pub struct PickHit {
pub world: [f32; 3],
pub grid: GridId,
pub voxel: IVec3,
}Expand description
Result of SceneRenderer::pick — a resolved screen→world voxel
hit. world is the surface point (cam.pos + t · normalize(ray));
grid + voxel are the owning grid and its grid-local voxel
(transform-correct for rotated / translated grids).
Fields§
§world: [f32; 3]§grid: GridId§voxel: IVec3Trait Implementations§
impl Copy for PickHit
impl StructuralPartialEq for PickHit
Auto Trait Implementations§
impl Freeze for PickHit
impl RefUnwindSafe for PickHit
impl Send for PickHit
impl Sync for PickHit
impl Unpin for PickHit
impl UnsafeUnpin for PickHit
impl UnwindSafe for PickHit
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