use roxlap_formats::kv6;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let bytes = std::fs::read("assets/coco.kv6")?;
let sprite = kv6::parse(&bytes)?;
println!(
"{} × {} × {} voxel grid, {} solid voxels",
sprite.xsiz,
sprite.ysiz,
sprite.zsiz,
sprite.voxels.len(),
);
println!(
"pivot: ({:.2}, {:.2}, {:.2})",
sprite.xpiv, sprite.ypiv, sprite.zpiv,
);
println!(
"trailing palette: {}",
if sprite.palette.is_some() {
"present"
} else {
"none"
},
);
Ok(())
}