pub struct Frame<'r> { /* private fields */ }Expand description
A frame in flight (QE-B6) — returned by SceneRenderer::frame.
Overlays draw into the composited frame with the camera it was
rendered with; exactly one present happens, by Self::present /
Self::paint_egui or on drop.
Implementations§
Source§impl Frame<'_>
impl Frame<'_>
Sourcepub fn draw_lines(self, lines: &[Line3]) -> Self
pub fn draw_lines(self, lines: &[Line3]) -> Self
Draw world-space overlay lines (see
SceneRenderer::draw_lines); chainable.
Sourcepub fn draw_images(self, images: &[ImageSprite]) -> Self
pub fn draw_images(self, images: &[ImageSprite]) -> Self
Draw 2D image-sprite quads (see
SceneRenderer::draw_images); chainable.
Sourcepub fn paint_egui(
self,
jobs: &[ClippedPrimitive],
textures: &TexturesDelta,
pixels_per_point: f32,
)
pub fn paint_egui( self, jobs: &[ClippedPrimitive], textures: &TexturesDelta, pixels_per_point: f32, )
Overlay a tessellated egui UI, then present (hud feature) —
see SceneRenderer::paint_egui for the arguments. Consuming.
Trait Implementations§
Auto Trait Implementations§
impl<'r> !RefUnwindSafe for Frame<'r>
impl<'r> !Sync for Frame<'r>
impl<'r> !UnwindSafe for Frame<'r>
impl<'r> Freeze for Frame<'r>
impl<'r> Send for Frame<'r>
impl<'r> Unpin for Frame<'r>
impl<'r> UnsafeUnpin for Frame<'r>
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T: ?Sized,
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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