pub struct ActorState {
pub name: String,
pub dirs: Vec<VoxelClipId>,
}Expand description
One animation state of a BillboardActorDef: its name plus the clips
for each viewing direction. dirs.len() may be 1 (non-directional),
8 (classic Doom rotations), or any N (uniform angular bins). Index 0
is the view-from-front (camera in the actor’s facing direction),
increasing counter-clockwise.
Fields§
§name: StringState name SceneRenderer::set_actor_state selects by
(e.g. "walk", "attack"). Owned since QE.7b, so actor
definitions can come from data files (monster definitions
loaded at runtime) without Box::leak.
dirs: Vec<VoxelClipId>One clip per view direction, counter-clockwise from “facing the viewer” — 1 (billboard), 4, or 8 entries.
Auto Trait Implementations§
impl Freeze for ActorState
impl RefUnwindSafe for ActorState
impl Send for ActorState
impl Sync for ActorState
impl Unpin for ActorState
impl UnsafeUnpin for ActorState
impl UnwindSafe for ActorState
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