use std::{
collections::hash_map::RandomState,
hash::Hash,
ops::{Deref, DerefMut},
};
use allocative::Allocative;
use priority_queue::PriorityQueue;
pub struct InternalPriorityQueue<I: Hash + Eq, P: Ord, S = RandomState>(pub PriorityQueue<I, P, S>);
impl<H: Hash + Eq, I: Ord, S> Deref for InternalPriorityQueue<H, I, S> {
type Target = PriorityQueue<H, I, S>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<H: Hash + Eq, I: Ord, S> DerefMut for InternalPriorityQueue<H, I, S> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<H: Hash + Eq + Allocative, I: Ord + Allocative, S> Allocative
for InternalPriorityQueue<H, I, S>
{
fn visit<'a, 'b: 'a>(&self, visitor: &'a mut allocative::Visitor<'b>) {
let _visitor = visitor.enter_self_sized::<Self>();
}
}
impl<I: Hash + Eq, P: Ord> Default for InternalPriorityQueue<I, P, RandomState> {
fn default() -> InternalPriorityQueue<I, P, RandomState> {
InternalPriorityQueue(PriorityQueue::new())
}
}