use allocative::Allocative;
use derive_more::{Add, Div, Mul, Neg, Sub, Sum};
use ordered_float::OrderedFloat;
use serde::{Deserialize, Serialize};
use std::{cmp::Ordering, fmt::Display};
use crate::model::state::StateVariable;
use super::{internal_float::InternalFloat, AsF64};
#[derive(
Copy,
Clone,
Serialize,
Deserialize,
PartialEq,
Eq,
Hash,
Debug,
Default,
Add,
Sub,
Mul,
Div,
Sum,
Neg,
Allocative,
derive_more::derive::From,
)]
pub struct Distance(InternalFloat);
impl AsF64 for &Distance {
fn as_f64(&self) -> f64 {
**self.0
}
}
impl AsF64 for Distance {
fn as_f64(&self) -> f64 {
**self.0
}
}
impl PartialOrd for Distance {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.0.cmp(&other.0))
}
}
impl Ord for Distance {
fn cmp(&self, other: &Self) -> Ordering {
self.0.cmp(&other.0)
}
}
impl Display for Distance {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.0)
}
}
impl From<StateVariable> for Distance {
fn from(value: StateVariable) -> Self {
Distance::from(value.0)
}
}
impl From<&StateVariable> for Distance {
fn from(value: &StateVariable) -> Self {
Distance::from(value.0)
}
}
impl From<f64> for Distance {
fn from(value: f64) -> Self {
Distance(InternalFloat::new(value))
}
}
impl Distance {
pub fn to_ordered_float(&self) -> OrderedFloat<f64> {
*self.0
}
pub const ZERO: Distance = Distance(InternalFloat::ZERO);
pub const ONE: Distance = Distance(InternalFloat::ONE);
}