core::apply_lighting_with_cache(
299 &mut target.data,
300 &target.column_offset,
301 CHUNK_SIZE_XY,
302 0,
303 0,
304 0,
305 cs_xy,
306 cs_xy,
307 cs_z,
308 &cache,
309 lightmode,
310 &[],
311 ao,
312 );
313 }
314 }
315 }
316
317 /// PF.11 — re-bake lighting over just the grid-local voxel bbox
318 /// `[lo, hi]` (inclusive), neighbour-aware across chunk seams in all
319 /// three axes: the write region is padded by `±ESTNORMRAD` internally
320 /// (an edit changes the estnorm of nearby voxels too — pass only the
321 /// geometric edit extent, mirroring `update_lighting`'s convention),
322 /// and any chunk the padded region touches gets its strip re-baked.
323 /// Touched chunks get their versions bumped so the GPU re-uploads.
324 ///
325 /// This is the runtime-edit primitive the full-grid
326 /// [`Self::bake_lightmode`] is far too heavy for: a bullet-hole
327 /// rebake touches a few hundred columns instead of a whole chunk
328 /// (the cave demo measured ~0.04 ms vs 4–7 ms). Mip regeneration is
329 /// NOT performed — near-field renders read mip 0; callers streaming
330 /// distant edited chunks should remip as they already do for edits.
331 #[allow(clippy::cast_possible_wrap)]
332 pub fn bake_bbox(&mut self, lo: IVec3, hi: IVec3, mode: BakeMode) {
333 self.bake_bbox_u32(lo, hi, mode.lightmode(), mode.ao());
334 }
335
336 /// QE-B6 — magic `u32` lightmode, and this variant silently baked
337 /// AO with default params. Use [`Self::bake_bbox`] with a typed
338 /// [`BakeMode`] (which honours `AmbientOcclusion`'s params).
339 #[deprecated(since = "0.23.0", note = "use `bake_bbox(lo, hi, BakeMode::..)`")]
340 pub fn bake_lightmode_bbox(&mut self, lo: IVec3, hi: IVec3, lightmode: u32) {
341 self.bake_bbox_u32(lo, hi, lightmode, roxlap_core::AoParams::default());
342 }
343
344 #[allow(clippy::cast_possible_wrap)]
345 fn bake_bbox_u32(&mut self, lo: IVec3, hi: IVec3, lightmode: u32, ao: roxlap_core::AoParams) {
346 if lightmode == 0 {
347 return;
348 }
349 let cs_xy = CHUNK_SIZE_XY as i32;
350 let cs_z = CHUNK_SIZE_Z as i32;
351 let pad = roxlap_core::ESTNORMRAD;
352 // Padded half-open apply region in grid-local voxel coords.
353 let a_lo = IVec3::new(lo.x - pad, lo.y - pad, lo.z - pad);
354 let a_hi = IVec3::new(hi.x + pad + 1, hi.y + pad + 1, hi.z + pad + 1);
355 if a_lo.x >= a_hi.x || a_lo.y >= a_hi.y || a_lo.z >= a_hi.z {
356 return;
357 }
358 // Chunk range the padded region touches (inclusive).
359 let c_lo = IVec3::new(
360 a_lo.x.div_euclid(cs_xy),
361 a_lo.y.div_euclid(cs_xy),
362 a_lo.z.div_euclid(cs_z),
363 );
364 let c_hi = IVec3::new(
365 (a_hi.x - 1).div_euclid(cs_xy),
366 (a_hi.y - 1).div_euclid(cs_xy),
367 (a_hi.z - 1).div_euclid(cs_z),
368 );
369 for chz in c_lo.z..=c_hi.z {
370 for chy in c_lo.y..=c_hi.y {
371 for chx in c_lo.x..=c_hi.x {
372 let chunk_idx = IVec3::new(chx, chy, chz);
373 if !self.chunks.contains_key(&chunk_idx) {
374 continue;
375 }
376 // Clip the padded region to this chunk, chunk-local.
