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GpuGridResident

Struct GpuGridResident 

Source
pub struct GpuGridResident {
    pub vsid: u32,
    pub origin_chunk: [i32; 3],
    pub chunks_dims: [u32; 3],
    pub total_chunks: u32,
    pub occupancy: Buffer,
    pub color_offsets: Buffer,
    pub colors: Buffer,
    pub chunk_colors_base: Buffer,
    pub chunk_occupancy: Buffer,
    pub occupancy_bytes: u64,
    pub color_offsets_bytes: u64,
    pub colors_bytes: u64,
}
Expand description

GPU-resident storage for one grid’s chunks. Lives until the host drops it; in GPU.6 (edit invalidation) we’ll re-upload individual chunks via partial buffer writes.

Fields§

§vsid: u32§origin_chunk: [i32; 3]§chunks_dims: [u32; 3]§total_chunks: u32§occupancy: Buffer§color_offsets: Buffer§colors: Buffer§chunk_colors_base: Buffer§chunk_occupancy: Buffer§occupancy_bytes: u64§color_offsets_bytes: u64§colors_bytes: u64

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impl GpuGridResident

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pub fn upload(device: &Device, info: &GridUpload) -> Self

Pack + upload info. All buffers are sized to fit total_chunks regardless of which chunks are actually present in info.chunks — missing chunks have their chunk_occupancy bit clear and their per-chunk slices zero-filled, which the GPU.4 marcher reads as “no voxels here, skip”.

§Panics

If a chunk’s vsid doesn’t match info.vsid.

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pub fn resident_bytes(&self) -> u64

Total resident bytes — sum of all five storage buffers. Used by the demo’s startup print.

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