struct Globals {
screen_to_clip_scale: vec2<f32>,
scale_factor: f32,
}
struct InstanceUniforms {
offset: vec2<f32>,
transform: mat3x2<f32>,
do_transform: u32,
}
@group(0) @binding(0) var<uniform> globals: Globals;
@group(1) @binding(0) var<uniform> instance_uniforms: InstanceUniforms;