377 let base = IVec3::new(chx * cs_xy, chy * cs_xy, chz * cs_z);
378 let lx0 = (a_lo.x - base.x).max(0);
379 let ly0 = (a_lo.y - base.y).max(0);
380 let lz0 = (a_lo.z - base.z).max(0);
381 let lx1 = (a_hi.x - base.x).min(cs_xy);
382 let ly1 = (a_hi.y - base.y).min(cs_xy);
383 let lz1 = (a_hi.z - base.z).min(cs_z);
384 if lx0 >= lx1 || ly0 >= ly1 || lz0 >= lz1 {
385 continue;
386 }
387 let cache = self.build_chunk_estnorm_cache(chunk_idx, lx0, ly0, lx1, ly1);
388 let target = self.chunks.get_mut(&chunk_idx).expect("populated chunk");
389 roxlap_core::apply_lighting_with_cache(
390 &mut target.data,
391 &target.column_offset,
392 CHUNK_SIZE_XY,
393 lx0,
394 ly0,
395 lz0,
396 lx1,
397 ly1,
398 lz1,
399 &cache,
400 lightmode,
401 &[],
402 ao,
403 );
404 // PF.12 — brightness bytes changed within the clipped
405 // region only.
406 self.bump_chunk_version_bbox(
407 chunk_idx,
408 IVec3::new(lx0, ly0, lz0),
409 IVec3::new(lx1 - 1, ly1 - 1, lz1 - 1),
410 );
411 }
412 }
413 }
414 }
415
416 /// PF.11 — build the neighbour-aware estnorm cache for a chunk-local
417 /// region of `chunk_idx` from an immutable grid borrow: the reader
418 /// resolves a chunk-local `(px, py)` (which may extend `±ESTNORMRAD`
419 /// outside the region / the target chunk) into the neighbour chunk
420 /// owning that column, and `chz_delta` walks the stacked neighbour in
421 /// z (continuous AO + estnorm across every seam). Padding over an
422 /// unpopulated neighbour returns `None` (= treated as air).
423 #[allow(clippy::cast_possible_wrap)]
424 fn build_chunk_estnorm_cache(
425 &self,
426 chunk_idx: IVec3,
427 x0: i32,
428 y0: i32,
429 x1: i32,
430 y1: i32,
431 ) -> roxlap_core::EstNormCache {
432 let cs_xy = CHUNK_SIZE_XY as i32;
433 let reader = |px: i32, py: i32, chz_delta: i32| -> Option<&[u8]> {
434 let nb_chx = chunk_idx.x + px.div_euclid(cs_xy);
435 let nb_chy = chunk_idx.y + py.div_euclid(cs_xy);
436 let in_x = px.rem_euclid(cs_xy);
437 let in_y = py.rem_euclid(cs_xy);
438 let chunk = self.chunk(IVec3::new(nb_chx, nb_chy, chunk_idx.z + chz_delta))?;
439 let col_idx = (in_y as u32) * CHUNK_SIZE_XY + (in_x as u32);
440 let off = chunk.column_offset[col_idx as usize] as usize;
441 Some(&chunk.data[off..])
442 };
443 roxlap_core::EstNormCache::build_with_reader_z(reader, x0, y0, x1, y1)
444 }
445
446 /// Mutably borrow a materialised chunk. Returns `None` for
447 /// implicit-air chunks; use [`Grid::ensure_chunk`] when you
448 /// need a `&mut Vxl` for an edit that may write voxels.
449 pub fn chunk_mut(&mut self, chunk_idx: IVec3) -> Option<&mut Vxl> {
450 self.chunks.get_mut(&chunk_idx)
451 }
452
453 /// Borrow `chunk_idx`'s [`Vxl`], creating an empty all-air
454 /// chunk first if it doesn't exist yet. The returned `&mut`
455 /// is valid for editing via [`roxlap_formats::edit`] — the new
456 /// chunk has [`Vxl::reserve_edit_capacity`] already applied.
457 pub fn ensure_chunk(&mut self, chunk_idx: IVec3) -> &mut Vxl {
458 // PF.13 (H9) — materialising a chunk mutates the chunk set.
459 if !self.chunks.contains_key(&chunk_idx) {
460 self.note_chunk_set_changed();
461 }
462 self.chunks.entry(chunk_idx).or_insert_with(empty_chunk_vxl)
463 }
464
465 /// Number of materialised chunks. Implicit-air chunks don't
466 /// count.
