rosu-memory-lib 1.3.1

A library to read osu! memory
Documentation
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pub mod memory;
pub mod offset;

/*
pub fn get_sessions_plays(p: &Process, state: &mut State) -> eyre::Result<i32>
{
    println!("Base: {:#x}", state.addresses.base);
    let beatmap_ptr = p.read_i32(state.addresses.base - 0x33)?;
    println!("Beatmap ptr: {:#x}", beatmap_ptr);
    Ok(p.read_i32(beatmap_ptr + 0xC)?)
}

pub fn get_current_game_mode(p: &Process, state: &mut State) -> eyre::Result<GameMode>
{
    Ok(GameMode::from(p.read_i32(p.read_i32(state.addresses.base - 0x33)?)?))
}

 */