//! simple stateless model that calculates leg time from
//! leg speed and leg distance, also appending to the overall trip time.
pub use ElevationChange;
pub use ElevationConfiguration;
pub use ElevationTraversalBuilder;
pub use ElevationTraversalModel;
use crateGradeUnit;
/// all elevation calculations take place using a decimal grade representation
pub const ELEVATION_GRADE_UNIT: GradeUnit = Decimal;