467 #[must_use]
468 pub fn chunk_count(&self) -> usize {
469 self.chunks.len()
470 }
471
472 /// S4B.2.c.3: build a per-chunk [`roxlap_core::GridView`] table
473 /// over this grid's XY chunk footprint at `chz = 0`.
474 ///
475 /// Returns `None` if no chz=0 chunk is populated (the entire
476 /// grid would render as implicit air anyway).
477 ///
478 /// Iterates `chunks` once to find the chx/chy bounding box,
479 /// then a second time to fill the row-major
480 /// `Vec<Option<GridView<'_>>>`. Empty XY slots (implicit-air
481 /// chunks inside the box) get `None`.
482 ///
483 /// Pair with [`roxlap_core::ChunkGrid`] + [`roxlap_core::
484 /// GridView::from_chunk_grid`] to drive the Approach B render
485 /// path:
486 ///
487 /// ```ignore
488 /// let backing = grid.chunk_xy_backing().unwrap();
489 /// let cg = roxlap_core::ChunkGrid {
490 /// chunks: &backing.chunks,
491 /// origin_chunk_xy: backing.origin_chunk_xy,
492 /// chunks_x: backing.chunks_x,
493 /// chunks_y: backing.chunks_y,
494 /// };
495 /// let view = roxlap_core::GridView::from_chunk_grid(
496 /// &cg, crate::CHUNK_SIZE_XY,
497 /// );
498 /// ```
499 ///
500 /// Only chz=0 chunks contribute (multi-z handoff lands in
501 /// S4B.3); higher-chz chunks in [`Self::chunks`] are ignored
502 /// here.
503 #[must_use]
504 pub fn chunk_xy_backing(&self) -> Option<ChunkXyBacking<'_>> {
505 let mut min_x = i32::MAX;
506 let mut min_y = i32::MAX;
507 let mut max_x = i32::MIN;
508 let mut max_y = i32::MIN;
509 let mut any = false;
510 for chunk_idx in self.chunks.keys() {
511 if chunk_idx.z != 0 {
512 continue;
513 }
514 min_x = min_x.min(chunk_idx.x);
515 min_y = min_y.min(chunk_idx.y);
516 max_x = max_x.max(chunk_idx.x);
517 max_y = max_y.max(chunk_idx.y);
518 any = true;
519 }
520 if !any {
521 return None;
522 }
523 #[allow(clippy::cast_sign_loss)]
524 let chunks_x = (max_x - min_x + 1) as u32;
525 #[allow(clippy::cast_sign_loss)]
526 let chunks_y = (max_y - min_y + 1) as u32;
527 let mut table: Vec<Option<roxlap_core::GridView<'_>>> =
528 vec![None; (chunks_x * chunks_y) as usize];
529 for (chunk_idx, vxl) in &self.chunks {
530 if chunk_idx.z != 0 {
531 continue;
532 }
533 let dx = chunk_idx.x - min_x;
534 let dy = chunk_idx.y - min_y;
535 #[allow(clippy::cast_sign_loss)]
536 let i = (dy as u32 * chunks_x + dx as u32) as usize;
537 table[i] = Some(roxlap_core::GridView::from_single_vxl(vxl));
538 }
539 Some(ChunkXyBacking {
540 chunks: table,
541 origin_chunk_xy: [min_x, min_y],
542 origin_chunk_z: 0,
543 chunks_x,
544 chunks_y,
545 chunks_z: 1,
546 })
547 }
548
549 /// S4B.6.a: 3D-aware version of [`Self::chunk_xy_backing`].
550 /// Enumerates ALL chunks across the chx/chy/chz bounding box
551 /// (not just `chz=0`) so a stacked grid can be rendered once
552 /// S4B.6.c switches the rasterizer to a chunk-z-aware column
553 /// walker.
554 ///
555 /// Iterates `chunks` once for the XYZ bbox, then a second time
556 /// to fill the row-major-per-z `Vec<Option<GridView<'_>>>`.
557 /// Index layout: `[(dz * chunks_y + dy) * chunks_x + dx]` —
558 /// matches [`roxlap_core::ChunkGrid`]'s indexing exactly.
559 ///
560 /// Returns `None` for empty grids.
