# ROPAP
## Lilly H. St Claire
ROPAP is yet another opengl pixel mapper, this time written in Rust! It has a struct (which is
named `Renderer`) which holds only private members, and the following public functions:
- `pub fn new(resolution_x: u32, resolution_y: u32, window_width: u32, window_height: u32, title: &str) -> Renderer`
This creates a new renderer whose window is of size `window_width`x`window_height` and has a map resolution of
`resolution_x`x`resolution_y`.
- `pub fn is_closed(&mut self) -> bool`
Returns whether or not the window of the referenced `Renderer` has been closed.
- `pub fn update(&mut self)`
Updates the current pixel map, as well as drawing the next frame.
- `pub fn draw(&mut self)`
Draws the current frame, used in `update`.
- `pub fn destroy(&mut self)`
Destroys the Renderer, should be called before exit
- `pub fn put_pixel(&mut self, x: u32, y: u32, color: u32)`
Writes a pixel with color `color` to the pixel map at coordinates (`x`, `y`)
- `pub fn put_rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32)`
Writes a rectangle of pixels with color `color` to the pixel map, starting at the coodinates (`x`, `y`) and ending
at coordinates (`x`+`width`, `y`+`height`), if `x`+`width` or `y`+`height` are above `resolution_x` and `resolution_y`
they will be set to their respective maximum.