pub struct DifficultyState {
pub has_approach_rate: bool,
pub difficulty: Difficulty,
}Expand description
The parsing state for Difficulty in DecodeBeatmap.
Fields§
§has_approach_rate: bool§difficulty: DifficultyTrait Implementations§
Source§impl DecodeState for DifficultyState
impl DecodeState for DifficultyState
Source§impl From<DifficultyState> for Difficulty
impl From<DifficultyState> for Difficulty
Source§fn from(state: DifficultyState) -> Self
fn from(state: DifficultyState) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for DifficultyState
impl RefUnwindSafe for DifficultyState
impl Send for DifficultyState
impl Sync for DifficultyState
impl Unpin for DifficultyState
impl UnwindSafe for DifficultyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more