561 #[must_use]
562 pub fn chunk_xyz_backing(&self) -> Option<ChunkXyBacking<'_>> {
563 let mut min_x = i32::MAX;
564 let mut min_y = i32::MAX;
565 let mut min_z = i32::MAX;
566 let mut max_x = i32::MIN;
567 let mut max_y = i32::MIN;
568 let mut max_z = i32::MIN;
569 let mut any = false;
570 for chunk_idx in self.chunks.keys() {
571 min_x = min_x.min(chunk_idx.x);
572 min_y = min_y.min(chunk_idx.y);
573 min_z = min_z.min(chunk_idx.z);
574 max_x = max_x.max(chunk_idx.x);
575 max_y = max_y.max(chunk_idx.y);
576 max_z = max_z.max(chunk_idx.z);
577 any = true;
578 }
579 if !any {
580 return None;
581 }
582 #[allow(clippy::cast_sign_loss)]
583 let chunks_x = (max_x - min_x + 1) as u32;
584 #[allow(clippy::cast_sign_loss)]
585 let chunks_y = (max_y - min_y + 1) as u32;
586 #[allow(clippy::cast_sign_loss)]
587 let chunks_z = (max_z - min_z + 1) as u32;
588 let mut table: Vec<Option<roxlap_core::GridView<'_>>> =
589 vec![None; (chunks_x * chunks_y * chunks_z) as usize];
590 for (chunk_idx, vxl) in &self.chunks {
591 let dx = chunk_idx.x - min_x;
592 let dy = chunk_idx.y - min_y;
593 let dz = chunk_idx.z - min_z;
594 #[allow(clippy::cast_sign_loss)]
595 let (dx, dy, dz) = (dx as u32, dy as u32, dz as u32);
596 let i = ((dz * chunks_y + dy) * chunks_x + dx) as usize;
597 table[i] = Some(roxlap_core::GridView::from_single_vxl(vxl));
598 }
599 Some(ChunkXyBacking {
600 chunks: table,
601 origin_chunk_xy: [min_x, min_y],
602 origin_chunk_z: min_z,
603 chunks_x,
604 chunks_y,
605 chunks_z,
606 })
607 }
608}
609
610/// S4B.2.c.3: chx/chy chunk table built from a [`Grid`].
611///
612/// Owns the `Vec<Option<GridView>>` so [`roxlap_core::ChunkGrid`]
613/// (which borrows the table) can live alongside the GridView
614/// constructed from it. Used by the Approach B render path —
615/// see [`Grid::chunk_xy_backing`].
616///
617/// S4B.6.a: gained `chunks_z` + `origin_chunk_z` for tall-world
618/// support. Pre-S4B.6.a `chunk_xy_backing` always populates these
619/// as `chunks_z=1 origin_chunk_z=0` (= chz=0 only); S4B.6.c will
620/// switch the render path to `chunk_xyz_backing` once the
621/// rasterizer is stack-aware.
622pub struct ChunkXyBacking<'a> {
623 /// Per-chunk views over the chx/chy/chz extent.
624 /// Length `chunks_x * chunks_y * chunks_z`; index layout
625 /// `[(dz * chunks_y + dy) * chunks_x + dx]`. `None` for
626 /// implicit-air chunks inside the bbox.
627 pub chunks: Vec<Option<roxlap_core::GridView<'a>>>,
628 /// XY index of the chunk at `chunks[0]` — the minimum chx/chy
629 /// among populated chunks at `chz = origin_chunk_z`.
630 pub origin_chunk_xy: [i32; 2],
631 /// Z index of the chunk at `chunks[0]`.
632 pub origin_chunk_z: i32,
633 /// Number of chunks along the X axis. Row stride.
634 pub chunks_x: u32,
635 /// Number of chunks along the Y axis.
636 pub chunks_y: u32,
637 /// Number of chunks along the Z axis. `1` from
638 /// [`Grid::chunk_xy_backing`]; `>1` only via the S4B.6.a
639 /// [`Grid::chunk_xyz_backing`].
640 pub chunks_z: u32,
641}
642
643#[cfg(test)]
644pub(crate) mod tests {
645 use super::*;
646 use crate::{GridTransform, CHUNK_SIZE_Z};
647 use roxlap_formats::color::VoxColor;
648
649 /// Decode `column`'s slab bytes and return `true` iff `z` is
650 /// covered by any solid run. Mirrors voxlap's column-walk
651 /// semantics — the b2 buffer is `[top0, bot0, top1, bot1, ...,
652 /// MAXZDIM_sentinel]`, with each `[top, bot)` pair denoting a
653 /// solid range.
654 pub(crate) fn voxel_is_solid(vxl: &Vxl, x: u32, y: u32, z: u32) -> bool {
655 super::vxl_voxel_solid(vxl, x, y, z)
656 }
657
658 #[test]
659 fn voxel_solid_reflects_set_voxel() {
660 // Grid::voxel_solid (the public picking query) reads back an
661 // edit: the set voxel is solid, its neighbour is air, and an
662 // unmaterialised chunk reads as air.
663 let mut g = Grid::new(GridTransform::identity());
664 g.set_voxel(IVec3::new(5, 6, 7), Some(VoxColor(0x80_aa_bb_cc)));
665 assert!(g.voxel_solid(IVec3::new(5, 6, 7)), "set voxel is solid");
666 assert!(!g.voxel_solid(IVec3::new(5, 6, 8)), "neighbour is air");
667 assert!(
668 !g.voxel_solid(IVec3::new(900, 900, 7)),
669 "absent chunk reads as air",
670 );
671 }
672
673 #[test]
674 fn voxel_solid_handles_negative_coords() {
675 // Negative grid-local voxels decompose via div_euclid (addr
676 // semantics); the query must follow the same split.
677 let mut g = Grid::new(GridTransform::identity());
678 g.set_voxel(IVec3::new(-1, -1, 10), Some(VoxColor(0x80_11_22_33)));
679 assert!(g.voxel_solid(IVec3::new(-1, -1, 10)));
680 assert!(!g.voxel_solid(IVec3::new(-1, -1, 11)));
681 }
682
683 #[test]
684 fn empty_chunk_has_correct_vsid() {
685 let vxl = empty_chunk_vxl();
686 assert_eq!(vxl.vsid, CHUNK_SIZE_XY);
687 }
688
689 #[test]
690 fn empty_chunk_is_all_air() {
691 let vxl = empty_chunk_vxl();
692 // Sample a few representative voxels — full coverage is in
693 // `empty_chunk_no_voxel_solid_anywhere` below.
694 for &(x, y, z) in &[
695 (0u32, 0u32, 0u32),
696 (0, 0, 100),
697 (0, 0, 200),
698 (CHUNK_SIZE_XY - 1, CHUNK_SIZE_XY - 1, 0),
699 (64, 64, 128),
700 ] {
701 assert!(
702 !voxel_is_solid(&vxl, x, y, z),
703 "voxel ({x}, {y}, {z}) should be air"
704 );
705 }
706 }
707
708 #[test]
709 fn empty_chunk_air_above_bedrock_on_grid_sample() {
710 // Stride 16 across the chunk catches structural breakage
711 // (a corner column wrong, a z-band wrong, etc.) without the
712 // 4M-query cost of a brute-force scan in debug mode.
713 // Voxlap's slab format keeps z=255 solid as the "below the
714 // world" sentinel; the renderer's `treat_z_max_as_air` flag
715 // handles displaying it as transparent. See
716 // `project_below_bedrock_all_sky.md` for the S1.X fix.
717 let vxl = empty_chunk_vxl();
718 let bedrock_z = CHUNK_SIZE_Z - 1;
719 for y in (0..CHUNK_SIZE_XY).step_by(16) {
720 for x in (0..CHUNK_SIZE_XY).step_by(16) {
721 for z in (0..bedrock_z).step_by(16) {
722 assert!(
723 !voxel_is_solid(&vxl, x, y, z),
724 "voxel ({x}, {y}, {z}) leaked solid in empty chunk"
725 );
726 }
727 // bedrock z is solid (placeholder).
728 assert!(voxel_is_solid(&vxl, x, y, bedrock_z));
729 }
730 }
731 }
732
733 #[test]
734 fn empty_chunk_keeps_bedrock_placeholder() {
735 // Voxlap's invariant: every column carries an implicit
736 // solid voxel at z = MAXZDIM-1 = 255 even after a full
737 // carve. The renderer reads this as the bedrock placeholder.
738 let vxl = empty_chunk_vxl();
739 assert!(voxel_is_solid(&vxl, 0, 0, CHUNK_SIZE_Z - 1));
740 assert!(voxel_is_solid(&vxl, 64, 64, CHUNK_SIZE_Z - 1));
741 }
742
743 #[test]
744 fn ensure_chunk_creates_when_missing() {
745 let mut g = Grid::new(GridTransform::identity());
746 assert_eq!(g.chunk_count(), 0);
747 assert!(g.chunk(IVec3::ZERO).is_none());
748 let _ = g.ensure_chunk(IVec3::ZERO);
749 assert_eq!(g.chunk_count(), 1);
750 assert!(g.chunk(IVec3::ZERO).is_some());
751 }
752
753 #[test]
754 fn ensure_chunk_returns_existing() {
755 // Calling ensure_chunk a second time on the same index
756 // doesn't replace the chunk. Verify by writing through the
757 // first call and reading through the second.
758 let mut g = Grid::new(GridTransform::identity());
759 let chunk = IVec3::new(2, -1, 0);
760 g.ensure_chunk(chunk);
761 // Voxel local (5, 6, 7) inside chunk (2, -1, 0) is
762 // grid-local global (2*128 + 5, -1*128 + 6, 0*256 + 7) =
763 // (261, -122, 7).
764 g.set_voxel(IVec3::new(261, -122, 7), Some(VoxColor(0x80_aa_bb_cc)));
765 let vxl = g.ensure_chunk(chunk);
766 assert!(voxel_is_solid(vxl, 5, 6, 7));
767 assert_eq!(g.chunk_count(), 1);
768 }
769
770 #[test]
771 fn chunk_mut_returns_none_for_missing() {
772 let mut g = Grid::new(GridTransform::identity());
773 assert!(g.chunk_mut(IVec3::ZERO).is_none());
774 }
775
776 /// S4B.6.a: legacy `chunk_xy_backing` ignores chz!=0 chunks and
777 /// always returns `chunks_z=1 origin_chunk_z=0`. Sanity-check
778 /// the new field defaults so pre-S4B.6 render path stays
779 /// byte-identical.
780 #[test]
781 fn chunk_xy_backing_returns_chunks_z_one() {
782 let mut g = Grid::new(GridTransform::identity());
783 g.ensure_chunk(IVec3::new(0, 0, 0));
784 g.ensure_chunk(IVec3::new(1, 0, 0));
785 // Add a chunk at chz=1 — chunk_xy_backing should ignore it.
786 g.ensure_chunk(IVec3::new(0, 0, 1));
787 let backing = g.chunk_xy_backing().expect("two chz=0 chunks present");
788 assert_eq!(backing.chunks_z, 1);
789 assert_eq!(backing.origin_chunk_z, 0);
790 assert_eq!(backing.chunks_x, 2);
791 assert_eq!(backing.chunks_y, 1);
792 assert_eq!(backing.chunks.len(), 2);
793 }
794
795 /// S4B.6.a: new `chunk_xyz_backing` enumerates ALL chunks
796 /// including chz!=0. Indexing layout must match
797 /// `roxlap_core::ChunkGrid`: row-major per z slab.
798 #[test]
799 fn chunk_xyz_backing_with_stacked_chunks_enumerates_all_z() {
800 let mut g = Grid::new(GridTransform::identity());
801 g.ensure_chunk(IVec3::new(0, 0, 0));
802 g.ensure_chunk(IVec3::new(1, 0, 0));
803 g.ensure_chunk(IVec3::new(0, 0, 1));
804 // Leave (1, 0, 1) implicit-air.
805 let backing = g.chunk_xyz_backing().expect("at least one chunk");
806 assert_eq!(backing.chunks_x, 2);
807 assert_eq!(backing.chunks_y, 1);
808 assert_eq!(backing.chunks_z, 2);
809 assert_eq!(backing.origin_chunk_xy, [0, 0]);
810 assert_eq!(backing.origin_chunk_z, 0);
811 assert_eq!(backing.chunks.len(), 4); // dims [2, 1, 2]
812 // Index layout: [(dz * chunks_y + dy) * chunks_x + dx]
813 // (0, 0, 0) → dx=0, dy=0, dz=0 → 0
814 // (1, 0, 0) → dx=1, dy=0, dz=0 → 1
815 // (0, 0, 1) → dx=0, dy=0, dz=1 → 2
816 // (1, 0, 1) → dx=1, dy=0, dz=1 → 3 (implicit-air → None)
817 assert!(backing.chunks[0].is_some(), "(0, 0, 0) present");
818 assert!(backing.chunks[1].is_some(), "(1, 0, 0) present");
819 assert!(backing.chunks[2].is_some(), "(0, 0, 1) present");
820 assert!(backing.chunks[3].is_none(), "(1, 0, 1) implicit-air");
821 }
822
823 /// S4B.6.a: chunk_xyz_backing with negative chz origin —
824 /// origin_chunk_z = min_z must reflect the actual minimum chz.
825 #[test]
826 fn chunk_xyz_backing_with_negative_origin_chunk_z() {
827 let mut g = Grid::new(GridTransform::identity());
828 g.ensure_chunk(IVec3::new(0, 0, -2));
829 g.ensure_chunk(IVec3::new(0, 0, 0));
830 let backing = g.chunk_xyz_backing().expect("at least one chunk");
831 assert_eq!(backing.chunks_z, 3); // chz range [-2, 0]
832 assert_eq!(backing.origin_chunk_z, -2);
833 assert!(backing.chunks[0].is_some(), "chz=-2 → dz=0");
834 assert!(backing.chunks[1].is_none(), "chz=-1 → dz=1 implicit-air");
835 assert!(backing.chunks[2].is_some(), "chz=0 → dz=2");
836 }
837
838 /// PF.11 — `bake_lightmode_bbox` around an edit must reproduce, byte
839 /// for byte, what a full-grid re-bake would write: the padded write
840 /// region covers every voxel whose estnorm the edit could change
841 /// (±ESTNORMRAD), including strips in neighbour chunks across seams.
842 #[test]
843 fn bbox_rebake_matches_full_rebake() {
844 // Terrain spanning a 2×2 chunk seam, with relief so estnorm is
845 // non-trivial around the edit.
846 let build = || {
847 let mut g = Grid::new(GridTransform::identity());
848 g.set_rect(
849 IVec3::new(0, 0, 160),
850 IVec3::new(255, 255, 255),
851 Some(VoxColor(0x80_66_77_88)),
852 );
853 for i in 0..10 {
854 let (x, y) = (23 * i % 240 + 8, 37 * i % 240 + 8);
855 g.set_sphere(IVec3::new(x, y, 165), 6, None);
856 }
857 g.bake(BakeMode::Directional);
858 g
859 };
860 let mut full = build();
861 let mut bbox = build();
862
863 // Identical edit in both, straddling the chunk (0,0)/(1,0) seam
864 // so the neighbour-strip rebake is exercised.
865 let (lo, hi) = (IVec3::new(120, 60, 158), IVec3::new(136, 76, 200));
866 full.set_rect(lo, hi, None);
867 bbox.set_rect(lo, hi, None);
868
869 // Ground truth: full re-bake. Candidate: bbox-only re-bake.
870 full.bake(BakeMode::Directional);
871 bbox.bake_bbox(lo, hi, BakeMode::Directional);
872
873 for (idx, a) in &full.chunks {
874 let b = bbox.chunks.get(idx).expect("same chunk set");
875 assert_eq!(
876 a.data, b.data,
877 "chunk {idx:?} bytes diverge between full and bbox rebake",
878 );
879 }
880 }
881
882 /// PF.12 — `remip_bbox` must be byte-identical to a full
883 /// `generate_mips` when the bbox covers the edits: data bytes,
884 /// column offsets, and the mip table all match — across repeated
885 /// incremental rounds, corner-of-chunk edits, and voxalloc-scattered
886 /// columns.
887 #[test]
888 fn remip_bbox_matches_generate_mips() {
889 use roxlap_formats::edit::{set_sphere_with_colfunc, SpanOp};
890
891 // Realistic chunk: terrain + caves, then a full initial ladder.
892 let mut g = Grid::new(GridTransform::identity());
893 g.set_rect(
894 IVec3::new(0, 0, 150),
895 IVec3::new(127, 127, 255),
896 Some(VoxColor(0x80_66_77_88)),
897 );
898 for i in 0..8 {
899 let (x, y) = (29 * i % 100 + 12, 41 * i % 100 + 12);
900 g.set_sphere(IVec3::new(x, y, 158), 5, None);
901 }
902 let base = g.chunks.get_mut(&IVec3::ZERO).expect("chunk");
903 base.generate_mips(6);
904
905 let mut full = base.clone();
906 let mut inc = base.clone();
907
908 // Round 1: a carve straddling brick/column-group boundaries plus
909 // a corner edit (exercises clamping at the chunk edge).
910 let edits: [(IVec3, u32); 3] = [
911 (IVec3::new(63, 64, 170), 7),
912 (IVec3::new(0, 0, 155), 4),
913 (IVec3::new(126, 100, 165), 5),
914 ];
915 for round in 0..2 {
916 let mut lo = IVec3::splat(i32::MAX);
917 let mut hi = IVec3::splat(i32::MIN);
918 for (k, &(c, r)) in edits.iter().enumerate() {
919 if k % 2 != round % 2 {
920 continue; // vary the edit set per round
921 }
922 #[allow(clippy::cast_possible_wrap)]
923 let ri = r as i32;
924 for v in [&mut full, &mut inc] {
925 set_sphere_with_colfunc(v, c.into(), r, SpanOp::Carve, |_, _, _| {
926 VoxColor(0x80_31_41_59)
927 });
928 }
929 lo = lo.min(c - IVec3::splat(ri));
930 hi = hi.max(c + IVec3::splat(ri));
931 }
932 full.generate_mips(6);
933 inc.remip_bbox(lo.x, lo.y, hi.x, hi.y, 6);
934
935 assert_eq!(
936 full.mip_base_offsets, inc.mip_base_offsets,
937 "round {round}: mip tables diverge",
938 );
939 assert_eq!(
940 full.column_offset, inc.column_offset,
941 "round {round}: column offsets diverge",
942 );
943 assert_eq!(full.data, inc.data, "round {round}: data bytes diverge");
944 }
945 }
946
947 /// PF.6 — the in-place slab walk in `vxl_voxel_solid` must agree
948 /// with the `expandrle` run list (the pre-PF.6 reference decoder)
949 /// for every z, on columns with multiple slabs (caves), single
950 /// slabs, and untouched bedrock.
951 #[test]
952 fn vxl_voxel_solid_matches_expandrle_reference() {
953 use roxlap_formats::edit::expandrle;
954
955 let mut g = Grid::new(GridTransform::identity());
956 // Carve two separate air pockets into one column (multi-slab)
957 // plus a sphere for varied neighbours.
958 g.set_rect(IVec3::new(3, 4, 40), IVec3::new(4, 5, 60), None);
959 g.set_rect(IVec3::new(3, 4, 100), IVec3::new(4, 5, 140), None);
960 g.set_voxel(IVec3::new(3, 4, 120), Some(VoxColor(0x80_11_22_33))); // island inside the pocket
961 g.set_sphere(IVec3::new(8, 8, 80), 6, None);
962 let vxl = g.chunk(IVec3::ZERO).expect("chunk materialised");
963
964 let maxzdim = CHUNK_SIZE_Z as i32;
965 for (x, y) in [(3u32, 4u32), (8, 8), (0, 0), (8, 2), (12, 8)] {
966 // Reference: full expandrle decode → run-list scan.
967 let column = vxl.column_data((y * vxl.vsid + x) as usize);
968 let mut b2 = vec![maxzdim; 2 * (CHUNK_SIZE_Z as usize) + 4];
969 expandrle(column, &mut b2);
970 for z in 0..CHUNK_SIZE_Z {
971 let zi = z as i32;
972 let mut reference = false;
973 let mut i = 0;
974 while b2[i] < maxzdim {
975 if zi >= b2[i] && zi < b2[i + 1] {
976 reference = true;
977 break;
978 }
979 i += 2;
980 }
981 assert_eq!(
982 vxl_voxel_solid(vxl, x, y, z),
983 reference,
984 "column ({x}, {y}) z={z} disagrees with expandrle",
985 );
986 }
987 }
988 }
989}